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Found 12 results

  1. badgyver

    Extraction

    Version 1.2.2

    165 downloads

    In Extraction, players will not feel alone on your server, despite its size of 3500. In Extraction, players will find all the official Rust Monuments. Extraction contains more than 300 construction zones, which are distributed across all the exits available on the map. In addition, these gigantic construction zones are equipped with electricity and water for each player. When an exit is activated, an alarm sounds to alert other players that a player is about to leave the surface to access an area designed for better player safety. - OFFER YOUR PLAYERS A BETTER PVP EXPERIENCE (Optional) Extraction includes a prefab “Extraction-NoBuild” to block construction on the map surface and force players to build in areas located inside the exits. Follow these steps to block construction on the surface: 1- Include “Extraction-NoBuild.prefab” in the RustEdit “CustomPrefabs” folder. 2- Open the map in RustEdit. 3- In the list of prefabs, find and include “Extraction-NoBuild” in the map. 4- Place “Extraction-NoBuild” at the coordinates: X:0,000 - Y:390,431 - Z:0,000 5- Save the changes you have made. - FEATURES Size: 3500. Objects: 81002. Map protection plugin included. Editable map: Yes Profile Better Npc: Yes. - CONTAINS ALL OFFICIAL MONUMENTS - CUSTOM MONUMENTS Five giant islands surround the map to support the Raidable Bases plugin. Over 300 construction areas equipped with electricity and water. Bunkers: Three types of mini-bunkers scattered throughout the map. Use grenades or explosives to open the door. Each bunker has its own color light to indicate its difficulty: green, blue, and red. Trees with safe zones: These trees are scattered throughout the jungle area. Climb the stairs and access these safe zones to recycle, shop, and more. Ammunition Tower: A giant tower where you will find ammunition and other resources inside. C4 Tower: A giant tower where you will find C4 explosives and other resources inside. Medical Tower: A giant tower where you will find medicine and other resources inside. The Arecibo Observatory: Also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory located in Barrio Esperanza, Arecibo, Puerto Rico, owned by the US National Science Foundation (NSF). Communications Center: Four giant towers where you will find all kinds of resources inside. Access from one tower to another via zip lines. Helicopter Tower: A classic but modern tower for shooting combat helicopters. This tower is equipped to meet all your needs. Train Stations: With a waiting room, loot, and NPCs, with secondary respawn on the railroad. Crocodile Lakes: Do you like crocodiles? Visit these locations to see them, but don't disturb the crocodiles. Green Exit: Access this exit using a button located in a booth. The waiting time at this exit is 5 minutes. After 5 minutes, the player will be able to access the construction area. Blue Exit: Access this exit using a blue card. The waiting time at this exit is 3 minutes. After 3 minutes, the player can access the construction area. Red Exit: Access to this exit is immediate and the player can access the construction area immediately. - TIPS Remove the “Extraction-NoBuild” prefab to allow players to build on the map surface. Have fun - SUPPORT: https://discord.gg/ASxJynGndj
    $49.90
  2. Version 1.0.0

    14 downloads

    xFuelGenerator xFuelGenerator lets server owners easily customize Fuel Generator (Small Generator) behavior by adjusting its power output, fuel consumption, fuel tick rate, and whether generators should automatically turn on when they receive fuel - all via a simple config. Settings can be applied automatically to newly spawned generators and, optionally, to all existing generators. Features Customize generator power output Adjust fuel consumption amount Change fuel consumption tick rate Option to run generators without fuel Auto-turn on generators when fuel is added Automatically apply settings to newly spawned generators Optionally update all existing generators on the map Reload command to reapply settings instantly Console Command xfuelgenerator.reload - Reload config and update generators Config { "ApplyToExistingGenerators": true, "AutoTurnOnGenerator": false, "UseFuel": true, "FuelConsumption": 1.0, "FuelTickRateSeconds": 3.0, "OutputEnergy": 35 } ApplyToExistingGenerators - Apply settings to generators that already exist on the map. AutoTurnOnGenerator - Generator turns on automatically when fuel is added. UseFuel - If false, generators run without consuming fuel. (If false the config 'FuelConsumption' gets ignored) FuelConsumption - How much fuel is used per tick. FuelTickRateSeconds - How often fuel is consumed. OutputEnergy - How much power the generator produces.
    $8.99
  3. Version 1.0.4

    37 downloads

    xWirelessPower xWirelessPower transforms how players interact with electrical devices (IO Entities). Instead of running back to switches, rewiring circuits, or building complex control rooms, players can directly toggle supported powered entities simply by looking at them and using a command or even with doing a clap gesture - Creating a smoother, more responsive way to manage base systems. In short: You can simply use electrical item (IO Entities) like ceiling light, sprinkler, auto turret etc. without requireing any wire or power. Features Instant Wireless Control Turn configured devices (IO Entities) ON or OFF just by looking at them with using a command or even using the clap gesture - No switches or wiring changes needed. Optional Team Access Let teammates manage shared systems for easier group gameplay. Perfect for Base Management Quickly control turrets, lights, signs, sprinklers, and more without running around your base. Faster Reaction During Raids Activate defenses or adjust systems instantly when every second counts. Fully Customizable Server owners can choose which devices are controllable and how the system behaves through config or even with chatcommadn "whoami". ShortPrefabName gets printed and saves it automatically to the confing with default value "false". Permission Support Grant access to specific groups like VIPs, admins, or trusted players. Optional Auto Power On Devices can automatically turn on when placed for smoother setup. Performance Friendly Runs efficiently with minimal impact on server performance. Plugin Preview Chat Commands /power - Toggle the IOEntity you’re looking at. /powerall - Toggles all IO entities you’re looking at. For example, when powerall is turned on and you look at an auto turret, all auto turrets will be turned off. /whoami - Prints the looked-at entity’s ShortPrefabName and adds it to your IOEntities list in config (default value = true). Permission xwirelesspower.toggle - If 'UsePermission' is true, permission is needed. Config { "ToggleCommand": "power", "PowerAllCommand": "powerall", "GetItemNameCommand": "whoami", "UsePermission": false, "PermissionName": "xwirelesspower.toggle", "AllowTeamToggle": false, "RequireToolCupboard": false, "MaxDistanceToggle": 5.0, "AutoTurnOn": true, "TurnOnOffWithClappingGesture": true, "IOEntities": { "autoturret_deployed": true, "ceilinglight.deployed": true, "neonsigntr.deployed": true, "electric.sprinkler.deployed": true }, "PermissionBasedIOEntities": { "xwirelesspower.vip": [ "fridge.deployed" ], "xwirelesspower.vip2": [ "electricfurnace.deployed", "electricfurnace.io" ] } } - You can add as many IOEntities as you want, to get the correct name of it, just spawn/place it -> Look at it -> Use ChatCommand '/whoami' and add that shortname to your IOEntities list. ToggleCommand - Chat command players use to turn IO Entity on/off. PowerAllCommand - Chat command players can toggle to turn all IO Entities from same name on/off. GetItemNameCommand - Admin command to see the IO Entity internal name (ShortPrefabName), also saves that viewed at IOEntity automatically to config with default value "false". UsePermission - If ON, only players with permission has access to this wireless power system. PermissionName - The permission name. AllowTeamToggle - Lets teammates toggle each other’s IO Entities. RequireToolCupboard - Wirless Power does only work if within a tool cupboard. MaxDistanceToggle - How close you must be to toggle (in meters). AutoTurnOn - Devices turn on automatically when placed. TurnOnOffWithClappingGesture - As the config says, use any gesture to toggle IO Entity. IOEntities - List of devices that wireless power works with (true = enabled). Localization (If you want to disable a message just use empty value "") { "NotAllowed": "You are not allowed to use this command.", "LookAtEntity": "You're not looking at an entity.", "AddedConfigEntries": "Added to config with default value true: {0}", "DetectedShortnames": "Detected shortnames: {0}", "PowerAllNoEntity": "You're not looking at a valid wireless entity, or you lack the required permission.", "PowerAllNoMatches": "No matching IOEntities could be toggled.", "PowerAllResult": "{0}: {1} entities are now {2}.", "NoEnabledEntity": "No enabled wireless IO entity was found for that deployable, or you lack the required permission.", "NotOwner": "You can only toggle your own IOEntity.", "NoEntitiesToggled": "No IOEntities could be toggled.", "ToggleAllResult": "{0}: {1} entities are now {2}.", "ToggleSingleResult": "{0} is now {1}.", "DisabledInConfig": "{0} is disabled in config.", "CupboardRequired": "A nearby tool cupboard is required to use wireless power." }
    $11.99
  4. Version V1.1

    37 downloads

    This cave is designed to build a base inside it Prefab is now much neater Prefab is easier to install on the map and it takes up less space. Increased the number of prefabs to 2771
    $7.00
  5. _senyaa

    Liquid Fuel

    Version 1.1.0

    63 downloads

    In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower It was removed from the plugin, since it was added in vanilla Rust. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.
    $18.99
  6. Version V1.1

    1,089 downloads

    Total objects 2211. This is a prefab for building, perfect for playing with a clan. The cave is filled with a gloomy atmosphere and at night it will look very beautiful The monument is not noisy and is atmospherically lit at night. The monument is easy to install on the map
    Free
  7. Version 1.1.2

    187 downloads

    This fully autonomous underground bunker blends seamlessly into any terrain, offering a secure and hidden sanctuary. Features: - Camouflaged: Perfectly hidden for your safety - Self-Sustaining: Automated greenhouse with irrigation, heating, and lighting - Rust+ Integration: Easely control the protected doors while the others players have to solve the puzzle - Entrance: Generator powered gate, wide enough for 4 module vehicles - Tunnel: Farmable ores, fuel barrels, and buildable buffer spot - Core Bunker: Garage with 2 car lifts, greenhouse, and a spacious ice cave for your dream base Customization: - Compact design fits any map - 3 versions available: Winter, Forest and Desert Installation: A step-by-step video guide ensures placement in under 3 minutes For any questions or support, feel free to contact us anytime! Discord: https://discord.com/invite/GGgx822 Love this bunker? Explore our Sailing Yacht or GreenHouse for more unique prefabs!
    $12.00
  8. Version 1.1.0

    44 downloads

    This is a huge metallurgical plant, a Tier 3 monument with puzzles, NPCs, and elite crates. This semi-abandoned plant is surrounded by a rusty, leaky fence, with railroad tracks and various wagons scattered behind it. The territory is overgrown, easy to get lost in. Outside, you’ll find barrels, simple crates, and NPCs in wagons and corners. Inside the plant, expect more NPCs, simple crates, and a couple of green crates. There’s a moderately challenging puzzle requiring parkour through pipes to reach the fuse box, rewarding green and elite crates. Prefabs: ~5700
    $15.00
  9. Cig

    Learn IO

    Version 1.0.0

    320 downloads

    this is a free educational file to learn about rust io (rustedit electricity) it will teach you the basics of learning how to make stuff like this your self and more it also shows how to use the big nuclear silo door, has several fully functional circuits for several different doors that could also be used for puzzles, there is a circuit for auto lights to turn on lights at night please make sure to properly install rustedit dll on your server or none of this will work download here: https://github.com/k1lly0u/Oxide.Ext.RustEdit feel free to message me for help
    Free
  10. Version 2.1.0

    41 downloads

    This will allow map makers to create their own unique style of the main monuments by adding or modifying the prefabs. Big thanks to all from KBEdits for the work on helping to make these prefabs. Due to the size of the monument, its been uploaded by itself on a map, after its been fully tested it will also be created as a prefab. Whats on the map Complete IO Puzzle, Game Radiation Zones and Loot Spawn Points same as standard Satellite that can be modified by the user to suit their needs. Original version of Satellite and broken version. The original version on the side can me moved with movement snap of 10 when selected and overlays on the broken version, when creating a prefab overlay the original and then when placed on the map use the original for the prefab modifiers and then delete the original. If you notice anything missing or out of place please let us know via pm or on our Discord. Left in a map for users to create their own prefabs. Tested on Live server. (May) Tested on RustEdit v-1-1-37 Prefab count 500. We ask that you leave in the text saying Supplied by Knockcree and Codefling.com as a way of helping support us. If you need any help or more info then feel free to join our Discord https://discord.gg/3DYPGMxG5s
    $9.95
  11. Version 1.0.1

    427 downloads

    "AET - Reactive Target Auto Generator" lets you place up to 20 reactive targets with random triggered automatic up-/and down-mechanism. Useable for targeting practice courses and similar prefabs. No need to wire up something. Just drag the reactive targets you want to use and place them wherever you want. The whole circuit is stored inside the prefab. No timer switches where needed. You can start the circuit by activating the simple switch. 20 small kickstart circuits trigger the random switches. And no, it ´s not possible to integrate counters to this circuit, because the counters would count up every time a target goes down, independently of the target was shot or got down by the mechanism. DISCLAIMER: I do this stuff for free in my free time. But I try to help if you have troubles or anything went wrong. But please note that every IO-related prefab in RustEdit and Rust is subject to change. With every patch and update, things can be broken due to changes in the game system. Furthermore, not up to date files or false placement in RustEdit let occur issues. Please double-check if your client and server are up to date, you run the latest versions of Oxide and Oxide.Ext.RustEdit.dll, and if you did something wrong by placing the prefab before ask me for help order fixing. Thank you Demo Video:
    Free
  12. Version 1.0.1

    569 downloads

    7-segment dot matrix fontset with electrical inputs and 204 letters, numbers and special characters. Can be combined with your own circuits. Prefab count per 7-segment panel: ~60-70 To avoid performance drops because of the light effects, don ´t write whole books with the fontset. Tested all letters at once without massive performance drops but always remember not all players have high end machines. Just drag & drop the fonts you want to use and connect your power source or circuit to the OR-switches, which are attached at the back of each panel. Each letter is saved as a seperate prefab for easy use. The panels can NOT be resized. Some expansions are planned or work in progress. Upcoming expansions will be part of an update and will be free for previous customers of the fontset. Planned and/or work in progress: Dot matrix IO fontset in lightblue optics DONE! Dot matrix IO fontset with reinforced glass DONE! additional RAND circuit to simulate flickering lights as plug & play circuit Dot matrix IO fontset as broken variant with flickering and broken lights Moving Textlights Demo Video:
    Free

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