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Showing results for tags 'administration'.
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Version 1.0.6
135 downloads
Watchlist is a lightweight but powerful tool that alerts admins when specific players connect to the server. Whether you're online or offline, you'll get real-time in-game notifications and Discord alerts with fully configurable message templates and role pings. The built-in UI makes managing the watchlist easy, with support for sorting, filtering, teleporting, and note-taking. Players can be added or removed manually or straight from RustAdmin with custom commands. Very useful tool to keep you and your staff one step ahead. Configuration { "Discord Webhook URL": "https://discord.com/api/webhooks/your/webhook/url", (Your Webhook URL) "Ping Role": false, (Whether to ping a role when player comes online on discord, e.g: @Admin) "Role ID": 0, (Discord Roll Id to ping) "Purge Watchlist on Wipe": false, "Purge Players List on Wipe": false, "Enable UI": true, "UI Color Scheme (Options: dark, light, rust)": "dark", "Custom Colors": { "PrimaryBackground": "0 0 0 0.95", "SecondaryBackground": "0.15 0.15 0.15 1", "HeaderBackground": "0.1 0.1 0.1 1", "ButtonPrimary": "0.2 0.7 0.2 0.9", "ButtonSecondary": "0.3 0.3 0.3 1", "ButtonDanger": "0.7 0.2 0.2 0.9", "TextPrimary": "1 1 1 1", "TextSecondary": "0.7 0.7 0.7 1", "OnlineIndicator": "0.2 0.8 0.2 1", "OfflineIndicator": "0.8 0.2 0.2 1", "RowEven": "0.12 0.12 0.12 0.95", "RowOdd": "0.15 0.15 0.15 0.95", "ActiveItem": "0.4 0.4 0.4 1", "AlertBackground": "0.8 0.2 0.2 0.95", "AlertText": "1 1 1 1" }, "UI Scale": 1.0, "Main UI Position": { "AnchorMin": "0.2 0.1", "AnchorMax": "0.8 0.9" }, "Font Size": { "Title": 20, "Header": 14, "Normal": 12, "Small": 10 }, "UI Animation": true, "Enable Sound Alert": true, "Alert Sound": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Alert Duration (seconds)": 10.0, "Show Visual Alert": true, "Send Discord Add/Remove Notifications": true, "Max Cached Players": 3000, "Player Cache Retention Days (0 = disabled)": 30, "Player Cache Save Delay Seconds": 60, "Alert Cooldown Seconds": 120, "Startup Alert Grace Seconds": 60, "Auto Expire Days (0 = disabled)": 0, "Send Prune Discord Notifications": true, "Prune Report Max Per Embed": 10, "Prune Report Include Notes": false, "Enable Diagnostics": false, "Max Audit Log Entries": 500 } COMMANDS Chat: /watchlist Opens the Watchlist UI (requires permission) /wl <steamid> "<note>" Adds a player to the watchlist with a note (requires watchlist.admin permission) /wlr <steamid> Removes a player from the watchlist (requires watchlist.admin permission) /wlist Lists all watched players in chat (requires watchlist.admin permission) Console: watchlist.add <steamid> "<note>" Adds a player to the watchlist Example: watchlist.add 76561198000000000 "Suspected Cheater" watchlist.remove <steamid> Removes a player from the watchlist watchlist.list Lists all watched players in the server console wl <steamid> "<note>" Adds a player to the watchlist with a note (can be used via rcon) wlr <steamid> Removes a player from the watchlist (can be used via rcon) wlist Lists all watched players in the server console (can be used via rcon) purgewl Clears the entire watchlist (requires watchlist.admin permission) PERMISSIONS watchlist.admin Full access to all commands and features watchlistui.toggle Allows UI toggle via `/watchlist` command RUSTADMIN INTEGRATION You can integrate Watchlist directly with **RustAdmin** to add or remove players with a single click. Add to Watchlist Command to Execute: wl ${playerSteamid} "From RustAdmin" Tick "Show Command Output in a Dialog" (optional) Remove from Watchlist Command to Execute: wlr ${playerSteamid} Tick "Show Command Output in a Dialog" (optional)$10.00- 1 comment
- 1 review
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- #admin
- #anticheat
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Version 3.1.19
1,493 downloads
Installation Place the AdminToggle.cs file in /oxide/plugins/ Place the XLIB.dll Dependency in /RustDedicated_Data/Managed/ Grant yourself the default permission o.grant user YOURNAME admintoggle.master the .master permission selector needs to be adapted to what you called the permission setting for the mode Information AdminToggle Allows admins with permission to toggle between player & admin mode Reset Command Open f1 console & write at.fix - Reverts you to player mode (the hard way) (Permission, Priority, Toggle Commands) - Must be unique Core Mode Featues Unlimited custom modes Customizable permission name Priority system for modes Master mode Oxide group toggling Custom commands to toggle Restriction system to specfic steam ids a certan mode Mode Settings (admin) Require a reason to toggle Autorun commands on toggle Separated inventories Teleport back to toggle location upon exiting Revert auth to 0 on disconnect Blocked commands Custom outfit while in mode Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Interface toggle button, pulsing panel, action menu Blocked actions Blocked plugins hooks Mode Settings (player) Autorun commands on revert Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Blocked commands Blocked plugins hooks API Hooks void admintoggle_onAdmin (BasePlayer player) { /*Do something epic*/ } void admintoggle_onPlayer (BasePlayer player) { /*Do something epic*/ } API Methods bool IsAdmin(BasePlayer player); object[] GetMode(BasePlayer player, bool TrueMode = false); /* IF player.userID IS ASSIGNED ANY MODE RETURNS TRUE IF player.userID IS NOT ASSIGNED ANY MODE RETURNS FALSE */ bool isAdmin = AdminToggle.Call<bool>("IsAdmin", player.userID); /* IF player IS NOT ASSIGNED MODE RETURNS NULL IF bool IS SET FALSE RETURNS CURRENT MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) IF bool IS SET TRUE RETURNS HIGHEST MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) */ object[] getMode = AdminToggle.Call<object[]>("GetMode", player, false); Default Configuration (1 mode) Known incompatible plugins Server Armour (Compatible with v2.29.44 and above)$8.99- 150 comments
- 11 reviews
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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Version 1.4.2
146 downloads
"My backpack fell through the ground, again!" is a sentence that all admins hate to hear. And what will happen if no admin is online when a players backpack (or held item) glitches through the ground? Correct, it will be lost forever. This plugin checks for all items which are dropped after a players death and will smoothly bring them up to the players death position (+ a little extra so they won't fall through the ground again). Just one command, one permission and the configuration is very small and simple. Configuration: "Lift glitched items slowly up instead of teleporting them instantly": (Just a small cosmetic feature) If true, the items will be slowly lifted up until they pop out of the terrain. If false, the items will be teleported instantly to the position on which the played died. --> If you experience any performance issues by the animation/coroutine, leave the setting on "false". While testing I had no performance issues unless I retrieved 50+ items simultaneously (which won't ever happen on a live server nevertheless). Permissions: glitcheditemretriever.active If a player does not have this permission, his items will not be retrieved. Why? Admins tend to throw stuff under the map and want to disable the retrieve logic for these items. Or you want to enable this plugin only for a VIP group of users. Whatever floats your boat. Commands: /gir.toggle Can be used by every player with the permission mentioned earlier. Toggles a settings with the enabled/disabled state for the calling player. Useful for admins when they want to throw stuff under the map. Just toggle the retrieve logic (to off), throw the stuff away, toggle the retrieve login again (to on). Notes: To make sure an item is dropped under the terrain ON PURPOSE, I added a minimum distance of 3 meters between the noclip-flying-admin-player and the terrain. If an admin wants to throw his stuff under the map WITHOUT toggling the setting first, make sure to fly more than 3 meters under the terrain. If the players position is below the terrain but not at least 3 meters, the plugin assumes that the player glitched through the terrain, dropped the items by accident and retrieves them. Known issues: - Rust does not always calculcate the terrain correctly when a player is inside a cave, tunnel or custom underground monument. An item that is glitched there will likely be teleported on the surface ABOVE the underground location. I opened a ticket at facepunch in 2024, not fixed yet. - Items that are thrown away on purpose (dragged out of the inventory or when used the "drop item (single)") are not handled by my plugin, when less then the whole stack was thrown away, since there is a bug in Facepunch's code that does not set the "dropped by" attribute (player's steam ID). So my plugin does now know to which player the item belonged, who should be informed via chat message and if the (unknown) owner has the setting enabled or disabled (via gir.toggle). I opened a ticket at facepunch in april 2025, not fix yet. Roadmap: - Since the plugins name could lead to the confusion: currently it only retreives the backpack and/or the held item the player drops on his death. I will check for items that were looted by p.e. barrels and other props later. - Maybe: configurable list of items that should be retrieved or ignored by the plugin - Smoother animation - Configurable message that is sent to the player - Check if player is in a tunnel/cave, since items that are dropped in these locations, are retrieved to the terrain (which is above the tunnel/cave!)$9.99 -
Version 2.1.3
501 downloads
A straightforward timer plugin that displays customizable countdown timers in the game interface (top right corner). Perfect for coordinating events, announcing restarts, or managing custom countdowns. Now supoorts up to 5 timers at the same time. Features: Custom timer display in the game UI Console and chat (UI) command support Customizable UI (colors, text size, transparent background) Supports up to 5 active timers Integrated permission system Targeted timers: you can display timers only to specific players or groups You can now pause timers and choose if a timers should start upon creation - Credits to @Mobb for the idea You can dinamically choose where to display the times from the settings UI You can set commands (rcon) to be run when a timer ends Commands: Chat /timers --> Opens the UI Rcon timer start seconds "text" - Starts a new timer for all players timer start seconds "text" [@group1 @group2 steamid1 steamid2 ] - Starts a timer only for specified players/groups timer stop "text or timerID"- Stops the timer timer list - Gives a list of active timers with ID Configuration: Customizable background color Customizable text color Adjustable font size Optional transparent backgroun { "BackgroundColor": "0 0 0 0.8", "TextColor": "1 1 1 1", "HighlightColor": "0.2 0.8 0.2 1", "EnableNotifications": false, "DefaultDuration": 300, "MaxDuration": 86400, "FontSize": 14, "UIScale": 1.0, "TransparentBackground": false } Support: For any support request: [email protected]Free- 20 comments
- 2 reviews
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Version 0.1.4
35 downloads
What is it? A simple and nice utility for admins to punish players. Usage Punish minges and bad player's behaviour with this simple plugin! Command /jail (playerName/playerID) (duration in seconds) -- Jail specified player for the amount of time /unjail (playerName/playerID) -- Unjail specified player /jail.save -- Force save Jail data Permission jail.use - Gives player permission for all Jail commands Features Once a player gets jailed a cage appears around him, player cannot even avoid it by reconnecting, when the player disconnects the cage automatically disappears and when he connects back, it appears again. (Configurable) You can choose if the player can take damage or not while jailed (Configurable) You can set if the cage can take damage or not (Configurable) You can set if the player is allowed to use commands while jailed (Configurable) You can set if player should be teleported back into cage whenever he escapes it API API Calls public bool IsJailed(ulong playerId) // Returns true if the player is jailed, else returns false API Hooks private void OnPlayerJail(ulong playerId, double time) // Gets called when player gets jailed private void OnPlayerUnjail(ulong playerId) // Gets called when player gets unjailed Config: { "Should player take dmg if jailed?": false, "Should jail cage take dmg?": false, "Should block player's commands when jailed?": true, "Ensure player stays in cage? (Teleports him back if he's outside)": true } Localization: { "Syntax": "Syntax: /jail (playerName/steamID) (timeInSeconds)", "NoPlayer": "Couldn't find that player", "AlreadyJailed": "{0} is already jailed ({1}sec left)", "Unjail": "You have been unjailed", "CantDoJail": "You can't do this while jailed", "SyntaxUnjail": "Syntax: /unjail (playerName/steamID)", "JailCmd": "You have jailed {0} for {1}secs", "UnjailCmd": "You have unjailed {0}", "NotJailed": "{0} is not jailed", "Jail": "You have been jailed for {0}secs" }$10.00- 5 comments
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Version 1.0.6
103 downloads
Enables administrators to perform administrative actions anonymously, hiding their identity in chat and in-game, replacing their nickname with a configurable role name (e.g. ADMIN, MOD). Now supports multiple roles with custom permissions, BetterChat group integration, and advanced control over who can use and toggle anonymity. Commands /aa - Admin Anon Enable /aa - Admin Anon Disable Permissions adminanon.use – Allows using Admin Anon Custom permissions per role (configurable) Optional permission to control who can toggle anonymity Permission Recommendation: We recommend assigning permissions directly to users rather than groups for better control. BetterChat Integration / Change Color This plugin integrates directly with BetterChat. Username color and formatting are controlled by the assigned BetterChat group. Steps: Open BetterChat configuration (BetterChat.json) Edit the desired group (e.g. admin, mod) Change username color or formatting Save and reload BetterChat & AdminAnon Change avatar admin ? Changing the avatar is not necessary. This plugin is designed to hide identity, not impersonate other players. Configuration { "Stay Anonymous After Reconnecting": false, "Properties": [ { "Name": "ADMIN", "Better Chat Group": "admin", "Required Permission": "adminanon.use", "Required Permission to toggle on/off": "toggle", "Stay Anonymous After Reconnecting": false }, { "Name": "MOD", "Better Chat Group": "mod", "Required Permission": "mod.use", "Required Permission to toggle on/off": "toggle", "Stay Anonymous After Reconnecting": false } ] } Data (example) { "PlayerData": { "76561198196941415": { "Groups": [ "default", "steam", "admin" ], "Name": "MOD", "Better Chat Group": "mod", "Required Permission": "adminanon.use", "Required Permission to toggle on/off": "toggle", "Stay Anonymous After Reconnecting": false } } } Language (EN) { "No Permission": "<size=12>You don't have permission to use this command</size>", "No Profile Permission": "<size=12>You don't have permission to use this profile</size>", "Admin Anon Enabled": "<size=12>Admin Anon has been <color=#00fa9a>ENABLED</color></size>", "Admin Anon Disabled": "<size=12>Admin Anon has been <color=#00fa9a>DISABLED</color></size>", "Admin Anon Changed": "<size=12>Fake identity has changed to <color=#00fa9a>{0}</color></size>", "Requested Fake Identify Not Found": "<size=12>Requested fake identity is not found</size>", "No Fake Identities Available": "<size=12>No fake identities available</size></size>", "Fake Identify Not Found": "<size=12>Fake identity is not found</size>", "Data Corrupted Up": "<size=12>Data is corrupt</size>", "Cannot Toggle Off": "<size=12>You cannot disable Admin Anon with your current role (missing toggle permission).</size>" }$6.00- 2 reviews
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- #admin
- #administrator
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(and 33 more)
Tagged with:
- #admin
- #administrator
- #administration
- #administration tool
- #administrative tools
- #administrative
- #staff
- #tools
- #tool
- #chat
- #chat admin
- #chatsystem
- #chat prefix
- #chat system
- #chat customization
- #chat anon
- #admin anon
- #staff anon
- #admin chat
- #staff chat
- #chat icon
- #icon chat
- #chat icon admin
- #icon chat admin
- #profile
- #profile admin
- #admin profile
- #no admin profile
- #incognito
- #incognite admin
- #admin incognito
- #incognited admin
- #hidden admin
- #hidden admin chat
- #hide
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Version 1.1.11
578 downloads
What is it? ZLogs is a comprehensive logging solution for Rust servers, designed to keep admins informed and in control. With a sleek GUI, extensive category coverage, and advanced customization, ZLogs ensures you never miss a crucial server event. Whether it’s player interactions, combat logs, or tool cupboard activity, ZLogs provides detailed insights to maintain transparency and order. Usage Keep your server operations smooth and well-documented with ZLogs. Monitor every key activity with categorized logs, from player connections to combat events. Stay informed with Discord notifications for critical actions like heli spawns or team changes. Effortlessly browse logs with a user-friendly interface featuring search functionality, light/dark mode, and auto-deletion options for old logs. ZLogs puts powerful server management tools right at your fingertips. Permission zlogs.use -- Gives you permission to use the command zlogs.resetall -- Gives you permission to wipe all data files zlogs.heli.spawn -- Gives player a permission to get notified in chat when heli spawns(must be set in config) zlogs.heli.down -- Gives player a permission to get notified in chat when heli gets shot down(must be set in config) Chat Command /zlogs -- Opens the GUI /zlogs.resetall -- Completely wipes all ZLogs datafile (zlogs.resetall permission required) Discord Logging: In config you can set a webhook for each category to have the important info right on your discord Data All the datas are being saved into data folders and each category has it's data file Path to data files: Your_Server\oxide\data\ZLogs Features & some info: I've decided to completely rewrite ZLogs because of some performance mistake I've made and also to add more features and generally make the plugin better. New version brings you also new features like Auto log deletion which can be set in config, more detailed logging, nicer UI, dark and light mode for the UI, search option and more.. Localization: { "Log Explosive": "{0} has used {1}!", "Log Animal": "{0} has killed a {1}", "Log Connect": "{0} has connected to the server", "Log Disconnect": "{0} has disconnected from the server", "Log Command": "{0} has used command: {1}", "Log Chat": "{0} wrote: {1}", "Log Combat": "{0} has killed {1}", "Log Vending": "{0} has bought: {1} for: {2}", "Log HeliSpawn": "Patrol heli has spawned", "Log HeliDeath": "Patrol heli has been destroyed by: {0}", "Log ItemPick": "{0} has picked up a {1}", "Log ItemDrop": "{0} has dropped a {1}", "Log TCPlace": "{0} has placed a TC", "Log TCDestroy": "{0} has destroyed a TC", "Log TCAuth": "{0} has authed a TC", "Log TCDeAuth": "{0} has deauthed from TC", "Log TCClear": "{0} has cleared a TC", "Log TeamCreate": "{0} has created a team", "Log TeamInvite": "{0} has invited {1} to team", "Log TeamReject": "{0} has rejected invite", "Log TeamPromote": "{0} has been promoted to leader", "Log TeamLeave": "{0} has left the team", "Log TeamKick": "{0} has kicked {1} from the team", "Log TeamAccept": "{0} has accepted team invite", "Log TeamDisband": "{0} has disbanded team", "Log TriggerPick": "{0} has picked up {1}+ items over {2} seconds", "Log TriggerDrop": "{0} has dropped {1}+ items over {2} seconds", "Notify HeliSpawn": "A patrol heli has spawned at: {0}", "Notify HeliDown": "A patrol heli has been shot down at: {0} by {1}", "CUI Categories": "Categories", "CUI Settings": "Settings", "CUI Animal": "Animal Logs", "CUI Chat": "Chat Logs", "CUI Combat": "Combat Logs", "CUI Command": "Command Logs", "CUI Connection": "Connection Logs", "CUI Explosive": "Explosive Logs", "CUI Heli": "Heli Logs", "CUI Item": "Item Logs", "CUI Team": "Team Logs", "CUI TC": "Tool Cupboard Logs", "CUI Trigger": "Trigger Logs", "CUI Vending": "Vending Logs", "CUI TargetPlayerInfo": "Target Player Information", "CUI PlayerName": "Player name: {0}", "CUI SteamID": "SteamID: {0}", "CUI Status": "Status: {0}", "CUI StatusAlive": "Alive", "CUI StatusDead": "Dead", "CUI StatusNull": "?", "CUI Ping": "Ping: {0}", "CUI NotConnected": "Not connected", "CUI TPto": "Teleport to", "CUI TPhere": "Teleport here", "CUI AnimalInfo": "Animal Information", "CUI AnimalName": "Animal name: {0}", "CUI AnimalDeathPos": "Animal death pos:\nx: {0}\ny: {1}\nz: {2}", "CUI LogInfo": "Log Information", "CUI LogID": "Log ID: {0}", "CUI LogDate": "Log Date: {0}", "CUI LogRemoveIn": "Log will be removed in: {0}", "CUI ChatInfo": "Chat Information", "CUI ChatType": "Channel type: {0}", "CUI Initiator": "Initiator Information", "CUI Victim": "Victim Information", "CUI Distance": "Distance: {0}m", "CUI Weapon": "Weapon: {0}", "CUI ConnectionInfo": "Connection Information", "CUI ConnectionIp": "IP: {0}", "CUI ConnectionType": "Type: {0}", "CUI ExplosiveInfo": "Explosive Information", "CUI ExplosivePos": "Explosive pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ExplosiveName": "Explosive name: {0}", "CUI HeliInfo": "Heli Information", "CUI HeliPos": "Heli pos:\nx: {0}\ny: {1}\nz: {2}", "CUI HeliAttacker": "Destroyed by: {0}", "CUI ItemInfo": "Item Information", "CUI ItemName": "Item name: {0} x{1}", "CUI ItemPos": "Item pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ItemType": "Type: {0}", "CUI TeamInfo": "Team Information", "CUI TeamType": "Type: {0}", "CUI TeamKicked": "Kicked player: {0}", "CUI TcInfo": "Tool Cupboard Information", "CUI TcType": "Type: {0}", "CUI TcAttacker": "Attacker: {0}", "CUI TcPos": "TC pos:\nx: {0}\ny: {1}\nz: {2}", "CUI TriggerType": "Type: {0}", "CUI DetectTime": "Detect time: {0} seconds", "CUI DetectAmount": "Detect amount: {0} items", "CUI TriggerInfo": "Trigger Information", "CUI VendingItem": "Bought item: {0} x{1}", "CUI VendingPrice": "Price: {0} x{1}", "CUI VendingPos": "Vending pos:\nx: {0}\ny: {1}\nz: {2}", "CUI VendingInfo": "Vending Information", "CUI Search": "Search:", "CUI ColorMode": "Color Mode: {0}" } Configuration: { "Combat logs?": { "WebhookURL": "", "Enabled?": true }, "Item Picks & Drops logs?": { "WebhookURL": "", "Enabled?": true }, "Connection and Disconnection logs?": { "WebhookURL": "", "Enabled?": true }, "Command logs?": { "WebhookURL": "", "Enabled?": true }, "Animal Kills logs?": { "WebhookURL": "", "Enabled?": true }, "Explosives logs?": { "WebhookURL": "", "Enabled?": true }, "Chat logs?": { "WebhookURL": "", "Enabled?": true }, "Heli Logs?": { "WebhookURL": "", "Enabled?": true, "NotifyOnHeliSpawn?": true, "NotifyOnHeliDown?": true }, "Tool Cupboard logs?": { "WebhookURL": "", "Enabled?": true }, "Vending Machine logs?": { "WebhookURL": "", "Enabled?": true }, "Item drop spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Item pick spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Team logs?": { "WebhookURL": "", "Enabled?": true }, "Auto-Delete logs after x amount of hours(0 will disable this feature)": 0.0 }$14.99- 39 comments
- 3 reviews
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- #administration
- #logging
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Version 0.1.4
53 downloads
What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file /wmessage <NameOrID | * > <message> - Shows a gametip message (Doesn't count as a warning) to specific player or to all players when you put * instead of the name Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }$10.00 -
Version 2.5.8-beta4
319 downloads
SmartWarnings simplifies and streamlines your server moderation by providing means to consistently Warn your players for misconduct. Gone are the times when you leave manual notes at sleeping players, for this plugin creates a smooth but intimidating pop-up window displaying clearly to the player what they've done wrong and how to learn from it. From version v2.5.0 you can now extend highly customizable actions to trigger based on your custom warnings. The imagination is the limit! Rule enforcement has never been easier before. Features Easily dispatch warnings to players and clans with a simple chat command /warn cookiemonster "leave the jar alone you bastard" Booom done! /warn clan "C00KiEZ" "no cookiemonsters allowed in the jar!!" Maybe their collective brain power is needed to understand! Announces Warnings in public Global Chat (Enabled by default, can be toggled in config) Give your Players a sense of transparent justice by displaying the dispatched warning to everyone in public. This is beneficial as players will learn what not to do from other's mistakes! Offline Players can receive warnings, no problem! Displays a pop-up window with the warning IMMEDIATELY if they are online, or as soon as the player wakes up from sleep upon connecting. Create custom presets for common violations. Presets can be made for example to reflect the server rules, it can be configured so that your admins can type /warn joe rule1 and it will spell out the entire rule 1 in the warning. Presets can have an Expiration date which will remove the warning, allowing non-repeating offenders to be cleared if they're well behaving in the long term. Presets can have a Warning Point weight which will give them different severity that can influence when to trigger an Automatic Ban (if enabled). Automatically Ban players with X amount of Warnings or Warning Points (Disabled by default, can be toggled in config) With this feature Enabled a player will be Automatically Banned when reaching the configured Warning amount or Warning Points. For example, configure 3 warnings to be max and enable auto ban will ban a player when the third warning has been dispatched. Supports Temporary Autobans (Disabled by default, can be toggled in config) If you're the kind of type that believes in second chances, when configured it bans the player lets them know when they're welcome back! Optional feature: Clear the player's warning when autobanned (True by default), This can conveniently be set to False if you want the player to be instantly auto banned next time a warning is dispatched. Extensive Logging both File based and Discord! Every move is logged in the oxide/logs/SmartWarnings folder so that you can have full traceability. Optional feature: Configure Discord Webhook links to log Warnings and/or Autobans to Discord. Persist Warnings across wipes, when you don't want to be forgiving! Set "Clear all warnings on wipe" to false and warnings will not be cleared when a new wipe is detected. NOTE: This requires that you exclude/do not remove the oxide/data/SmartWarnings_Playerdata.json file, if you're using tools to auto wipe and it gets deleted, so will the warnings. Customizable Branding Set your Server Name and custom Warning Pop-up Icon to make this plugin match your server's style! (NEW in v2.5.0) Transparency of the pop-up window can now be customized in the config! (NEW in v2.5.0) VANILLA SAFE mode: Warning display in Chat instead of GUI pop-up Warnings will be dispatched through chat and freeze the player until they acknowledge the warning. No use of GUI allows it to be vanilla safe! Acknowledge notification is fully customizable! (NEW in v2.5.0) AUTOMOD: Fully customizable command actions on X warning points Define any custom command to be executed at X warning point. This allows you to integrate with any other plugin for example mute, jails or whatever really. For example: set to mute on 2 warning points, kick on 4 warning points, teleport to jail on 6 warning points. NOTE: AutoMod actions are triggered incrementally by total warning points added to the player. This means if you configure Mute on 1 point and Kick on 3 points and give the player a warning worth 4 points, the player will be both kicked and muted. AutoMod feature can conveniently be configured together with AutoBan feature, but keep in mind to set the point/warning thresholds to line up properly. I.e. automod actions should not be on higher point level than autoban, because then player will be banned already before any actions are executed. (NEW in v2.5.5) Battlemetrics Bans & Warnings integration AutoBans will sync with Battlemetrics, duration, reason and note will be added to give context to what banned the player. Warnings will add note to the player in Battlemetrics, so you can easily track their warning history even through the BM console! Warnings will add a flag to the player in Battlemetrics, so you can easily differentiate players in the list who have warnings and not through the BM console! Click here for guide how to set up Battlemetrics integration. (NEW in v2.5.8) MySQL Database Support (allows Multi Server Warning Sync) You can now configure the plugin to use a MySQL Database as its data source. This will allow Warnings to be synced across multiple Rust servers if they are configured towards the same MySQL database. Planned future features Your ideas & feedback? Commands /warn <player name or id> "reason OR preset" Dispatches a warning with a custom reason or preset Requires permission: smartwarnings.admin /warn info <player name or id, leave blank to see yourself> Shows the amount of warnings, warning points and the individual warning details in chat. Requires permission: smartwarnings.admin to see other players. Default permission can only see their own warnings. /warn clear <player name or id> <id or ALL> Clear a specific warning ID by specifying the warning number, or specify ALL to clear all player warnings. (NEW in v2.5.0) Requires elevated permission: smartwarnings.admin.canclear /warn clan <clan tag> "reason OR preset" Dispatches a warning with a custom reason or preset to an entire clan (Requires Clans plugin) Requires permission: smartwarnings.admin /warn unfreezeall Unfreezes all players who are currently frozen due to not acknowledging any warnings, really only needs to be used in any emergency scenario where the player would not be unfrozen normally (Please report these scenarios, this command is purely proactive and will be removed when its not needed anymore) Requires permission: smartwarnings.admin Configuration { "Warning Presets": { "spam": { "Reason": " §1 - Spamming", "Points": 1, "ExpirationDays": 3.0 }, "toxic": { "Reason": " §2 - Toxic behaviour", "Points": 2, "ExpirationDays": 7.0 }, "sign": { "Reason": " §3 - Inappropriate signage", "Points": 2, "ExpirationDays": 7.0 }, "grief": { "Reason": " §4 - Griefing", "Points": 4, "ExpirationDays": 7.0 }, "group": { "Reason": " §5 - Group Limit violation", "Points": 5, "ExpirationDays": 7.0 } }, "System Settings": { "Max Warnings": 5, "Default Warning Expiration time (Days)": 7, "Announce Warnings in Global Chat": true, "Show players who issued the warning": true, "Server Name": "MyRustServer", "Clear all Warnings on Server Wipe": true, "Use MySQL database": false, "Warning Popup - GUI Enable - Set to false to use only chat (SAFE FOR VANILLA SERVER)": false, "Warning Popup - GUI Icon": "https://i.imgur.com/oImKq4X.png", "Warning Popup - GUI Opacity": 0.85, "Optional: Send anonymous analytics data about plugin usage": true, "Config Version": { "Major": 2, "Minor": 5, "Patch": 8 } }, "MySQL Database Settings": { "MySQL Host": "", "Port": 3306, "Database": "", "Username": "", "Password": "" }, "Battlemetrics Settings": { "API Token": "", "Organization ID": "", "Server ID": "", "Banlist ID": "" }, "Autoban Settings": { "How many points until automatic ban (Set 0 for Disable)": 0, "How many warnings until automatic ban (Set 0 for Disable, Recommended: Same as Max Warnings)": 0, "How long to ban in minutes (Set 0 for Permanent)": 2880, "Clear the players Warnings on AutoBan (Default: True)": true }, "Discord Settings": { "Webhook URL - Post Warnings to Discord (Leave blank to Disable)": "", "Webhook URL - Post Autobans to Discord (Leave blank to Disable)": "" }, "AutoMod Settings": { "Mute on 2 warning points": { "PointTrigger": 2, "ExecuteCommand": "mute {0} {1}", "ClearPointsOnTrigger": false }, "Kick on 4 warning points": { "PointTrigger": 4, "ExecuteCommand": "kick {0} {1}", "ClearPointsOnTrigger": true } } } Language Configuration The plugin allows a comprehensive customization of all text output for your needs. Edit the oxide/lang/en/SmartWarnings.json { "NO_PERM": "You don't have permission to use this command.", "NO_MATCH": "Could not find a match for player name or steamid", "GUI_BUTTON_ACKNOWLEDGE_WARNING": "I ACKNOWLEDGE THIS WARNING AND WILL FOLLOW THE RULES", "GUI_HEADER": "You have received a warning", "GUI_ISSUEDBY": "<color=#FFFFFF>Warning issued by {0} at {1}</color>", "GUI_ISSUEDAT": "<color=#FFFFFF>Warning issued at {0}</color>", "GUI_WARNING_TEXT": "<color=#cc0000>Repeated violations may lead to temporary or permanent banishment from this server.</color>\n\n<color=#d9d9d9>You should review the server rules immediately by typing /info in chat and clicking on the RULES tab.\nTo remove this pop-up, acknowledge this warning by clicking the button below.\nIf you feel this was an incorrect warning please reach out to our Staff via Discord.</color>", "CHAT_ACKNOWLEDGE_TEXT": "<color=#00FF00><size=12>Warning Acknowledged: You're now unfrozen and free to go.\n</size></color><size=9>Please review the server rules by typing /info in chat to avoid getting warned in the future.</color>\n\nIf you feel this was an incorrect warning please reach out to our Staff via Discord.</size>", "ANNOUNCE_WARNING_TEXT": "<color=#DC143C>{0} has been warned!\nFurther violations will lead to disciplinary action.</color>\n<color=#A9A9A9>Reason: {1}", "ANNOUNCE_WARNING_ISSUEDBY": "\n\n<size=10>Warning Issued by: {0}</size></color>", "REASON": "REASON", "AUTOBAN_PERMANENT_MESSAGE": "AutoBanned: You were permanently banned due to reaching max warnings.", "AUTOBAN_TEMPORARY_MESSAGE": "AutoBanned: You are banned until {0} due to reaching max warnings." } For example to change is the detailed warning text: You can edit the GUI_WARNING_TEXT row in the language file. Dependencies & Integrations Requires: DiscordMessages for Discord webhook functionality. Integrates with EnhancedBanSystem, autoban feature will detect if the plugin is installed and issue a ban with it, if not it will use the native Rust ban functionality. OPTIONAL: Plugin Usage Analytics The plugin optionally sends analytics about your server (Oxide version, Plugin version, Plugin configuration, Server Name, OwnerID and ModeratorID) to gauge usage of the plugin and to improve support. You can toggle this feature in the configuration.$16.99 -
Version 1.3.5
160 downloads
Advanced graphical plugin manager to easily manage plugins. Features Load/Unload plugins Unloaded plugins are unloaded permanently (not reloading after restarts) Convenient error lookup for not loading plugins Intuitive and super responsive UI (no lag for small UI changes and no mouse reset) Search/Filter function Back button for quick navigation No plugin dependencies Commands (Chat and Console) gplugins - Opens/Closes the UI gplugins.load <pluginname> - Loads the given plugin and removes it from the disabled plugins list gplugins.unload <pluginname> - Unloads the given plugin and adds it to the disabled plugins list Permissions Administrators don't need any permission Players can be given access with the permission 'gplugins.use' (for UI and commands) Hints Clicking the exclamation mark icon will show the error message at the bottom The disablement of plugins after restarts will not work if gplugins is not loaded Loading a plugin in any way other then gplugins when it is disabled in gplugins will not work Configuration uicolor.primary (rgba) - The primary accent color uicolor.disabled (rgba) - The disabled buttons color$11.99 -
Version 1.0.5
73 downloads
About Limit FPS LimitFPS is a plugin with almost no performance impact meant for administration (and maybe trolling). It has 2 very powerful features You can limit the FPS of other players You can see the FPS and RAM usage of other players Demo Requirement LimitFPS uses Harmony so you need to disable the Oxide sandbox [see how to do it] Permissions There are 2 oxide permissions that LimitFPS uses limitfps.limit.use - Allows the use of /limitfps command limitfps.fps.use - Allows the use of /playerfps command Add the permissions with the console command: oxide.grant <group|user> <name|id> <permission> Commands There are 2 commands that LimitFPS has /limitfps <playername or steamid> <target fps> - Limit the FPS of a player, set target fps to 0 to remove the limit /playerfps <playername or steamid> - See the player's FPS and RAM usage All of these 2 commands can be used from the server console (or RCON) and they work exactly the same just without the forward slash. If you are an admin in the server you can use them from the Rust console too. Config FPS Query interval - How often will the plugin check the player's FPS in order to adjust it PD Controller P value - How fast to jump to the target FPS, if this is too high it can overshoot PD Controller D value - How much to respect the error difference from the FPS measurement, if higher it can overshoot the target FPS Non linear control - If set to true it will be more responsive (reaching target FPS faster) at low FPS values (30 and below) FPS Limit dampening - If set to true it will stop adjusting the player's FPS once it reaches the target, if this is false, when the player presses ESCAPE or ALT+TAB's and then come back their FPS will be way lower/higher than the target FPS Limit dampening range - When the FPS is within this value to the target FPS it will stop adjusting the FPS I recommend leaving everything to default except maybe FPS Query interval, if you want to get the user's FPS faster/slower. For developers LimitFPS exposes everything you need to control other player's performance with hooks & API calls I strongly recommend if you want to use the API or the Hooks see the demo plugin that uses all of them, its extremely detailed and everything is within 1 file, you can find it here: Hooks: object OnFPSQueryStart(BasePlayer command_initiatior, BasePlayer target, int request_id) { return null; // allow the query } void OnFPSQueryTimeout(BasePlayer command_initiatior, BasePlayer target, int request_id) { } void OnFPSQueryFinished(BasePlayer command_initiatior, BasePlayer target, ClientPerformanceReport report) { } object OnLimitFPSStart(BasePlayer command_initiatior, BasePlayer target, float targetFps) { return null; // allow the limitting } object OnLimitFPSTick(BasePlayer command_initiatior, BasePlayer target, float targetFps, ClientPerformanceReport report) { return null; // allow the tick } API: Interface.Oxide.CallHook("API_PlayerFPSCommand", ulong_steamid); Interface.Oxide.CallHook("API_LimitFPSCommand", ulong_steamid, float_targetFps); Contact If you have any suggestions, want to report a bug or need help, you can contact me on Discord: turner#7777$12.69 -
Version 0.1.6
700 downloads
What is it? Player Entity Remover gives player/admin with permission ability to remove all entities of any other player. You can also set in config to delete player's entities after he gets banned. Usage If someone spammed entities on the map, you can easily clean them like this OR if you have it set in config then just ban him and it will auto-delete his entities. Permissions playerentityremover.use -- Gives player permission to use the command. playerentityremover.bypass -- Gives you a protection when a one of these hooks get called: OnPlayerBanned, OnPlayerDeath Commands /entremove (playerName/playerID) - Chat command entremove (playerName/playerID) - Console command Localization { "NoPerms": "You don't have permission to use this command!", "Syntax": "Syntax: /entremove playerName", "NoPlayer": "Player not found!", "RemoveMessage": "Removing {0}'s entities...({1})", "NoEnts": "No entities found for this player." } Configuration { "Remove player's entities if banned": true, "Remove player's entities on death": false }Free -
Version 0.1.2
46 downloads
What is it? Reporter is the ultimate administration tool designed to enhance player satisfaction and ensure smooth server management. By providing your players with an easy way to report issues and your admins with powerful tools to address them, this plugin bridges the gap between players and staff. With its sleek UI and robust features, Reporter is a must-have for any server owner who values an active, happy community. Usage? Empower your players to report issues effortlessly through a polished and intuitive UI. Admins can manage live reports in real-time, teleport to report creators, claim reports, and resolve them with ease. Ensure transparency and efficiency in server moderation while keeping your playerbase satisfied. Permissions: reporter.use - Basic permission to allow open menu and create New report. reporter.admin - Admin permission to allow view to Live Reports and ability to see/manage pop-up report reporter.sadmin - SuperAdmin permission to allow view to Reports history and see stats of your staff team Commands: /report - Opens the UI menu /report.tp {id} - Teleports you to the creator of specified report /report.claim {id} - Claims specified report /report.finish {id} - Finishes specified report /report.clearall - ! Requires SAdmin permissions and will wipe your data folder - causing to delete all reports and staff's statistics ! Discord logging: Enable/disable and set webhookURL for report claim/create/finish/tp Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\Reporter\Reporter.json Config file: You can set here settings for discord notification F.e. Enable/Disable, embed color of the notification, WebhookURL Path: Your_Server\oxide\config\Reporter.json Localization: ["Syntax"] = "Commands:\n/report (Opens Reporter GUI)", ["SyntaxConsole"] = "Can't open GUI in console", ["claimMsg"] = "You have claimed a report\nID: {0}\nBy: {1}", ["finishMsg"] = "You have finished a report with ID: {0}", ["statusUnclaimed"] = "Unclaimed", ["statusClaimed"] = "Claimed", ["statusFinished"] = "Finished", ["reported"] = "Successfully reported", ["fillField"] = "<color=#c93232><--Fill this field</color>", ["noReports"] = "There are not any reports yet", ["noStaff"] = "There are not any staff stats yet", ["playerNotFound"] = "Couldn't find player", ["alreadyClaimed"] = "Report is already claimed", ["labelPAGES"] = "Page {0}/{1}", ["alreadyFinished"] = "This report is already finished", ["CUI newReport"] = "New report", ["CUI liveReport"] = "Live reports", ["CUI historyReport"] = "Reports history", ["CUI staffStats"] = "Staff stats", ["CUI close"] = "Close", ["CUI claim"] = "Claim", ["CUI finish"] = "Finish", ["CUI claimed"] = "Claimed", ["CUI tp"] = "TP", ["CUI next"] = "Next", ["CUI previous"] = "Previous", ["CUI newPopReport"] = "New Report -- ID: {0}", ["CUI reportBy"] = "Reported by <color=#4ccf49>{0}</color>", ["CUI reportedPlayer"] = "Reported player <color=#e00a0a>{0}</color>", ["CUI subject"] = "Subject of report: <color=#e0a00a>{0}</color>", ["CUI liveReportClaimed"] = "<color=#e0a00a>{0}</color> Report: {1}", ["CUI liveReportUnClaimed"] = "<color=#1bc2d1>{0}</color> Report: {1}", ["CUI historyReportFinished"] = "<color=#4ccf49>{0}</color> Report: {1}", ["CUI liveReportClaimedBy"] = "<color=#e0a00a>--Claimed by {0}</color>", ["CUI finishedBy"] = "<color=#4ccf49>--Finished by--\n{0}</color>", ["staffName"] = "Staff's Name", ["staffID"] = "Staff's ID", ["staffFinished"] = "Finished reports", ["Category"] = "Category", ["Message"] = "Message", ["dcCreate"] = "{0} has created report: {1}", ["dcClaim"] = "{0} has claimed report {1} by - {2}", ["dcFinish"] = "{0} has finished report {1} by - {2}", ["dcTp"] = "{0} has teleported to report {1} by - {2}", ["dcCatCreate"] = "Report Create", ["dcCatClaim"] = "Report Claim", ["dcCatFinish"] = "Report Finish", ["dcCatTp"] = "Report TP", Configuration: { "Claim report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Finish report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Create report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "TP to report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" } }$10.00- 3 comments
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Version 1.3.0
132 downloads
Advanced graphical permissions manager to easily manage player and group permissions. Features Assign/Revoke player permissions Assign/Revoke player groups Assign/Revoke group permissions Create, rename, clear and delete groups Convenient overview of given permissions per plugin Hierarchical wildcard permissions Back button for quick navigation Search/Filter function Intuitive UI No plugin dependencies Commands (Chat and Console) gperms - Opens/Closes the UI Permissions Administrators don't need any permission Players can be given access with the provided permissions: 'gperms.use' - Open the GUI (readonly, but needed for any action in GPerms) 'gperms.players' - Grant/Revoke player permissions 'gperms.playergroups' - Assign/Remove players from groups 'gperms.groups' - Grant/Revoke group permissions 'gperms.modifygroups' - Create, edit and delete groups Hints Directly granted permissions will be checked as green Inherited group permissions will be checked as blue To revoke all permissions of a plugin click the 1 level wildcard permission twice (grant all -> revoke all) Configuration perms.hidepluginprefix (true/false) - if set to false, the full permission names will be shown plugins.showwithoutpermissions (true/false) - If set to false, plugins without permissions wil be hidden players.showoriginalnames (true/false) - If set to true, the original playername will also be shown uicolor.primary (rgba) - The primary accent color uicolor.disabled (rgba) - The disabled buttons color uicolor.activetab (rgba) - The active tab color$11.99- 2 comments
- 3 reviews
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Version 0.1.1
215 downloads
What is it? A simple plugin that gives you ability to shift someone to other's team. Usage Let's say that somebody wants to join their friend's team, but the leader is offline, so they come for your help... what you gonna do? Yeet them into the team with this command Permissions teamshifter.use - Gives player ability to use /tshift teamshifter.bypass - Noone will be able to shift this player into any other team Functions * Bypass permission - Player with this permission cannot be shifted into any other team * Auto team-creator - If you do f.e. /tshift zeeuss someplayer and the "someplayer" is not in any team, this will automatically create one and will make the "someplayer" a leader and then put zeeuss into the team * If the player that will be shifted is in any team, this will remove him from the team and then shift him, if he wasn't in any then it will just shift him to the other team Localization ["NoPerms"] = "You don't have permission to use this!", ["Syntax"] = "Syntax: /tshift (player_to_move) (player_of_new_team)", ["NoPlayerToMove"] = "Couldn't find the player to move", ["NoPlayerOfNewTeam"] = "Couldn't find the player of new team", ["MoveMessage"] = "Moved {0} to {1}'s team", ["AlreadyInThatTeam"] = "{0} already is in {1}'s team", ["NeedsDifferentPlayers"] = "This command needs 2 different players and not the same one", ["CannotBeShifted"] = "{0} cannot be shifted by anyone into other teams",Free- 3 comments
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Version 0.1.3
265 downloads
What is it? This is a simple plugin, that lets you monitor all bed and bag renames. Usage People are changing bag names to racist or inappropriate names? With this plugin you can take care of these people by checking who did it! Just install & punish! Discord WebHook Just create a webhook for your channel, paste it into the config, reload the plugin and it's done! Localization {0} - X Y Z Position {1} - Player name {2} - Player ID {3} - Old Bed/Bag name {4} - New Bed/Bag name { "SleepingBagRename": "{0} {1}({2}) renamed sleeping bag from {3} to {4}", "BedRename": "{0} {1} ({2}) renamed bed from {3} to {4}" } Config { "Discord webhook url": "Your discord webhook URL", "log to discord?": true } Where's the log folder? Since the 1st log it should automatically create a folder and you can find logs here: oxide/logs/BedNameLogs/bednamelogs_renames-xxxx-xx-xx.txtFree