Search the Community
Showing results for tags 'fun'.
-
Version 1.1.5
107 downloads
Forget about emoji, STICKERS are the next best thing to use in chat. This plugin gives you and your players the ability to unlock stickers that can be used to express yourself in chat. Besides that, it adds a sticker market: Here stickers can be traded, which adds a great way for your players to make some good money on rare stickers. Stickers are shown by using their :tag: in chat. By default, stickers are shown to every online player (players can turn them off individually by command). They popup on their screen and disappear in a few seconds. The possibilities are endless, and a lot of fun and interaction are guaranteed. You can add your own memes, cat pictures, word art or whatever image you can think of, tip: sneaky spiders give good results. Sticker Editor The main command for stickers is /sticker, but you will need some stickers first! Add any new stickers by using this command: /sticker add :stickername: https://imgur.com/yoursticker.png After adding a sticker, you can find it in the sticker browser. Open the UI by using: /sticker For admins (or people with the right permission) there is an in game sticker editor. From the browser, click the pencil icon on any sticker to start editing the sticker. The 3x3 grid sets your sticker’s start position, then you can align your sticker with the other values. A group can be entered or chosen by clicking the … icon. The 4 main tiers are only used for colors and not for real rarity, the only important tier here is the HIDE tier. Every sticker in this tier will not be available for players. Stickers are added in the hidden tier by default, so make sure to select another tier when you finish editing your sticker. The TOTAL field is the maximum amount of copies of this sticker to be owned by players in total *. The right field shows the current number of owners. * Stickers are limited! Every sticker added to the plugin requires you to set up a maximum number of ‘owners’ for that sticker. The sticker can only be unlocked this many times. Note that players can also have duplicate stickers. A sticker that has almost reached its max owners will be way harder to get when buying stickers. This rarity is useful in the sticker market and the recycler. In the config file are settings for inactive players. After a certain amount of inactive days, X stickers will be taken from the player and become available again in the market. Sticker Browser Browse your stickers and click any sticker for details. The sticker browser has handy filters to quickly find the sticker you are looking for. Use the lock icons to toggle (un)locked stickers. Sorting is possible by age, a-z, rarity, collections (groups) and availability. On the right side of the screen all sticker groups are shown. These are basically collections of stickers that can be used like sticker packs. Collect them all! Click any of the stickers to get more details, trade or recycle them. The eye icon on top of the sticker sends a chat message to show the sticker. Only visible for admins are the edit button (pencil) and lock/unlock button. The number on the top right shows the amount of this sticker you own. This sticker will be shown if a player who owns it uses :care: in global chat. Buy Stickers Players need sticker tokens to be able to unlock new random stickers. Different packs with tokens can be set up in the config file. The (token) price of a sticker can also be configured. At the moment only random stickers are available. You can unlock specific stickers for players by command. Tokens can also be given by (server) command, for example to be used as a vote or quest reward. Sticker Market In the sticker market, players can trade stickers they own. After setting a price, the sticker will be shown in the list of available trades. Other players can then buy the sticker and ownership will be transferred. Sellers get paid in the same currency as the one setup for buying sticker tokens. In case you use items as a currency, the seller has to be online to make a trade. Failed trades are being removed after a (configurable) amount of time. Sticker Recycler Besides trading your stickers, you can also decide to recycle them for sticker tokens. The reward for recycling depends on the rarity of the sticker at that moment and the amount of the same sticker being recycled. Recycling more of the same sticker results in higher rewards. Permissions zstickers.admin - needed for all sticker management zstickers.use - enables /sticker command zstickers.trade - allows to trade stickers zstickers.teamchat - allows players to use stickers in team chat (ninja mode) Commands /sticker - almost everything can be done inside the UI /sticker add :stickername: https://imgur.com/sticker.png - add stickers /sticker give <player name or id> <amount> - gives player x number of sticker tokens /sticker unlock <player name or id> :stickername: - unlocks a sticker for a player /sticker hide - hide all stickers /sticker show - show stickers again There are some debug commands in case something looks off (please report): /sticker list - prints your unlocked stickers to chat /sticker clearallmystickers - clears all your stickers /sticker valid - validates all stickers and their owners /sticker update - refresh all sticker stats / find missing stickers /sticker cleanuptrades - manually cleans up sticker trades /sticker debug - logs what's happening to console /sticker stats - shows totals of stickers and their availability Console commands These commands can be used by admins and other plugins. sticker givetokens <player name or id> <amount> - gives a player sticker tokens sticker unlock <player name or id> :stickername: - unlocks a sticker for a player sticker import <sticker pack name> - import sticker pack, see below for more info sticker import <sticker pack name> hidden - import a sticker pack but hide all stickers instead of using the sticker pack tiers Config & Data The config file is pretty straight forward. You can add or remove token packs. The currency is set by picking one of the numbers. If you want to use items as currency, make sure to setup the shortname of the item. Optionally you can add a skin ID too, so only items with a certain skin can be used to buy sticker tokens. The plugin will create 3 files in /oxide/data/ZStickers/: market_data.json - contains all trades, this data is automatically managed/wiped player_stickers.json - contains ownership data and token balance, you CAN wipe this, but this is not required: Players can keep their stickers forever, as long as they are active. stickers.json - contains all sticker data - don't wipe this if you want to keep your stickers. If you wipe this file, make sure to wipe the others too. New in version 1.1.0 is the ability to configure the buttons used to buy stickers. Check out the config below: The first item is the default buy-button (buy 1 sticker for 5 tokens). The 2nd item is a new custom buy button: Here you but 5 stickers at once for 22 tokens. Optionally you can also define what permission is needed to see the button and what collection (group) the sticker should be picked from. Import Sticker Packs Sticker packs are a way to easily add or share a bunch of stickers. They come with predefined settings, so it's basically plug and play. For sticker packs, a data folder called 'import' is created /oxide/data/ZStickers/import/ Sticker packs can be added here to easy import a list of stickers. If the import folder is not there, you can create it yourself. Add the sticker pack json file(s) to the folder and run the import command from your console. Results will be shown in your console. Stickers with the same :tag: can not be added this way. Make sure to remove other sticker first. If you don't want the stickers to be visible for everyone right away, add the parameter 'hidden' to the import command. This will put all stickers in the hidden tier. Console command for example: sticker import SuperCoolPack hidden Dependencies & Plugin support Required plugins: ImageLibrary Optional currency plugins: ServerRewards, ZCoins Economics plugin is added but untested, let me know if this works for you. This plugin will be fully supported. Note: You can use any item with any skin if you're not using any of these plugins on your server. Support / Contact me If you encounter any problems or if you have any suggestions, feature requests or questions, please message me on Discord (josh.z) for the fastest response. This plugin is made with love and I feel it's never really 'done'. I'd love to discuss your ideas for it on my Discord server here: https://discord.gg/KveEUQhGsZ There's also a cool dude there (Nexus) who always sees your questions quicker than I do. If my response takes too long, find Nexus!$25.00 -
Version 1.0.2
29 downloads
Root Access adds interactive hacking minigames to Hackable Locked Crates. Instead of just waiting the full timer, the player opens a laptop-style terminal and plays short hacking games to speed up the unlock (or slow it down on failures). Add fun to Oil Rig (and other monuments) RootAccess works on the Hackable Locked Crate event itself, so it’s perfect for: Large Oil Rig / Small Oil Rig Cargo Ship... Commands: /rootaccessadmin Opens admin UI to edit configuration requires rootaccess.admin permission. Mini games Signal Alignment Time your inputs to lock rotating signal rings and stabilize the frequency. Memory Core Burn Memorize a flashing tile sequence and click the tiles back in order before time runs out. Command Sequence Injection Memorize a short command list, then click the commands back in the correct order before the buffer expires.$5.99- 9 comments
- 1 review
-
- 1
-
-
- #locked
- #locked crate
-
(and 5 more)
Tagged with:
-
Version 3.0.0
9 downloads
Creators Paradise – 4500K A CREATIVE BUILDERS PARADISE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Creators Paradise is a Map that has its focus on extreme low prefab count performance for fast server load times for your players! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, Electrical Boxes, certain rock types you can increase load times by 5x faster then a regular Map! A 4500K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 30+ custom marked "X" build locations strategically spaced and placed across forgotten coastlines, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Creators Paradise. What Makes It Special: 30+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! Lots of flat terrain to build large bases Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! Custom Monuments: Dead Man's Bridge Crystal Lake 30+ Custom Buildable Monuments Custom enlarged icebergs All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info: Size: 4500k Prefabs: ~9736 Support: Discord: Dymize_$29.99- 1 review
-
- #custom map
- #4500k
-
(and 44 more)
Tagged with:
- #custom map
- #4500k
- #4500
- #oil rig
- #dome
- #sphere tank
- #airfield event
- #armored train
- #convoy
- #raidable base
- #raidable bases
- #sputnik
- #epic
- #fun
- #cool
- #rust
- #facepunch
- #slayersrust
- #slayersgg
- #creators paradise
- #paradise
- #island
- #flat
- #cave
- #arch
- #rock formation
- #arch rock
- #place to build
- #x spot
- #x location
- #x base
- #build zone
- #builder
- #explorer
- #performance
- #good performance
- #low ram
- #fast load times
- #airfield
- #launch site
- #trainyard
- #harbor
- #underwater base
- #sky base
- #floating base
- #love
-
Version 3.0.0
21 downloads
One Grid Airfield – 1250K AIRFIELD MONUMENT FOCUSED SMALL ONE GRID RUST MAP! One Grid Airfield is a small and fast-paced but tons of areas to loot and extra attention paid to Custom "X" Buildable Monuments! 1250k fantasy Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing many Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. One Grid Airfield blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: Underwater Bunker Bases Floating Buildable Metal Water Platforms Underground Cave Bunkers to Build inside Crystal Sealed Caves to Build Inside Arch Rock Caves to build Buildable Custom SuperMarket Monument Radio Tower Build Monument Buildable Cube Monument Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Airfield • Dome Sphere Tank • Missile Silo • Small Harbor • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat Ruins • Several Power SubStations • Several Waterwells • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1250K Prefabs: ~2353 Support: Discord: DarkoRust$19.99-
- #onegrid
- #one grid
-
(and 25 more)
Tagged with:
- #onegrid
- #one grid
- #airfield
- #buildable monument
- #slayers rust
- #1250k
- #1250
- #small map
- #build zone
- #supermarket
- #missile silo
- #dome
- #sphere tank
- #underwater monument
- #underwater build
- #cave
- #bunker
- #jungle
- #oil rig
- #large oilrig
- #small oil rig
- #lighthouse
- #fun
- #epic
- #custom map
- #arch rock
- #rock formation
-
Version 2.0.0
10 downloads
Steampunk City – a fun 1000K One Grid Map made for players who like to parkour, explore and build! Steampunk City is a Map that has its focus on parkour, sky walkways, buildings and small cities. Players will have tons of areas to climb, jump and explore making this small map feel way larger! I also made sure it had an extreme low prefab count for great performance and super fast loading times! This Map can run on all servers! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, certain rock types you can increase load times by 5x faster then a regular Map! ACTION PACKED areas where players can use skywalks to traverse between each building, tunnels and creative parkour jump ups with tons of monuments for a One Grid Map and many custom marked "X" build locations strategically spaced and placed across epic fields, and mysterious terrain. Your players will NEVER run out of new places to explore, conquer, and build inside of Steampunk City. What Makes It Special: Many Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Steampunk Style City surrounding the Dome Monument adds fun things to loot, climb and explore for players! Above ground Train tracks + underground rails for fast travel and tactical control! Many Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful terrain and many flat areas players can Build on! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with many Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik and many more! Custom Monuments: Steampunk Headquarters Radio Tower Storage Facility Military Hut Storage Garage All unmarked for ultimate exploration Many Facepunch Monuments Included: • Missile Silo • Large Oil Rig • Small Oil Rig • Sphere Tank • SuperMarket • Warehouse • Gas Station • Lighthouse • Underwater Labs • Mining outpost • HQM Quarry • Stone Quarry • Fishing Village • Power Sub Stations Large and Small • Waterwell • Outpost/BanditCamp — and more. Map Info: Size: 1000k Prefabs: ~2102 Support: Discord: Dymize_$29.99-
- 1
-
-
- #custom map
- #one grid
-
(and 37 more)
Tagged with:
- #custom map
- #one grid
- #small map
- #1000k
- #1000
- #steampunk
- #place to build
- #custom monument
- #walkway
- #skywalk
- #blue room
- #red room
- #dome
- #sphere tank
- #missile silo
- #large oilrig
- #small oilrig
- #hqm quarry
- #stone quarry
- #warehouse
- #supermarket
- #gas station
- #epic
- #fun
- #convoy
- #armored train
- #raidable base
- #raidable bases
- #flat
- #shallow beach
- #explore
- #facepunch
- #build area
- #build spot
- #buildable monument
- #lighthouse
- #ocean
- #desert
- #radio tower
-
Version 3.0.0
15 downloads
FORSAKEN ISLANDS – 5000K CREATIVE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Forsaken Islands is a hauntingly beautiful and dangerously fun 5000K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 40+ custom marked build locations hidden across eerie islands, forgotten coastlines, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of creepy new places to explore, conquer, and build on Forsaken Islands. Even though this is a 5000K Map performance is top notch! Land mass is more closer to a 4500 size Map because of all the islands and rivers. What Makes It Special 40+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Crystal Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets with glass roofs Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! Custom Monuments: Stinky Man Joes Bridge Crystal Island All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 5000k Prefabs: ~8140 Support Discord: Dymize_$29.99-
- 1
-
-
- #custom map
- #5000k
-
(and 42 more)
Tagged with:
- #custom map
- #5000k
- #5000
- #rust map
- #custom monument
- #x spot
- #x location
- #build spot
- #builder
- #facepunch
- #slayers
- #build location
- #fun
- #epic
- #island
- #launch site
- #airfield
- #missile silo
- #jungle
- #iceberg
- #arch rock
- #cave
- #caves
- #rock formation
- #build area
- #dome
- #sphere tank
- #place to build
- #places to build
- #house
- #home
- #map
- #buildable monument
- #buildable area
- #builable spot
- #buildable location
- #powerplant
- #trainyard
- #harbor
- #train tunnel
- #train
- #underground
- #forsaken
- #forsaken island
-
Version 4.0.0
24 downloads
Builders Realm – 3750K A CREATIVE BUILDERS PARADISE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Builders Realm is a Map that has its focus on extreme low prefab count performance! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, Electrical Boxes, certain rock types you can increase load times by 5x faster then a regular Map! A 3750K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 25+ custom marked build locations strategically spaced and placed across forgotten coastlines, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Builders Realm. What Makes It Special: 25+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Volcano Mountain adds eye catching visual interest to the terrain! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! Custom Monuments: Red Bunker Junk Checkpoint Junk Crossing Volcano Mountain All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info: Size: 3750k Prefabs: ~8289 Support: Discord: Dymize_$29.99- 12 comments
- 1 review
-
- #custom map
- #3750
-
(and 40 more)
Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
-
Version 1.0.0
4 downloads
Spawns fireworks randomly across your servers map. Admins can start a firework event with /firework, spawning fireworks at a set rate (default: 3 per second) for a specified duration (default: 60 seconds). Use /stopfirework to end the event early. Automated events can run periodically (default: every 2400 seconds). Configurable settings include firework frequency, event duration, auto-spawn interval, and auto-spawn toggle.$9.99-
- 1
-
-
- #firework
- #fireworks
- (and 10 more)
-
Version 1.2.1
325 downloads
ResourceRush is a custom Rust event plugin that temporarily boosts resource gathering rates during timed server events. Configurable rush profiles, multipliers, durations, announcements, and UI options. Key Features: Time-limited boosted resource gathering events Multiple configurable Rush Profiles with custom durations, resource multipliers, and selection weights Dynamic multiplier curves, allowing boosts to change during the event Configurable automatic event starts or command-only mode Informative ResourceRush UI with active boost display Event announcements through chat messages and game tips Staff commands through /resourcerush, /rush, /rr Commands for starting, stopping, cancelling, reloading, checking status, viewing profiles, and viewing active multipliers GatherManager Compatibility ResourceRush multipliers stack with GatherManager rates. Example: If GatherManager sulfur is set to 1.5x and ResourceRush sulfur is set to 2x, the total sulfur rate during the event will be: 1.5 x 2 = 3x total rate { "Adaptive UI Extreme Pop Threshold": 1100, "Adaptive UI High Pop Threshold": 800, "Adaptive UI Medium Pop Threshold": 500, "Built-In Preset Pack Version": 3, "Chat Persona": { "Display Name": "<color=#aaff55>Scientist</color>: ", "Enabled": true, "Icon Steam ID": "76561199350559937" }, "Command Chat Prefix": "<color=#FFD24A>[Resource]</color><color=#FF2D2D>[Rush]</color>", "Command Help Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>: /resourcerush start [profile|random] | status | profiles | resources | debug | test selection|timeline|behavior|payout|value|perf | presets rust | stop | cancel | reload. Aliases: /rush, /rr.", "Command Profiles Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> profiles:", "Command Reply - Already Active": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is already live. Use status/resources to inspect the current boost ramp.", "Command Reply - Cancelled": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled by staff. Gather rates are returning to normal.", "Command Reply - Config Reloaded": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> config reloaded. Rush profiles, gather rate multipliers, timing, and UI settings are live.", "Command Reply - Manual Start": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> started.", "Command Reply - Manual Stop": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is ending now. Gather rates are returning to normal.", "Command Reply - No Permission": "You don't have permission to command ResourceRush.", "Command Reply - Profile Not Found (supports {profile})": "No enabled ResourceRush profile named '{profile}'. Use /rr profiles to inspect configured rushes.", "Command Resources Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> active gather rate multipliers:", "Command Status Message - Active (supports {time_left}, {resources})": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is live for <color=#FFD24A>{time_left}</color>. Active boosts: <color=#FFE89A>{resources}</color>.", "Command Status Message - Inactive": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is idle. Normal gather rates are active.", "Enable Adaptive UI Refresh": true, "Enable Chat Messages": true, "Enable Dynamic Bonus Timelines": true, "Enable Game Tips": true, "Enable Wipe-Safe UI Change Gate": true, "Event Cancelled Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled. Gather rates are back to normal.", "Event End Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has ended. Gather rates are back to normal.", "Event Start Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has started!", "Event Start Sound Effect": true, "GameTip Style (0 Blue_Normal, 1 Red_Normal, 2 Blue_Long, 3 Blue_Short, 4 Server_Event, 5 Error, theme)": "4", "Gather Payout Mode (legacy_floor or precise_remainder)": "legacy_floor", "Maximum Runtime Multiplier Clamp (1.00-1000000.00)": 1000000.0, "Only Command Start Event": false, "Prevent Bonus Timelines From Decreasing": true, "Recent Rush Repeat Block Count": 2, "ResourceRush UI Boost Value Format (percent or multiplier)": "percent", "ResourceRush UI Compact Large Boost Values": true, "ResourceRush UI Location (top left, top right, left center, right center, bottom left, bottom right)": "bottom left", "ResourceRush UI Maximum Boost Value Characters": 6, "ResourceRush UI Size": { "Body Text Scale (0.75-1.50)": 0.98, "Height Multiplier (0.50-2.50)": 1.0, "Horizontal Offset (-0.50-0.50)": 0.0, "Screen Edge Padding (0.000-0.100)": 0.005, "Timer Text Scale (0.75-1.50)": 1.0, "Title Text Scale (0.75-1.50)": 0.92, "Vertical Offset (-0.50-0.50)": 0.0, "Width Multiplier (0.50-2.50)": 1.0 }, "ResourceRush UI Title Text": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>", "Rush Profiles": [ { "Behavior Summary": "low energy / medium bump rate / soft triplet bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.5 }, { "At Event Time": 0.15, "Bonus Level": 0.56, "Bump Strength": 0.18, "Ramp Bumps": 2 }, { "At Event Time": 0.21, "Bonus Level": 0.72, "Bump Strength": 0.34, "Ramp Bumps": 3 }, { "At Event Time": 0.38, "Bonus Level": 0.75, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.45, "Bonus Level": 0.88, "Bump Strength": 0.38, "Ramp Bumps": 2 }, { "At Event Time": 0.63, "Bonus Level": 0.91, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.7, "Bonus Level": 1.03, "Bump Strength": 0.42, "Ramp Bumps": 3 }, { "At Event Time": 0.84, "Bonus Level": 1.06, "Bump Strength": 0.16, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.14, "Bump Strength": 0.28, "Ramp Bumps": 3 }, { "At Event Time": 1.0, "Bonus Level": 1.18, "Bump Strength": 0.12, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 540.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.28, "metal.ore": 1.35, "stones": 1.45, "sulfur.ore": 1.28, "wood": 1.55 }, "Name": "Supply Wind", "Profile Description": "three broad gust fronts that gather, breathe, and return stronger", "Random Pick Weight": 38.0 }, { "Behavior Summary": "high energy / low bump rate / hard hammer bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.46 }, { "At Event Time": 0.06, "Bonus Level": 0.62, "Bump Strength": 0.58, "Ramp Bumps": 1 }, { "At Event Time": 0.11, "Bonus Level": 0.76, "Bump Strength": 0.48, "Ramp Bumps": 2 }, { "At Event Time": 0.3, "Bonus Level": 0.78, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.38, "Bonus Level": 0.88, "Bump Strength": 0.42, "Ramp Bumps": 1 }, { "At Event Time": 0.48, "Bonus Level": 0.96, "Bump Strength": 0.44, "Ramp Bumps": 2 }, { "At Event Time": 0.64, "Bonus Level": 0.98, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.72, "Bonus Level": 1.18, "Bump Strength": 0.54, "Ramp Bumps": 3 }, { "At Event Time": 0.83, "Bonus Level": 1.26, "Bump Strength": 0.24, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.4, "Bump Strength": 0.4, "Ramp Bumps": 1 }, { "At Event Time": 1.0, "Bonus Level": 1.5, "Bump Strength": 0.18, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 360.0, "Gather Rate Multipliers": { "default": 1.0, "wood": 2.1 }, "Name": "Timber Call", "Profile Description": "axe-call pattern: clustered strikes, ringing pauses, then a final rally", "Random Pick Weight": 30.0 }, { "Behavior Summary": "medium energy / low bump rate / heavy seismic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.36 }, { "At Event Time": 0.24, "Bonus Level": 0.43, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.31, "Bonus Level": 0.7, "Bump Strength": 0.72, "Ramp Bumps": 1 }, { "At Event Time": 0.5, "Bonus Level": 0.73, "Bump Strength": 0.12, "Ramp Bumps": 2 }, { "At Event Time": 0.57, "Bonus Level": 0.88, "Bump Strength": 0.56, "Ramp Bumps": 2 }, { "At Event Time": 0.72, "Bonus Level": 0.91, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.79, "Bonus Level": 1.08, "Bump Strength": 0.68, "Ramp Bumps": 1 }, { "At Event Time": 0.9, "Bonus Level": 1.11, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.96, "Bonus Level": 1.21, "Bump Strength": 0.42, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.24, "Bump Strength": 0.18, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 432.0, "Gather Rate Multipliers": { "default": 1.0, "metal.ore": 1.32, "stones": 1.85 }, "Name": "Stonewake", "Profile Description": "tectonic compression released as a main shock and two widening aftershocks", "Random Pick Weight": 24.0 }, { "Behavior Summary": "medium energy / high bump rate / disciplined harmonic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.44 }, { "At Event Time": 0.08, "Bonus Level": 0.52, "Bump Strength": 0.28, "Ramp Bumps": 2 }, { "At Event Time": 0.22, "Bonus Level": 0.55, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.28, "Bonus Level": 0.72, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.39, "Bonus Level": 0.75, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.45, "Bonus Level": 0.9, "Bump Strength": 0.48, "Ramp Bumps": 2 }, { "At Event Time": 0.57, "Bonus Level": 0.93, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.63, "Bonus Level": 1.08, "Bump Strength": 0.5, "Ramp Bumps": 3 }, { "At Event Time": 0.75, "Bonus Level": 1.11, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.81, "Bonus Level": 1.24, "Bump Strength": 0.44, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.28, "Bump Strength": 0.18, "Ramp Bumps": 3 }, { "At Event Time": 0.96, "Bonus Level": 1.36, "Bump Strength": 0.36, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.38, "Bump Strength": 0.14, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 324.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.48, "metal.ore": 1.85, "stones": 1.22 }, "Name": "Iron Vein", "Profile Description": "a repeating mineral signal that locks into stronger harmonics each cycle", "Random Pick Weight": 16.0 }, { "Behavior Summary": "slow energy / rising bump rate / deep harmonic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.24 }, { "At Event Time": 0.28, "Bonus Level": 0.31, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.42, "Bonus Level": 0.43, "Bump Strength": 0.24, "Ramp Bumps": 2 }, { "At Event Time": 0.61, "Bonus Level": 0.47, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.69, "Bonus Level": 0.64, "Bump Strength": 0.38, "Ramp Bumps": 1 }, { "At Event Time": 0.77, "Bonus Level": 0.83, "Bump Strength": 0.46, "Ramp Bumps": 2 }, { "At Event Time": 0.84, "Bonus Level": 1.03, "Bump Strength": 0.56, "Ramp Bumps": 3 }, { "At Event Time": 0.92, "Bonus Level": 1.18, "Bump Strength": 0.46, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.28, "Bump Strength": 0.28, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 486.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.55, "metal.ore": 1.65, "stones": 1.52, "sulfur.ore": 1.48 }, "Name": "Deep Ore", "Profile Description": "a low underground hum that slowly builds and breaks through late", "Random Pick Weight": 12.0 }, { "Behavior Summary": "volatile energy / accelerating bump rate / sharp electrical bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.2 }, { "At Event Time": 0.12, "Bonus Level": 0.23, "Bump Strength": 0.16, "Ramp Bumps": 2 }, { "At Event Time": 0.2, "Bonus Level": 0.31, "Bump Strength": 0.34, "Ramp Bumps": 2 }, { "At Event Time": 0.36, "Bonus Level": 0.34, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.42, "Bonus Level": 0.5, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.5, "Bonus Level": 0.68, "Bump Strength": 0.34, "Ramp Bumps": 3 }, { "At Event Time": 0.57, "Bonus Level": 0.75, "Bump Strength": 0.52, "Ramp Bumps": 4 }, { "At Event Time": 0.66, "Bonus Level": 0.8, "Bump Strength": 0.22, "Ramp Bumps": 4 }, { "At Event Time": 0.72, "Bonus Level": 1.0, "Bump Strength": 0.6, "Ramp Bumps": 5 }, { "At Event Time": 0.8, "Bonus Level": 1.02, "Bump Strength": 0.3, "Ramp Bumps": 5 }, { "At Event Time": 0.85, "Bonus Level": 1.26, "Bump Strength": 0.66, "Ramp Bumps": 6 }, { "At Event Time": 0.91, "Bonus Level": 1.42, "Bump Strength": 0.62, "Ramp Bumps": 6 }, { "At Event Time": 0.96, "Bonus Level": 1.55, "Bump Strength": 0.54, "Ramp Bumps": 6 }, { "At Event Time": 1.0, "Bonus Level": 1.64, "Bump Strength": 0.34, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 180.0, "Gather Rate Multipliers": { "default": 1.0, "stones": 1.28, "sulfur.ore": 2.1 }, "Name": "Sulfur Spark", "Profile Description": "a fuse whose bumps arrive closer together until ignition becomes continuous", "Random Pick Weight": 5.0 }, { "Behavior Summary": "stored energy / sparse bump rate / crystalline high-gain bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.12 }, { "At Event Time": 0.36, "Bonus Level": 0.17, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.5, "Bonus Level": 0.24, "Bump Strength": 0.18, "Ramp Bumps": 2 }, { "At Event Time": 0.66, "Bonus Level": 0.28, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.73, "Bonus Level": 0.48, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.81, "Bonus Level": 0.78, "Bump Strength": 0.56, "Ramp Bumps": 3 }, { "At Event Time": 0.88, "Bonus Level": 1.13, "Bump Strength": 0.7, "Ramp Bumps": 6 }, { "At Event Time": 0.94, "Bonus Level": 1.48, "Bump Strength": 0.6, "Ramp Bumps": 3 }, { "At Event Time": 1.0, "Bonus Level": 1.68, "Bump Strength": 0.32, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 261.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 2.2, "metal.ore": 1.45 }, "Name": "High-Grade Glint", "Profile Description": "near-silence, a faint carrier signal, then a three-stage jackpot lock", "Random Pick Weight": 3.0 }, { "Behavior Summary": "extreme energy / extreme bump rate / synchronized ninefold bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.3 }, { "At Event Time": 0.06, "Bonus Level": 0.45, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.15, "Bonus Level": 0.52, "Bump Strength": 0.26, "Ramp Bumps": 3 }, { "At Event Time": 0.21, "Bonus Level": 0.68, "Bump Strength": 0.52, "Ramp Bumps": 3 }, { "At Event Time": 0.31, "Bonus Level": 0.74, "Bump Strength": 0.26, "Ramp Bumps": 6 }, { "At Event Time": 0.46, "Bonus Level": 0.78, "Bump Strength": 0.2, "Ramp Bumps": 6 }, { "At Event Time": 0.52, "Bonus Level": 0.97, "Bump Strength": 0.56, "Ramp Bumps": 6 }, { "At Event Time": 0.62, "Bonus Level": 1.04, "Bump Strength": 0.28, "Ramp Bumps": 6 }, { "At Event Time": 0.68, "Bonus Level": 1.25, "Bump Strength": 0.6, "Ramp Bumps": 9 }, { "At Event Time": 0.78, "Bonus Level": 1.33, "Bump Strength": 0.3, "Ramp Bumps": 9 }, { "At Event Time": 0.84, "Bonus Level": 1.55, "Bump Strength": 0.62, "Ramp Bumps": 9 }, { "At Event Time": 0.92, "Bonus Level": 1.76, "Bump Strength": 0.52, "Ramp Bumps": 6 }, { "At Event Time": 1.0, "Bonus Level": 1.92, "Bump Strength": 0.36, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 144.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.85, "metal.ore": 1.8, "stones": 1.8, "sulfur.ore": 2.05, "wood": 1.8 }, "Name": "Final Surge", "Profile Description": "a compressed storm of coupled waves that synchronize into one final discharge", "Random Pick Weight": 1.0 } ], "Show ResourceRush UI": true, "Show ResourceRush UI Title": false, "Show Vertical Left UI Bar": false, "Start Event Every (seconds)": 1800.0, "UI Fanout Batch Delay Seconds": 0.05, "UI Fanout Max Player Patches Per Batch": 150, "UI Refresh Interval - Extreme Pop Seconds": 3.0, "UI Refresh Interval - High Pop Seconds": 2.0, "UI Refresh Interval - Low Pop Seconds": 1.0, "UI Refresh Interval - Medium Pop Seconds": 1.5, "Wipe-Safe Auto-Hide UI At Or Above Online Count (0 = disabled)": 0, "Wipe-Safe Full UI Heartbeat Seconds": 30.0, "Wipe-Safe Timer Bucket Seconds": 5, "Wipe-Safe UI Change Gate Starts At Online Count": 800 }$4.32 -
Version 1.0.7
679 downloads
I introduce to you a brand new plugin to make custom and configurable use of the new addition of parachutes to the game of Rust! This plugin will add the ability for players on your server to use a Paraplane! Paragliders have the ability to gain altitude with the help of an engine on the player's back, as well as gain more speed in comparison with a parachute. You can create a great number of paraglider presets that can differ in HP, Speed, Drag, Fuel Consumption, and more! This plugin will give you the opportunity to create countless presets, your imagination is one of the only limitations! You can create parachute presets without an engine, where you can also configure and customize the default and additional parachutes that can appear in your loot tables. Paraplanes and Custom Parachutes can be given to yourself or players with the use of commands, or you can add them to any of your existing loot tables! The plugin comes with configuration options to place them in whatever loot tables you decide. Paraglider control The control of the paraglider completely coincides with the control of the parachute. To climb, hold down the [S] key and the engine key [SHIFT]. By default, to turn on the engine, the player needs to have fuel in the inventory. Chat commands (only for administrators) - /giveparaplane <paraplanePresetName> Console commands (RCON only) - giveparaplane <paraplanePresetName> <userid> <amount> Config - plugin_en – example of plugin configuration in English - plugin_ru – example of plugin configuration in Russian My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!$14.99- 17 comments
- 5 reviews
-
- 5
-
-
-
- #parachute
- #vehicle
- (and 10 more)
-
Version 1.1.0
242 downloads
Introducing WoundedNPC — where NPCs don't just die; they make a scene! Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching! Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your choice!) with a configurable chance to get back up for a second chance. Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC! Features: NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes: Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg Mono channel (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files. Example config { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }$16.98 -
Version 1.0.0
26 downloads
Thrill Your Players with the Ultimate Rollercoaster Monument! Looking to add a unique, high-octane attraction to your Rust server? The Rollercoaster Monument is a custom-built, plug-and-play experience designed to give your players a shot of adrenaline and a rewarding challenge. This isn't just a static building; it’s a fully functional amusement ride paired with classic Rust progression, making it a must-have destination on your map. Key Features Custom SedanRail System: Includes a specialized plugin that manages ride vehicles automatically. Zero-Fuss Operation: Players simply press a button to spawn a SedanRail car. No searching for parts or managing fuel—the ride is always ready! Auto-Cleanup: To maintain server performance, the car automatically despawns the moment a player exits the vehicle. Integrated Loot & Progression: Scattered loot spawns throughout the monument give players a reason to explore every corner. Blue Card Puzzle Room: Features a functional puzzle room requiring a Blue Keycard, providing high-tier rewards for those who complete the challenge. Plug-and-Play: Designed for easy integration into existing map files with minimal setup required. Technical Details Requirements Oxide/uMod (for the included plugin) Vehicle Type SedanRail (No fuel required) Puzzles Blue Keycard Room PerformanceOptimized for low impact on server FPS Why Add This to Your Server? In the competitive world of Rust servers, unique custom monuments are what keep players coming back. This rollercoaster combines the fun of a social hub with the essential "looting and scooting" gameplay players love. Whether you’re running a Chill PVE community or a Hardcore PVP server, this monument offers a memorable landmark that sets your map apart. Give your players the ride of their life and the loot to match! For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW$20.00 -
Version 2.0.6
7,855 downloads
Features : Complete rewrite (v2.0.0) Spawns Configurable tiered bradleys Easy configuration and setup Can add or remove tiers (v2.0.0) BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Reworked Tiered loot systems v2.0.0 Message cooldownsystem. New API for other developers is made available (v2.0.0) Support for AlphaLoot (v2.0.0) Support for UINotify & Notify / GUIAnnouncements /QueuedPopups Support for Economics, ServerRewards, SKillTree and XPerience, Permissions : bradleytiers.use : To be able to use the /bt info chatcommand. bradleytiers.admin : To spawn tiered bradleys. Commands : /bt info : Displays the available tiers on the server (v2.0.0). /bt spawn <Tier> : Admin permission is needed. Consolecommands : bt.spawn <steamId> <tiername> : Spawns a tiered bradley around the players location API : object CanUpdateToBradleyTier(BradleyAPC bradley) void OnBradleyTiersSpawned(BradleyAPC apc , string tierName) void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName) object IsTieredBradley(BradleyAPC bradley) string GetBradleyTier(BradleyAPC bradley) ulong GetBradleyPurchaserId(BradleyAPC bradley) bool IsPurchasedBradley(BradleyAPC bradley) Dictionary<NetworkableId , ulong> GetAllPurchasedBradleys() Dictionary<string , object> GetBradleyTierData() void OnBradleyTierPurchased(player , bradley , tier.Name) Example best API usage for CanUpdateToBradleyTier : // store your bradley before the spawning private readonly HashSet<BradleyAPC> _invasionBradleyRefs = new HashSet<BradleyAPC>(); // your method of after spawning private readonly HashSet<ulong> _invasionBradleys = new HashSet<ulong>(); // Inside your method BEFORE !!! your spawning private YourMethod() { //.... code var brad = GameManager.server.CreateEntity(BRADLEY_PREFAB , finalPos , Quaternion.identity , true) as BradleyAPC; //.... code _invasionBradleyRefs.Add(brad); brad.Spawn(); //.... rest of your code to set variables if (brad.net != null) { _invasionBradleys.Add(brad.net.ID.Value); } } // Place this inside your plugin code. private object CanUpdateToBradleyTier(BradleyAPC bradley) { if (bradley == null) return null; if (_invasionBradleyRefs.Contains(bradley)) return false; if (bradley.net != null && _invasionBradleys.Contains(bradley.net.ID.Value)) return false; return null; } Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! Example of custom items like the ExtendedRecycler plugins recycler item. Language API : { "BradleyInitiate": "Careful! This is a {tierName} Bradley APC!", "InvalidInput": "<color=red>Please enter a valid command!</color>", "Info": "<color=green>Bradley Tiers v{0}</color>\nWe have the following Tiers :\n", "KillNotification": "<color=orange>{0}</color> Destroyed a {1} BradleyApc", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "SpawnMessage": "A {0} Bradley has spawned around {1}", "KillRewardMain": "You destroyed a {0} BradleyApc and received: {1}", "RewardEcon": "<color=green>${0} Economics</color>", "RewardSR": "<color=orange>{0} RP</color>", "RewardSeparator": " , ", "NoRewards": "no extra rewards.", "NoRoadPoint": "<color=red>No valid road point found within range.</color>", "BuyUsageHeader": "<color=orange>How to spawn a Bradley:</color>", "BuyUsageLine": "/bt buy {0}", "SpawnHeader": "Spawn a Bradley on the nearest road <color=orange>(Admin permission)</color>\n", "SpawnCommands": "/bt spawn {0}", "ConfigNotLoaded": "<color=red>Config not loaded. Check server console for errors.</color>", "RewardSkillPoints": "<color=orange>{0} skill points</color>", "RewardXperience": "<color=orange>{0} exp</color>" }Free- 231 comments
- 13 reviews
-
- 13
-
-
-
- #bradley
- #krunghcrow
- (and 4 more)
-
Version 1.1.1
55 downloads
Introduction SeekerOnSteroids is a strong, powerful missile plugin. The features are as follows: It allows you to change/add custom targets to the Homing Missile Launcher, providing you with the ability to add more targets, making the launcher more flexible. Players can purchase a missile attack, for example, 1000 scrap and 4 homing missiles, to eliminate a player. This feature is balanced to prevent it from being overpowered. It includes several commands/operations to use the homing missiles. Command overview: /gseek => Spawns 4 missiles on each corner of the map and targets the specified player. /seek => Spawns a specified number of missiles to attack the player. /cseek => Spawns a specified number of missiles above a player (missile cloud). After a while, they descend and target the specified player. /godstrike => Every time you fire a shot, a strong, fast homing missile targets the object wherever you are currently looking. Permissions: seekeronsteroids.admin => Master permission. Don't give this normal players. seekeronsteroids.gridseek => This is for the grid seek attack (payed attack) Configuration: { "PluginPicture": 76561198838421574, "PluginChatPrefix": "<color=#191A28>[</color><color=#CC3B28>SeekerOnSteroids</color><color=#191A28>]</color> ", "CustomSeekerTargets": [ { "PrefabName": "assets/rust.ai/agents/wolf/wolf.prefab", "Enabled": true, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW" } ], "Missle behavior of grid-seek command": { "Amount of scrap a player needs to start the attack.": 1000, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.2 } }, "Missle behavior of godstrike command": { "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 10.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 10.0, "Max amount of time until missle explods": 10.0, "ExplosionRadiusMultiplier": 10.0, "DamageScaleMultiplier": 10.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 3.0 } }, "Missle behavior of cloud-seek command": { "Time until missles attack in milliseconds": 10000.0, "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 100.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }, "Missle behavior of seek command": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }$1.50 -
Version 3.0.0
81 downloads
Features This plugin enables players to trigger an entertaining event in Rust - the so-called "Chicken Event". If a player has the required authorisation, they can start the event. During the event, chickens are spawned near the player and the goal is to shoot as many chickens as possible. After a set time, the event ends and the players with the most chicken kills receive rewards. The plugin tracks the performance of the players and determines the winners based on their kills. The main functions of the plugin are: Launching of the Chicken Event by eligible players. Randomly spawning chickens near the player. Tracking the number of chickens shot down by each player. Announcement of winners and their rewards at the end of the event. This plugin adds a fun activity to the game of Rust and rewards players who are successful in this event. It's a great way to encourage player interaction on your server and have fun. Functions You can start the ChickenEvent command: /flashchickenevent You can start the ChickenEvent Console: flashchickenevent Config { "EventDuration": 60, "ChickenSpawnRadius": 20.0, "EnableChickenMovement": true, "WinItemShortname": "rock", "WinItemCount": 3, "WinItemSkinId": 2843316584, "VipDuration": 7, ## Set to 0 to disregard this win "RemoveDeadChickensAfterEvent": true } load, run, enjoy$12.99 -
Version 1.0.13
2,823 downloads
Skill Tree: XP Event is a plugin that creates an event that will randomly select a task, providing players with bonus XP for performing the task while the event is running. Events are started automatically on interval (default every 30 minutes), and will select 1 of 38 tasks for the event. This could be chopping down trees, skinning animals, killing scientists or looting crates. The plugin will also roll a random duration for the event to run for, and a random bonus to the XP (all of which is configurable). Additional XP gained with this plugin will stack with xp bonuses from Skill Tree. The stacking works in the following order: Default xp value is calculated. Skill Tree will check if Skill Tree: XP Event is loaded, and will ask for any bonuses if applicable Skill Tree continues on with its additional modifiers (other plugins, permission overrides, rested xp etc) This event will provide an incentive for players to engage with content on your server that they might otherwise avoid. SkillTreeXPEvent.use - required for players to participate in the events. SkillTreeXPEvent.admin - required to use the below commands if running them from player console. Console command: startxpevent <optional: task> Description: This command will manually start an XP event. If the task is not specified, it will roll the event randomly. Running this command resets the interval timer. Console command: stopxpevent Description: This command ends the current xp event. Chat command: stemoveui Description: Brings up an interface to reposition the UI. NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildEntities CollectWildBerries CollectWildHemp CollectWildPumpkin CollectWildPotato CollectWildCorn CollectMushrooms CollectOreNodes CollectGrownEntities CollectGrownBerries CollectGrownHemp CollectGrownCorn CollectGrownPotato CollectGrownPumpkin SkinWolfFinal SkinBearFinal SkinChickenFinal SkinBoarFinal SkinStagFinal SkinPolarBearFinal SkinTigerFinal SkinPantherFinal SkinCrocodileFinal CatchAnyFish KillScientist KillTunnelDweller KillUnderwaterDweller KillAnyAnimal KillBear KillStag KillBoar KillChicken KillWolf KillPolarBear KillTiger KillPanther KillCrocodile LootCrate BreakBarrel BreakRoadSign SwipeCard All$11.99- 48 comments
- 4 reviews
-
- 2
-
-
-
- #skilltree
- #event
-
(and 4 more)
Tagged with:
-
Version 1.0.0
21 downloads
Buildable Cave Base Vault – Ultra Optimized A well-crafted underground buildable cave vault designed for performance, security, and serious base potential. Built with only 103 prefabs total, this monument is optimized to stay lightweight while delivering a powerful underground base experience. If performance matters to you, this prefab delivers. Perfectly designed for players to create: • Hidden underground bases • Multi-layer honeycomb bunkers • Secure vault core rooms • Roleplay compounds • Clan strongholds • Trap bases and defense grids Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 103 prefabs ✔ Clean concrete bunker layout ✔ Fully buildable interior space ✔ No unnecessary clutter ✔ Designed for high-pop servers ✔ Drop-in ready 🏗 3 Underground Rooms Includes three separate underground rooms connected within the cave system. The entire interior area is fully buildable, giving players full freedom to: • Create core loot vaults • Layer doors and bunkers • Design custom layouts • Build external cave defenses No restricted zones inside the cave. Full control. Full build potential. Clean Structure & Atmosphere Balanced industrial bunker lighting throughout the cave system. Clear visibility for building and combat without dark, unplayable areas. Concrete walls, underground vault feel, and strong bunker atmosphere. 🛠 Easy Installation Use the Flatten Tool in RustEdit to flatten the terrain and then just place it on flat terrain until no Blue Terrain Modifiers are sticking above the terrain. Then use alpha tool to remove alpha just over the stairs entrance and you are all set! Drop it into your map like any standard prefab.$9.99 -
Version 1.0.0
29 downloads
Underwater Buildable Base Area – Ultra Optimized A well-crafted underwater build area designed for performance, creativity, and hidden ocean gameplay. Built with only 77 prefabs total, this structure is extremely lightweight and server-friendly. If performance matters to you, this prefab delivers. Perfectly sized (Medium) for players to create: • Hidden underwater bases • Full honeycomb defenses • Secret loot vaults • Roleplay labs or ocean bunkers Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 50 prefabs ✔ Clean geometry ✔ No unnecessary entities ✔ Designed for high-pop servers ✔ No need for any terrain modifiers ✔ Place in flat ocean and good to go Clean Lighting & Full Water Triggers Includes all water triggers and balanced underwater lighting so players can build and fight comfortably. 🛠 Easy Installation Just place it on any flat ocean location in your map grid. Lower it until the flooring slightly clips the terrain, then raise it so the concrete sits about a foot above the ocean floor. Face the entrance towards the deep sea. Done. Give your players a reason to dive. Hidden bases. Ocean defense. Next-level gameplay.$9.99- 2 comments
- 1 review
-
- 1
-
-
- #underwater base
- #underwater monument
- (and 16 more)
-
Version 1.0.0
18 downloads
🏗 Buildable Monuments Pack Of 3 – Ultra Optimized A premium collection of three fully buildable custom monuments designed for performance, flexibility, and serious base potential. Includes: • Buildable Custom Supermarket • Bus Stop Base • Cobalt Gamers Military Style Base Each monument is optimized to stay lightweight while delivering detailed, high-quality environments players can fully build inside. Perfect for: • Custom takeover bases • PvP hot zones • Roleplay hubs • Clan headquarters • Strategic raid targets Great for 2x to 100x+ gather rate servers. Performance First ✔ Optimized prefab counts ✔ Fully buildable interiors ✔ Clean layouts ✔ High-pop server friendly ✔ Drop-in ready 🏗 Fully Buildable Structures Players can: • Add honeycomb and defenses • Create loot vault cores • Design trap systems • Build rooftop fortifications No restricted build zones inside the main structures. Full control. Full creativity. 🛠 Easy Installation Flatten terrain in RustEdit if needed, place the monuments, clean up terrain modifiers, and you’re set. Three monuments. Fully buildable. Instant server upgrade.$14.99-
- 1
-
-
- #buildable monument
- #base
- (and 12 more)
-
Version 2.0.0
30 downloads
One Grid Launch Site – 1400K LAUNCH SITE MONUMENT FOCUSED SMALL ONE GRID RUST MAP! One Grid Launch Site is a compact, fast-paced 1400k fantasy Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing "7" Total Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. One Grid Launch Site blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Includes a Custom Map Route for the Convoy Plugin Custom Build Zones: Low-prefab, FPS-friendly buildables: 7 Underwater Bunker Bases Arch Rock Caves to build Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Launch Site • Dome Sphere Tank • Missile Silo • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat Ruins • Several Power SubStations • Several Waterwells • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1400K Prefabs: ~2204 Support: Discord: DarkoRust$19.99- 4 comments
-
- 3
-
-
-
- #custom map
- #one grid
-
(and 29 more)
Tagged with:
- #custom map
- #one grid
- #launch site
- #launchsite
- #small map
- #fun
- #shallow beach
- #buildable monument
- #bus stop
- #missile silo
- #lighthouse
- #oil rig
- #dome
- #sphere tank
- #1400k
- #x spot
- #build spot
- #builder
- #building
- #custom monument
- #onegrid
- #build zone
- #rust map
- #facepunch
- #supermarket
- #gas station
- #cave
- #arch rock
- #rock fomation
- #epic
- #1400
-
Version 3.0.0
22 downloads
ONE GRID HEAVEN – 1500K Builders Paradise SMALL ONE GRID RUST MAP One Grid Haven is a compact, high-action 1500k fantasy Rust map brought to life with glowing blue crystals and an enchanted atmosphere. Where most one-grid maps feel cramped with barely any usable space, this handcrafted island flips the script—featuring huge, open, perfectly flat build zones that let players design bases of any size or style. The terrain is packed with unique “X” build areas, mystical clearings, arch-rock hideaways, expanded iceberg plateaus, crystal-lit forests, scattered islands, custom homes, military-inspired structures, and much more. One side of the island is rich with monuments and loot routes, while the opposite side is built for pure creativity, offering nonstop base-building potential. With its vibrant fantasy look, crystal-glow hotspots, and optimized performance, One Grid Haven blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Huge selection of flat “X” building zones created for maximum freedom. • Multiple biomes: forests, jungles, deserts, beaches, cliffs, valleys, and plateaus. • Built for smooth performance whether you’re solo, in a team, or running high-pop servers. Custom Build Zones: Low-prefab, FPS-friendly buildables: Several Increased size Icebergs to build Arch Rocks to build Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included Military Base • Missile Silo • Large Oil Rig • Small Oil Rig • Arctic Research Base • Sphere Tank • SuperMarket • Warehouse • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1500K Prefabs: ~1018 Support: Discord: DarkoRust$24.99 -
Version 3.0.0
15 downloads
INFINITY ONE GRID – 1000K SHALLOW BEACHES WITH LOTS OF LOOT FOCUSED SMALL ONE GRID RUST MAP! INFINITY ONE GRID is a small and fast-paced Map but with tons of areas to loot and extra attention paid to Custom "X" Buildable Monuments! 1000k carefully crafted Rust map for the best player experience possible. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing many Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom Helipads to build on and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. INFINITY ONE GRID blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. Most One Grid Maps do not have enough Trees, Ore or buildable terrain. I specially crafted this map and added way more forest topology for more weed to farm and also for better player line of sight, even though its a small map players wont always have line of sight of each other making for more exciting pvp and loot runs. I added more Ore to the map so players don't run out of nodes to mine while also incorporating all 3 QUARRIES even on a 1000k small sized map. Players will always being able to battle it out to get enough ore using the Stone Quarry, Sulfur Quarry and HQM quarries. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain on Undergound Train Tunnels and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: 7x Underwater Bunker Bases Floating Sky Islands to build on Arch Rock sealed caves to Build Inside 4x Helicopter Pad Build Area Unique build pockets Shallow Water Beach Terrain Many Facepunch Monuments Included • Dome Sphere Tank • Missile Silo • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • 2x Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Several Power SubStations • Waterwell • Underwater Labs • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1000K Prefabs: ~1846 Support: Discord: DarkoRust$24.99- 7 comments
-
- #custom map
- #dome
- (and 22 more)
-
Version 3.0.0
31 downloads
Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking mountainous landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes a large mountain for players to summit and winding roads to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. Map offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1500 • Prefab Count: 1199 • Map Optimized for Performance! • Map Password Included. • EPIC Custom Buildable Monuments! • Designated Building Zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features a massive mountain with a road leading to the top to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground and Above Ground Railway. Not connected but accessible by Tunnel Entrances. • Full Outpost and Bandit Camp • Fishing Village CUSTOM BUILDABLE MONUMENTS: • 9 Total • 4 Buildable Underwater Bunkers • Large Custom Buildable Cave • Custom Large Size Bus Stop Base • Epic Buildable Sphere Tank players will love! • Buildable Bunker Building • Buildable Warehouse Facepunch Monuments: Dome Satellite Dish 1x Lighthouse Supermarket Oxum's Gas Station 2x Mining Outpost HQM Quarry Sulfur Quarry Bandit Town Outpost Fishing Village Ranch Stables Underwater Labs 5x Large Power Substations 4x Small Power Substations Help Discord: @DarkoRust$14.99- 3 comments
- 1 review
-
- 2
-
-
-
- #one grid
- #custom map
-
(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
-
Version 7.0.0
149 downloads
In the heart of this EPIC RUST BATTLEFIELD MAP lies a breathtaking landscape crafted for High-FPS and fast paced PVP Gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with the iconic Large Oil Rig and a meticulously designed Buildable Dome, all optimized for peak performance with minimal entity counts. This will be the central area where your players gather to practice PVP in the Large Oil Rig and fend off enemies practicing Raid Defense and Offense in the EPIC scale Buildable Dome! NEW EXPERIENCE! Battle Towers Buildable Zone stands as a fortress of opportunity and conflict. Towering HUGE structures invite players to build bases on top of, defend against raids, and engage in intense PvP battles atop their formidable heights, giving one of the most FUN experiences any player can have in Rust! Scattered across the terrain are 22 bespoke buildable monuments, each marked with an X on the map, bringing in your players with a fresh take on base building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for Battlefield Rust servers to date! FEATURES • Size: 2800 • Prefab Count: 6352 • Map Optimized for Performance! • Map Password: Included. • Vast array of 22 EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Several Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Towers Build Zone: An expansive custom-built zone featuring multiple towers for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Large Oil Rig and Buildable Dome! • Everything crafted with Battlefield PVP Servers in mind for peak performance and EPIC scale FUN! • Monumental and realistic landscape! • Underground railway. CUSTOM BUILDABLE MONUMENTS: • Amount: 22 Total! • Buildable Dome • Custom Underwater Bunkers • Custom Large Size Bus Stop Base • EPIC Scale Rock Formation Cave • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Launch Site Dome Giant Excavator Military Base 2X Large Oilrig Small Oilrig Nuclear Missile Silo Ferry Terminal Satellite Dish Small Harbor 2X Lighthouse 2X Gas Station 2X HQM Quarry Sulfur Quarry Stone Quarry Supermarket RadTown Power Substations Small and Large Jungle Ziggurat Cave Large Sewers Hard Cave Large Hard Cave Medium Medium Cave Large Medium Ranch Stables Fishing Village Bandit Town Outpost To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust$24.99- 3 reviews
-
- 2
-
-
-
- #battlefield
- #custom map
- (and 25 more)
-
Version 2.0.0
22 downloads
ONE GRID HAVEN – 1250K CREATIVE SMALL ONE GRID RUST MAP One Grid Haven is a small, fast-paced, 1250k fantasy Rust map infused with glowing blue crystals and magical atmosphere. Unlike most one-grid maps that suffer from cramped terrain and barely any spots to build, this handcrafted island is loaded with tons of massive flat build areas, giving players endless room to create bases of all shapes and sizes. The map features tons of custom “X” build zones, from enchanted clearings to hidden arch rocks, several increased size iceberg plateaus, crystal-lit forests, islands, houses, military-style installations, and more. One half of the island focuses heavily on monuments and rich loot, while the other half is dedicated to creative freedom with endless building locations. With vibrant fantasy visuals, unique glowing-crystal hotspots, and smooth performance, One Grid Haven delivers an exciting blend of exploration, creativity, and competitive gameplay on a compact scale. What Makes It Special: Endless Custom Buildable areas that players will love! Marked with an "X". Diverse terrain: forests, jungles, deserts, coasts, cliffs, valleys & plateaus. Perfect for solos, clans, builders, and high-pop servers that want top notch performance. Custom Build Zones: Low-prefab, FPS-friendly buildables: Several Increased size Icebergs to build Arch Rocks to build Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included Military Base • Missile Silo • Outpost • Large Oil Rig • Small Oil Rig • Arctic Research Base • Sphere Tank • SuperMarket • Warehouse • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1250K Prefabs: ~712 Support: Discord: DarkoRust$24.99