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Found 11 results

  1. Khaled

    MLRS Deployer

    Version 1.0.3

    14 downloads

    Players can spawn their personal MLRS near a Computer Station and dismiss it when they're done Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED -- - Personal to each player; no one else can take it - Simple controls: Spawn to call it in, Recall to send it away - Safe placement that avoids bad terrain and tight spaces - Optional timer between uses to keep things fair - Optional limit of one active MLRS per player Need Support?
    $7.49
  2. Version 1.5.0

    168 downloads

    Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Features Target Designator System: Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike Strike and Nuke Support: Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more Strike Modes: Includes multiple strike patterns: precise, circle, line, and carpet Custom F15 Flight: Flight altitude, plane speed, and pre-fire distance are fully configurable Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete Rocket Mechanics: Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread Direct Designator Delivery: Admins can deliver Strike or Nuke designators directly to players using the give subcommand Language Support: Supports both English and Russian languages for chat messages and the in-game UI In-Game Store: Optional in-game store support for purchasing Strike and Nuke designators. Supports Scrap, Economics, ServerRewards, and IQEconomic providers Admin Control Panel: Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually Combat Alerts: Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support Blocked Use Zones: Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds Commands are configurable from the config Permissions f15estrike.strike → allows using Strike designators f15estrike.nuke → allows using Nuke designators f15estrike.strike.give → allows giving Strike designators to other players f15estrike.nuke.give → allows giving Nuke designators to other players f15estrike.admin → full admin access and admin panel access Commands /f15 → opens the in-game F15 store /strike → gives the player an F15 Strike designator /nuke → gives the player an F15 Nuke designator /strike give <name|SteamId64> → gives an F15 Strike designator to another player /nuke give <name|SteamId64> → gives an F15 Nuke designator to another player Config { "Config Version": 3, "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Commands": { "Strike": { "Enabled": false, "Primary": "strike", "Aliases": [] }, "Nuke": { "Enabled": false, "Primary": "nuke", "Aliases": [] } }, "Blocked use zones": { "Block caller while inside a safe zone": true, "Block target point inside a safe zone": true, "Block target point inside monument bounds": true }, "Global warnings": { "Enabled": true, "Broadcast when target is marked": true, "Broadcast countdown reminders": true, "Countdown warning seconds": 7, "Broadcast when aircraft are inbound": true, "Include map grid": true, "Include world coordinates": true }, "Purchases": { "Enabled": true, "Provider (Economics/ServerRewards/Scrap)": "ServerRewards", "Strike": { "Enabled": true, "Cost": 1500.0 }, "Nuke": { "Enabled": true, "Cost": 10000.0 } }, "Strike": { "Planes (count)": 1, "Shots per plane": 10, "Rocket speed (m/s)": 150.0, "Rate of fire (shots/sec)": 2.5, "Stagger between planes (s)": 0.25, "Impact spread radius (m)": 3.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 60.0, "Default mode": "circle", "Damage": { "Building damage enabled": true, "Building damage scale (%)": 100.0, "Player damage enabled": true, "Player damage scale (%)": 100.0 }, "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Rate of fire (shots/sec)": 1.5, "Stagger between planes (s)": 0.35, "Impact spread radius (m)": 6.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 120.0, "Default mode": "circle", "Damage": { "Building damage enabled": true, "Building damage scale (%)": 100.0, "Player damage enabled": true, "Player damage scale (%)": 100.0 }, "Designator display name": "F15 Nuke" } } Need Support?
    $14.99
  3. Version 1.5.1

    63 downloads

    Apache (Attack Heli Rocket Selector + Armored Windows + Player Cooldown) The Apache plugin turns the Rust attack helicopter into a fully customizable, player-controlled combat platform with advanced weapon systems, smart rocket handling, and experimental features you won’t find anywhere else. Apache is a lightweight, server-friendly Rust plugin that upgrades the Attack Helicopter rocket pod into a configurable multi-ammo system with clean in-game controls and full balancing options. Players can cycle rocket types with the USE key (E) while piloting, and the helicopter will fire the selected rocket type as long as ammo is available. When a type runs out, Apache will announce “out of ammo” and automatically switch to the next available enabled type. Features Rocket type selector (Pilot only) Press E to cycle through enabled rocket types Shows chat feedback: selected type, remaining ammo, and cooldown Gunner support The gunner can also fire the rockets The gunner can aim the rockets using the built-in helicopter monitor Supported ammo types HV Basic Incendiary MLRS SAM Out-of-ammo intelligence Warns at 0 ammo Announces what rocket type will be used next Automatically switches to the next available enabled type Per-rocket balancing Separate cooldown, launch speed, and up-bias (trajectory lift) for each rocket type Configurable Helicopter HP Server owners can control how durable the Apache is by adjusting the helicopter's max health in the configuration. Alternating launch positions Uses Left/Right local offsets (configurable) so you can align firing to your pod locations Optional armored windows Toggle armored window on/off from config Permission system apache.admin → unlimited spawns + admin tools apache.player → cooldown-limited spawns Player spawn cooldown Configurable X hours per spawn for players with apache.player Stores cooldown data in a data file Admin reset /apache reset wipes cooldown data and starts fresh Works with /shop plugin You can use spawn.apache %steamid% Default Configuration Behavior (Important) On first run, Apache auto-generates the config with most rocket types disabled by default. Enabled by default: HV Disabled by default (must be enabled manually in the JSON if you want them): Basic MLRS SAM Incendiary This is intentional for safety/balance: the server owner enables only the rocket types they want by editing the .json configuration file. Commands F1 Console: spawn.apache Spawns an Apache for yourself (with admin permission without cooldown). spawn.apache <steamid|name> Spawns an Apache for a target player (admin only without cooldown). Chat commands: /apache Same behavior as spawn.apache (for players with cooldown configured in .json). /apache reset (admin only) Wipes stored cooldown data and resets all player spawn timers. Permissions apache.admin Admin usage: unlimited spawning, spawning for others, and reset command. apache.player Player usage: allows self-spawn with configurable cooldown. Configuration Apache generates a JSON config with: Enable/disable each rocket type (also blocks inserting disabled ammo into the pod) Armored windows on/offLeft & Right launch offsets (local heli space) Local offset axis reminder: X = left(-) / right(+) Y = up(+) Z = forward(+) Per-rocket: Cooldown (seconds) Launch speed Up bias (adds a small upward lift to trajectory) Notes / Compatibility Designed to be server-friendly: only affects plugin-spawned helicopters Works without requiring players to bind keys (uses E / USE) Your first configs: { "EnableArmoredWindows": true, "HelicopterMaxHealth (min: 850, max: 9999)": 850.0, "PlayerSpawnCooldownHours": 6.0, "HV": { "Enabled": true, "CooldownSeconds": 1.0, "LaunchSpeed": 65.0, "UpBias": 0.02 }, "Incendiary": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 40.0, "UpBias": 0.02 }, "Basic": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 40.0, "UpBias": 0.02 }, "MLRS": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 70.0, "UpBias": 0.03 }, "SAM": { "Enabled": false, "CooldownSeconds": 0.8, "LaunchSpeed": 85.0, "UpBias": 0.02 }, "LeftOffsetLocal": { "x": -2.0, "y": -0.5, "z": 3.0 }, "RightOffsetLocal": { "x": 2.0, "y": -0.5, "z": 3.0 } }
    $24.00
  4. GTx

    Remote MLRS

    Version 1.0.4

    32 downloads

    The Remote MLRS plugin allows your players to remotely launch MLRS rockets without having to go to an RT with the MLRS station. An RF remote is used to fire the rockets. The plugin uses a permission system where you can configure the number of rockets per launch and the cooldown for reuse. You can also set a skin ID for the remote and configure loot crate drops. The plugin supports IQWipeBlock and WipeBlock. Additionally, it can be configured to allow rocket launches even if there’s no MLRS station on the server map. Three language files are included by default (ENG, RU, UK). I also recommend checking the demo: DEMO CONFIGURATION { "Allow Launch Without MLRS In Map": true, "Detonator Durability Loss per Use (%) (0 to disable)": 25.0, "Ignore Wipe Block": false, "Rf Transmitter Skin ID": 0, "Enable Rf Transmitter Drops": false, "Enable Custom Frequency": false, "Required Frequency": 5555, "Enable Plugin Prefix": true, "Plugin Prefix": "[Remote MLRS]", "Plugin Prefix Color": "#ff0000", "Log To Console": true, "Log To Discord": false, "Discord Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Container Drop Settings": { "crate_elite": { "Drop Chance (%)": 5.0, "Enable Drops For This Container": true }, "crate_normal": { "Drop Chance (%)": 1.0, "Enable Drops For This Container": true } }, "Permission Groups": { "remotemlrs.launcher.basic": { "Cooldown Between Uses (seconds)": 600.0, "Maximum Rockets Per Launch": 6 }, "remotemlrs.launcher.advanced": { "Cooldown Between Uses (seconds)": 300.0, "Maximum Rockets Per Launch": 12 }, "remotemlrs.launcher.elite": { "Cooldown Between Uses (seconds)": 0.0, "Maximum Rockets Per Launch": 24 } } }
    $10.00
  5. Version 1.0.2

    31 downloads

    With this plugin, anyone can have their own customized MLRS launcher. The owner can pick up the MLRS with a hammer if the MLRS rocket container is empty and the MLRS is not broken. In the config file, you can set that only the owner can use the MLRS, and you can also set the number of rockets that can be fired and the damage multiplier. No Permission! Only Admin chatcommand: /givemlrs Contact: Discord: https://discord.gg/C5CehdJMdK Test Rust server: 212.73.137.3:27195 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 2 }, "Use MLRS only owner player": true, "MLRS item skinID": 3442989910, "MLRS item ShortName": "abovegroundpool", "Total missile capacity of the MLRS": 48, "MLRS Damag scale": 1.0, "MLRS Broken time (sec)": 600.0, "Messages setting": { "No owner message": "You are not the owner of this <color=#ff0000>MLRS</color>.", "Message if MLRS is broken": "<color=#ff0000>MRLS is broken!</color>", "Message when MLRS rocketcontainer no empty": "<color=#ff0000>MRLS Rocketcontainer is not empty!</color>", "Message when player inventory is full": "You are inventory is full!!" }, "Discord Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Discord message when using MLRS": false } Video:
    $9.00
  6. Version 2.0.0

    83 downloads

    A 'one grid' custom map designed for high performance. The mountain in the middle provides unique landscape, while also containing 2 entrances that lead to the bradley APC. This map is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. (you're allowed to edit the map for your own use) - Prefabs: 2803 (high performance) HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > 4 islands that players can build on. > 2 custom barges that players can build on, marked with X on the map. CUSTOM MONUMENTS > Cobalt Bunker - Blue Keycard Puzzle (contains the bradley apc, has 2 entrances in the mountain) > Military Settlement - MLRS, scientists, blue keycard puzzle > Improvised Hangar - Green Keycard Puzzle > Tugboat Docks - contains Tugboat spawns > Bandit Fishing Village - Safe zone CUSTOM PREFABS > 2 bridges over the rivers. > 2 buildable barges on the water marked with X. > Waterfalls FACEPUNCH MONUMENTS > Nuclear Missile Silo > Sunken HQM Quarry > Lighthouse > Oxum's Gas Station (motorbikes will spawn here) > Underwater Lab > Small and Large Oil Rig
    $14.90
  7. Version 2.0.1

    22 downloads

    A miniature version of the Military Base, with a similar theme and the same functionality. This monument is perfect for small maps trying to get the same features as large ones. Contains working lights, switch located by the recycler. Contains 1x Recycler 1x MLRS Launch Vehicle 4x Brown Crates 1x Military Crate 2x Diesel Spawns 4x Scientist Spawns
    $5.00
  8. Version 1.1.1

    121 downloads

    This map is constantly supported and updated for the current version of the game with all updates! Need help? Join my brand new discord server @ discord.gg/TJxwpKT2Ge CUSTOM MONUMENTS - Tool Store - Recycler - Medical Deposit - Green Keycard puzzle (Blue Keycard Spawn inside) - Abandoned Barm - Blue Keycard puzzle (Red Keycard Spawn inside) - Military Base - MLRS, Recycler, no puzzle - Cobalt Blacksite - Underground Bradley APC, Recycler, Oil Refinery, no puzzle - Lost Containers - Abandoned Barges - Fishing Village - Safe Zone, recycler, all outpost vending machines, fortune wheel, marketplace (drone shop), mission vendors (NPCs), repair & research bench DEFAULT MONUMENTS - 2 Lighthouses - Small Oil Rig, Large Oil Rig - 3 Train stations - 1 Underwater Lab NOTES - All cliffs and rock formations are placed manually, - Manually added vegetation (Flowers, Bushes) around most cliffs, - All terrain is manually done. - The map comes with the password for the editor.
    $19.99
  9. iLakSkiL

    MLRS Damage

    Version 1.5.1

    2,474 downloads

    A must have for PVE servers! Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS. Console Commands mlrsdamage.damage <amount> - Changes damage multiplier amount. mlrsdamage.cooldown <amount> - Changes server cooldown timer for MLRS mlrsdamage.pvp <true/false> - Enable/Disable player pvp damage done by MLRS mlrsdamage.pvpbase <true/false> - Enable/Disable player base damage done by MLRS mlrsdamage.raidable <true/false> - Enable/Disable raidable/abandoned base damage done by MLRS mlrsdamage.npc <true/false> - Enable/Disable NPC damage done by MLRS mlrsdamage.rockets <amount> - Change total capacity of rockets able to be fired by MLRS mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module mlrsdamage.interval {amount} - Change the interval between rocket launches Configuration "MLRS Settings": { "MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage "Allow Damage to Player entities": true, // allow damage to player owned entities "Allow Damage to Players": true, // allow damage to players "Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases "Allow Damage to NPCs": true, // allow damage to NPCs on the map "MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10 "Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12 "Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1 "Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players }
    Free
  10. Doldak

    MLRSC4

    Version 1.0.0

    4 downloads

    Introducing MLRSC4 – The Rust Plugin That Turns the MLRS Wagon into an Explosive Hotspot! MLRSC4 offers a simple yet brilliant solution for server administrators looking to regulate access to Rust's Multiple Launch Rocket System (MLRS) in a fun and engaging way. This plugin ensures that players who enter the MLRS wagon and have the required permission will automatically have C4 spawned on them, set to explode after a predefined delay. Key Features: Automatic C4 Spawning: For players with the special permission "mlrsc4.use" who enter the MLRS wagon, C4 is automatically placed on them. Customizable Explosion Delay: Administrators can set the timer for the C4 explosion, giving them full control over when the boom happens. Simple Configuration: MLRSC4 makes it easy to decide who gets access to the MLRS and who gets a surprise explosive welcome if they attempt to use the system. Benefits of MLRSC4: Perfect for servers looking for a creative way to control MLRS usage, this plugin adds a layer of strategic planning and turns accessing the MLRS wagon into a risky yet fun endeavor. MLRSC4 is ideal for making players think twice before entering the wagon, while still providing an entertaining experience for everyone involved. Flexible Usage Options: What makes MLRSC4 stand out is its versatility. You can use the plugin in two ways: Increase the Thrill: By extending the time until explosion, you give players a chance to experience the thrill of launching rockets under pressure, with the possibility of succeeding in time. Prevent Usage: Set the timer very short to prevent the use of MLRS rockets outright. Players who enter the wagon will "go boom" immediately, serving as an effective deterrent against unauthorized use. Make the MLRS wagon an unforgettable part of your Rust server with MLRSC4. Get the plugin now and let the sparks (and C4s) fly – choose how you want to shape the gameplay! Lang-File: English and German included Config: { "NumberOfC4": 5, // The number of C4 charges that will automatically spawn when a player with the required permission enters the MLRS wagon. "ExplosionDelay": 10.0, // The delay in seconds before the spawned C4 charges explode. "Permission": "mlrsc4.use", // The permission a player must have to avoid being affected by C4 when entering the MLRS wagon. "ShowMessage": true // Determines whether a warning message is displayed when C4 is spawned and set to explode. }
    $5.94
  11. Version 2.0

    12 downloads

    Welcome to Crook Island, Crook island is 4k in size and has plenty of places to explore with many unique monuments Full custom terrain FPS optimized Prefab count: 15700 Custom Monuments • Crook City - High rise building puzzle room blue key card and a fuse is required 15 scientists inside with multiple loot spawns - Hotel puzzle turn power on in high rise main loot then red card is required - Bank puzzle room red + blue card and a fuse is required 5 scientists inside guarding the vault - Crane has a lift to the top - Construction site has 1 hackable crate + loot spawns - Multi storey carpark has multiple loot spawns - Boxing gym has 2 murderers fighting in the ring + multiple loot spawns - Pub has some loot inside - Supermarket has loot spawns and 1 recycler - Skyscrapers have mini copter spawns and scientists on top • Bradley Camp - Bradley patrolling the road - 15 scientist - 1 Mlrs - loads of area to explore • Area 51 - Blue card + fuse puzzle room - train down to the underground of area 51 - loads of loot spawns • Drill site - Blue card + fuse puzzle room - Jump down the hole to enter the under ground - 10 scientist in the underground with multiple loot spawns • Church - A small monument with green and fuse puzzle - 4 zombies in the grave yard - Blue card spawn • Skatepark - Few loot spawns - 1 Recycler • Prison - Red card+fuse puzzle room - Loads of murders - 64 prison cells + loads of areas to explore • Buildable cargo ship - 1 cargo ship that your players can build on the deck • Outpost - Added airwolf vendor to purchase mini and scrap heli Other monuments - Launch Site - Airfield - Satellite dish - Military tunnels - Bandit Camp - Stables - Junkyard - Abandoned Military Camp - Abandoned supermarket - Power Plant - Water Treatment - The Dome - Oil Rig small + large - Underwater Labs - Underground train tunnels Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
    $39.95

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