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Copy pathTypeTreeGeneratorAPI.csproj
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94 lines (80 loc) · 4.51 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<PublishAot>true</PublishAot>
<EnableTrimAnalyzer>true</EnableTrimAnalyzer>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TargetName>$(MSBuildProjectName)</TargetName>
<TargetName Condition="'$(OS)' != 'Windows_NT'">lib$(TargetName)</TargetName>
</PropertyGroup>
<PropertyGroup>
<EnableAssetRipper>true</EnableAssetRipper>
<EnableAssetsTools>true</EnableAssetsTools>
<EnableAssetStudio>true</EnableAssetStudio>
<EnableIL2CPP>true</EnableIL2CPP>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableAssetRipper)' == 'true'">
<DefineConstants>$(DefineConstants);ENABLE_ASSET_RIPPER</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableAssetsTools)' == 'true'">
<DefineConstants>$(DefineConstants);ENABLE_ASSETS_TOOLS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableAssetStudio)' == 'true'">
<DefineConstants>$(DefineConstants);ENABLE_ASSET_STUDIO</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableIL2CPP)' == 'true'">
<DefineConstants>$(DefineConstants);ENABLE_IL2CPP</DefineConstants>
</PropertyGroup>
<ItemGroup Condition="'$(EnableAssetRipper)' == 'false'">
<Compile Remove="TypeTreeGenerator/AssetRipper/**/*" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetStudio)' == 'false'">
<Compile Remove="TypeTreeGenerator/AssetStudio/**/*" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetsTools)' == 'false'">
<Compile Remove="TypeTreeGenerator/AssetsTools/**/*" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AssetRipper.Primitives" Version="3.2.0" />
<PackageReference Include="System.Text.Json" Version="9.0.2" />
</ItemGroup>
<ItemGroup Condition="'$(EnableIL2CPP)' == 'true'">
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.19" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetRipper)' == 'true'">
<ProjectReference Include="..\AssetRipper\Source\AssetRipper.SerializationLogic\AssetRipper.SerializationLogic.csproj" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetsTools)' == 'true'">
<PackageReference Include="AssetsTools.NET.MonoCecil" Version="1.0.1" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetsTools)' or '$(EnableAssetStudio)' == 'true'">
<PackageReference Include="Mono.Cecil" Version="0.11.6" />
</ItemGroup>
<ItemGroup Condition="'$(EnableIL2CPP)' == 'true' and '$(EnableAssetsTools)' == 'true'">
<PackageReference Include="AssetsTools.NET.Cpp2IL" Version="1.0.1-preview1" />
</ItemGroup>
<ItemGroup Condition="'$(EnableAssetStudio)' == 'true'">
<Compile Include="..\UnityCsReference\Tools\Unity.CecilTools\CecilUtils.cs">
<Link>TypeTreeGenerator\AssetStudio\Unity.CecilTools\CecilUtils.cs</Link>
</Compile>
<Compile Include="..\UnityCsReference\Tools\Unity.CecilTools\ElementType.cs">
<Link>TypeTreeGenerator\AssetStudio\Unity.CecilTools\ElementType.cs</Link>
</Compile>
<Compile Include="..\UnityCsReference\Tools\Unity.CecilTools\Extensions\**\*.cs">
<Link>Backend\AssetStudio\Unity.CecilTools\Extensions\%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\UnityCsReference\Tools\Unity.SerializationLogic\UnitySerializationLogic.cs">
<Link>TypeTreeGenerator\AssetStudio\Unity.SerializationLogic\UnitySerializationLogic.cs</Link>
</Compile>
<Compile Include="..\UnityCsReference\Tools\Unity.SerializationLogic\UnityEngineTypePredicates.cs">
<Link>TypeTreeGenerator\AssetStudio\Unity.SerializationLogic\UnityEngineTypePredicates.cs</Link>
</Compile>
<Compile Update="..\UnityCsReference\Tools\Unity.CecilTools\Extensions\MethodDefinitionExtensions.cs" Link="TypeTreeGenerator\AssetStudio\Unity.CecilTools\Extensions\%(RecursiveDir)%(Filename)%(Extension)" />
<Compile Update="..\UnityCsReference\Tools\Unity.CecilTools\Extensions\ResolutionExtensions.cs" Link="TypeTreeGenerator\AssetStudio\Unity.CecilTools\Extensions\%(RecursiveDir)%(Filename)%(Extension)" />
<Compile Update="..\UnityCsReference\Tools\Unity.CecilTools\Extensions\TypeDefinitionExtensions.cs" Link="TypeTreeGenerator\AssetStudio\Unity.CecilTools\Extensions\%(RecursiveDir)%(Filename)%(Extension)" />
<Compile Update="..\UnityCsReference\Tools\Unity.CecilTools\Extensions\TypeReferenceExtensions.cs" Link="TypeTreeGenerator\AssetStudio\Unity.CecilTools\Extensions\%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
</Project>