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Found 4 results

  1. Version 1.5.4

    3,189 downloads

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities. Storage Adaptor for: [Mining Quarry, Pump Jack] Mining Quarry, Pump Jack: Configuration to disable stability, allowing spawning even on terrain that is not stable. Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter. Ability to enable various options related to horse dung production: Dung production multiplier, Dung production speed, Dung production even without food (without the horses having to feed), Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production. Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed. You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin! Ability to enable automatic egg hatching. Ability to disable food and water consumption. You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc... Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency Composter: automatic item split. Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants. Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box. Possibility to change the growth rate. You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id. Special Seeds/Clones: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. You can enable cloning of special seeds in the plugin configuration. Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. You can disable food spoilage in the Planter Box container or Chicken Coop. Compatible with the Ganja plugin, the Planters Box will automatically harvest weed. PVE MODE: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner and/or his team/clan members. Support for farm commands: Commands to Plant, Harvest, Clone, Remove, Kill, and Fertilize everything from the Planter Box. Commands to instant grow plants and to modify the genes of plants/seeds/clones or the entire Planter Box. /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) And much more. Expand your industrial and farming horizons with this plugin! Compatible with Oxide/Umod and Carbon. VIDEO EXAMPLE Below you can see an example video on how to use the plugin. ---------------------------------------- ---------------------------------------- ---------------------------------------------------------------------------------------------------- Storage Adaptor for: Mining Quarry, Pump Jack ---------------------------------------------------------------------------------------------------- SUPPORTED ENTITIES: Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop Mining Quarry Pump Jack More entities will be added in the future or upon request, via a support ticket ---------------------------------------------------------------------------------------------------- FARMING AUTOMATION: The plugin allows you to automate farming Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced. The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container. There is also a Storage Adaptor to move food and eggs as you like. You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed. Ability to enable automatic egg hatching (via configuration or permission) Ability to disable food and water consumption. Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough. 1 Storage Adaptor can be used for automatic food refill. The dung produced by the horses is collected and automatically moved into a storage container. Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter. Ability to enable various options related to horse dung production: Dung production multiplier Dung production speed Dung production even without food (without the horses having to feed) Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc... Industrial conveyor: change Maximum stack size to move, item movement frequency Composter: automatic item split. Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants. Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box. Possibility to change the growth rate. You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id. Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. Compatible with the Ganja plugin, the Planters Box will automatically harvest weed. Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. You can disable food spoilage in the Planter Box container or Chicken Coop. ---------------------------------------------------------------------------------------------------- PERMISSIONS: The plugin can work in various ways. Assigning permissions for individual Storage Adaptors and farming automation Permissions or groups for Storage Adapters auto attach Creating custom groups with the ability to set limits for each entity Or a mix of both To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player. If you want to use the plugin via permissions, these are the available permissions: ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.chickencoop.no_food_water_required: Disable the chicken coop's food and water consumption ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching FARM COMMANDS ultimateindustrialfarm.planterbox.command.farm: To use the commands: [plantall, harvestall, cloneall, removeall, killall] and Planter Box Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) ultimateindustrialfarm.planterbox.command.fertilize: To use the command: [fertilize] ultimateindustrialfarm.planterbox.command.grow: To use the command: [grow] ultimateindustrialfarm.planterbox.command.setgene: To use the commands (Change gene): [setgene, setgenebox] FOR INDUSTRIAL These permissions enable the use of Storage Adaptors on the various entities. ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.industrial.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.industrial.pumpjack: For the entity Pump Jack ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor FOR FARMING AUTOMATION These permissions enable farming automatizion on the various entities. ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization STORAGE ADAPTER AUTOMATIC ATTACH Storage Adapters can be automatically connected when the entity is generated. This feature can be enabled via permissions or groups in the configuration file. Via permissions: ultimateindustrialfarm.auto_attach.storage_adaptor.all: Enable auto attach on all industrial entities ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit: Storage adapters will not count towards your limits if limits have been set via group configuration. No limits for auto attached storage adapters. ultimateindustrialfarm.auto_attach.storage_adaptor.beehive: For the entity Beehive ultimateindustrialfarm.auto_attach.storage_adaptor.furnace: For the entity Furnace ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox: For the entity Mail Box ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox: For the entity Drop Box ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox: For the entity PlanterBox ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.auto_attach.storage_adaptor.fridge: For the entity Fridge ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.auto_attach.storage_adaptor.composter: For the entity Composter ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable: For the entity Mixing Table ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.auto_attach.storage_adaptor.recycler: For the entity Recycler ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque: For the entity Barbeque ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.auto_attach.storage_adaptor.campfire: For the entity Camp Fire ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret: For the entity Auto Turret ultimateindustrialfarm.auto_attach.storage_adaptor.samsite: For the entity SAM Site ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret: For the entity Flame Turret ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine: For the entity Snow Machine ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.auto_attach.storage_adaptor.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack: For the entity Pump Jack NB: No refund will be made for the Storage Adaptor if you have permission or configuration to not request the storage adaptor in inventory when placing it on the entity or auto attach. For configuration via groups in the configuration file, read further down in the section: GROUPS AND LIMITS The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player ---------------------------------------------------------------------------------------------------- SPECIAL SEEDS: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. For each Special Seed you can decide: The item that must produce (even with a skin) The conditions of the item (for items that have condition) The quantity of items to produce Special seeds can produce any item, the only limit is your imagination. You can enable cloning of special seeds in the plugin configuration. The basic plugin already provides configured seeds, which you can see below: Normal: For integration with Ganja Plugin, you can produce weed directly: Crazy seeds USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE You need to generate an item with a certain skin id, to get the Special Seed item. The name of the item to use and the skin id are present in the configuration file: Item name (The item name of the base seed to use for Special Seed). Default seed.hemp SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily. For example, this creates a special seed to produce Blueberries: Item: seed.hemp | SkinID: 3490773788 or ItemID: -237809779 | SkinID: 3490773788 At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857 At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654 Read more about the plugin for special seed giving commands and their configuration below. ---------------------------------------------------------------------------------------------------- SOME PLANTER BOX FEATURES: PRODUCTION MODE This feature can be enabled in the configuration file. Allows you to change the production type of the Planter Box AUTOMATIC MODIFICATION OF PLANT GENES This feature can be enabled in the configuration file. It allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes. You can enable/disable this feature or apply the genes to all active Planter Boxes. CONVERSION TOOL: This feature can be enabled in the configuration file. Allows you to convert seeds/clones, honey jars, etc... There are many other features of the plugin. ---------------------------------------------------------------------------------------------------- GROUPS AND LIMITS The plugin creates 4 default groups: Default, vip1, vip2, vip3. You can add more groups or rename groups. For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created. In the configuration file there is this configuration for managing groups: Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Settings Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system) Industrial Settings Enable Customization: If set to true, enables Industrial customization. Default False Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value) Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value) PlanterBox Settings Enable Customization: Enable planter box customization. Default false Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0 Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true Allow Genetic modification: If set to TRUE, it allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes. You can enable/disable this feature or apply the genes to all active Planter Boxes (if they have this setting enabled). Default false Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE: Harvests plants when they reach the configured stage. Default: RIPE Harvest plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Harvest plants when the configured stage has reached at least this progress value. Default 0% Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE: Clone plants when they reach the configured stage. Default: SAPLING Clone plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Clone plants when the configured stage has reached at least this progress value. Default 0% Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24 Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false Water quality. Value between 0% and 100% (-1 disable): Minimum water quality always available to plants. Determines the minimum level of water always available to plants. Default -1 Prevents Planter Box from using more water, exceeding the ideal saturation: Prevents Planter Box from using more water, exceeding the ideal saturation, for example if you manually add water to the Planter Box. Default false Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1 Temperature at 100%: If set to true, sets the temperature to 100%. Default false Overall quality. Value between 0% and 100% (-1 disable): Minimum overall quality always available for plants. Determines the overall quality of plants. Default -1 Growth rate multiplier: Increase or decrease the growth rate of plants. Default 1.0 Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0 Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0 Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0 Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity and/or enable auto attach of the Storage Adapter. LIMIT: 0 disables the use of Storage Adaptors for this entity. -1 you can add Storage Adaptors without limits AUTO STORAGE ADAPTORS SETTINGS: Attach Storage Adapter automatically: Enable auto attach Storage Adapter on entity. Default false Exclude from Storage Adapters limits count: If set to TRUE, auto attach Storage adapters will not count towards your limits. No limits for auto attached storage adapters. Default true No Storage Adaptor required in the inventory: If set to TRUE, allows you to auto attach Storage Adaptors without having them in your inventory. Default true Farming Automation Limits: Here you can set the limit of how many farming entities can be automated. You can set the limit for each entity. 0 disables auto farming for this entity. -1 auto farming for this entity without limits. More for Hitch & Trough: Enable Customization: Enable Hitch & Trough customizations. Default false Multiplies dung production (if value is less than or equal to 1, does not change production multiplier): Dung production multiplier. Default 1 (vanilla value) Dung production rate: Dung production rate. Default 1 (vanilla value) No Food required: Production of Dung even without food (without the horses having to feed). Default False Continuous Dung Production. The horse eats immediately after finishing its dung production, producing dung continuously: Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production. Default False More for Chicken Coop: Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0 Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False No Food and Water required: Disable the chicken coop's food and water consumption. Default False Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes Eggs will be produced in this time interval. Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false More for Beehive Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0 Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value) Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value) Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value) How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value) Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value) NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes. If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey. You just calculate the seconds * 5, and you get the production time. Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1 In this case you can avoid assigning permissions for each individual entity. If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities. When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming. The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player PLANTER BOX LEVEL For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id. By default 3 levels are created, but you can add as many levels as you like. The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels. Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" } Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360 Here is an example: The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player ---------------------------------------------------------------------------------------------------- COMMANDS FOR PLAYERS: Commands can be typed in chat (by putting the / character in front of the command) /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. PLANTER BOX LEVEL These are commands that can be used for farming (Planter Box, seeds, clones, plants, etc...), to speed up the work during farming. For commands reserved only for Planter Boxes, the Planter Box must be owned by the player or his team (if team use is enabled in the configuration). Admins can use commands on any Planter Box (requires permission: ultimateindustrialfarm.admin) To use these commands (even for Admins) you need the permission: ultimateindustrialfarm.planterbox.command.farm /plantall -- Plant the entire Planter Box, you must have selected (in your hands) the seeds/clones. /harvestall -- Harvest all plants in the Planter Box, but only those plants that are in the production phase (production quantity greater than 0). /cloneall -- Cloning of all plants in the Planter Box, but only for plants that are in the production phase (production quantity greater than 0) /removeall -- Removing all dead plants in the Planter Box. /killall -- Kills all plants in the Planter Box, even the undead ones. Completely clears the Planter Box. /fertilize -- Fertilize the entire Planter Box. You don't need to have fertilizer in your inventory. Requires permission: ultimateindustrialfarm.planterbox.command.fertilize /grow -- Instant grows all plants in the Planter Box by 1 growth level. Requires permission: ultimateindustrialfarm.planterbox.command.grow /setgene <genome> -- To modify the genetics of the seeds/clones, you must have selected (in hand) the seeds/clones (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgene GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene /setgenebox <genome> -- To modify the genetics of all plants in the Planter Box (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgenebox GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT), Requires permission: ultimateindustrialfarm.planterbox.command.farm NB: For all commands for the farm and the system for the Planter Box, it is mandatory to have the permission: ultimateindustrialfarm.planterbox.command.farm, in addition to any additional permissions required by the various commands. COMMANDS FOR ADMIN: Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon. To use these commands you must have the role: ultimateindustrialfarm.admin /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed The quantity of items. /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed The quantity of items. The SteamID of the player to give the items to ---------------------------------------------------------------------------------------------------- CONFIGURATION: In the configuration file, in addition to the section for RolePermission, these properties are present TimeZone: Default: Europe/London Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. Planter Box - Commands: List of farm commands, example: plantall, harvestall, cloneall, ec... ChatPrefix: Chat message prefix. Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True PVE Mode. Allows loot, harvesting, cloning, etc., only to the entity owner: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner. Default false PVE Mode. Allow also Clan/team members: If set to true, allows loot, harvesting, cloning, etc., also to clan/team members. Default false ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds) Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box): Disable Special Seed Overlay info, information about the special seed, when you are close to the Planter Box. Default false Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false Mining Quarry or Pump Jack: Disable stability control during spawning: If set to true, allows the Mining Quarry and/or Pump Jack to spawn even on terrain that is not stable. Default false Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False SPECIAL SEEDS/CLONES CONFIGURATION: The configuration for Special Seeds is present in the file: SpecialSeeds.json Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true DisplayName: The name of the special seed the player will see Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does. Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0 Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “” Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50% Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100% Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2 Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6 Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false Clone settings for Special Seed. (Only if Planter Box Production Mode is set to CLONE or manual cloning): Settings to enable the production of clones from special seeds and other settings: Enable Clone Production: If set to "false," the special seed cannot be cloned or used for production. If a special clone exists and "Enabled" is set to "false," the clone will not produce anything at harvest. Default false DisplayName: The name of the special clone the player will see. Description: A description of the Special Clone item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does. Base clone Item name (The item name of the base clone to use for Special Clone): The name of the item that must be used to create the Special Clone. Default clone.hemp Special Clone SkinID: The skinID of the Special Clone. This ID is used to give items via command/loot. Example 3575812073 for blueberries. Produce the same amount as the basic clone. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the clones produced will be the same amount as the base clone's production. For example, if the hemp clone produces 4 clone and the special clone uses the hemp clone as its base clone, then the special clone will produce 4 clones, ignoring the Minimum and Maximum production settings. Default false Minimum Quantity to produce: The minimum amount of Special Clones to produce. Default 1 Maximum Quantity to produce: The maximum number of Special Clones to produce. Default 3 Use Planter Box Production Multiplier: If set to true, uses the CLONE production multiplier associated with the Planter Box. Special Clones production will be multiplied by the multiplier set on the Planter Box. Default false At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857 At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654 ---------------------------------------------------------------------------------------------------- LOCALIZATION: The plugin is translated into the following languages: English Italian Spanish French German Dutch Turkish Chinese (Simplified - zh-CN) Chinese (Traditional - zh-TW) Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang ---------------------------------------------------------------------------------------------------- NEW FEATURES: You can also propose new features via a support ticket ----------------------------------------------------------------------------------------------------
    $10.99
  2. Version 2.0.8

    6,385 downloads

    UltimateLocker - Lock Everything, Auto Lock & Auto Closing UltimateLocker - Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items, Naval Deep Sea, Drawing / Signs and much more. Support for: Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC) Support for: Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack) Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members. You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it. Place Code Lock wherever you want, Auto Lock and Auto Closing with a single plugin, 3 plugin in 1. You can decide which entities to enable Code Lock on or Door Closer. Block any entity you want, including electrical, industrial, crafting, research, farming, etc. It has commands for administrators to lock, unlock and remove Code Locks/Key Lock. Include support for new CodeLock: Flight Control Codelock and option to automatically use the Flight Control Codelock skin. IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks. Place Code Lock/Key Lock wherever you want with a single plugin: Vehicle Locks Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike Naval Deep Sea Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC) Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack) Drawing / Signs Rust item lock Windows Lock Automatic lock closing when dismount of the vehicle Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc... Furnaces, Refineries, and more Weapon Rack Lock Block any entity you want, including electrical, industrial, crafting, research, farming, etc. Farming Lock Electricity Lock / Electrical Lock Industrial Lock Construction Lock Mining Quarry, Pump Jack Items Lock Trap Lock Turrets Lock Misc Lock Fun Lock Deployable Lock And so on... VIDEO EXAMPLE Below you can see an example video on how to use the plugin. AUTO LOCK ---------------------------------------------------------------------------------------------------- AUTO CLOSER ---------------------------------------------------------------------------------------------------- AUTO CLOSER - PROXIMITY SYSTEM ---------------------------------------------------------------------------------------------------- EXAMPLES OF OPERATION/USE: Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access: Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc... Usage block: workbench, research table, repair table, computer station, mixing table, etc... Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc..., are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number. Block use and loot of vehicles, including horses Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike. Automatic lock closing when dismount of the vehicle Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc... Block use and loot of: Mining Quarry, Pump Jack. Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID. Locking loot and usafe of SAM Site. Lock to change camera identification ID and remote control. Block personal Quarry Mining usage and loot FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter lock, Beehive lock, Chicken Coop lock, Cooking Workbench lock, Planter Box lock, etc... Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange. Blocking the insertion and removal of electrical cables and pipes from the various components. Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more... Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver. Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc... Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc... And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment ---------------------------------------------------------------------------------------------------- AUTO LOCK: The plugin integrates an automatic positioning system for Code Lock or Key Lock. Using the /al, /autolock or /codelock command the player can manage all the settings: Sharing locks with clan/team members. Create a code lock pin and/or update all your codelock pins with 1 click. Create a Guest pin for your Code Lock and/or update all Guest pins of your code locks with 1 click. Enable the ability to use Key Locks, if you do not have Code Locks in your inventory. Streamer mode: to hide the display of the Code Lock pin on the screen. In addition, there will be many other options that can be enabled/disabled. These options will be available based on how the plugin has been configured. For example: has the ability to place the code lock on the furnaces been enabled? Then there will be the option to enable and/or disable the automatic positioning of the locks on the furnaces. And so on for all the other configurations. And many other new features and features that will arrive with the next plugin updates. ---------- AUTO CLOSING (DOOR CLOSER): The plugin integrates a system for automatic closing, of various entities. The player can change the settings through a simple and intuitive interface and apply these settings automatically or manually. Using the /ac , /autoclose or /autocloser command and by pressing the button "Auto Closing Settings" the player can manage all the settings: ---------------------------------------------------------------------------------------------------- PROXIMITY SYSTEM: The plugin integrates a system for automatic closing, of various entities. A Proximity System is available for automatic door closing. This system allows you to quickly and easily change the automatic door closing settings. There are three modes: An icon appears when you approach a door with automatic closing enabled. Using a combination of buttons. Both modes. Some example images: ---------------------------------------------------------------------------------------------------- CODE LOCK AUTO SKIN: The plugin allows you to automatically change the code lock skin, automatically switching the skin to the Flight Control Codelock skin. To use this feature, the player must own the DLC. DLC ownership check can be bypassed via configuration or permission (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch’s TOS! ⚠) CONFIGURATION "Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch's TOS! ⚠) Default false": false PERMISSION ultimatelocker.bypass.dlc_skin_required - Permission to bypass DLC or Skin ownership checks. With this permission, you can use DLC or Skins you don’t own. PERMISSIONS: ultimatelocker.use - Allows you to use the plugin to place Code Locks/Key Locks. ultimatelocker.admin - Allows you to execute some commands reserved for administrators. ultimatelocker.bypass.lock_deploy_vehicle_check - Allows you to bypass these controls when deploying the lock on vehicles: Requires Building Privilege to place Code Locks Requires Building Privilege to place Code Locks in unowned vehicles Allow deployment of Code Lock in unowned vehicles ultimatelocker.bypass.force - Allows you to bypass Code Locks/Key Locks. (FOR ADMIN USE!!!) ultimatelocker.bypass.dlc_skin_required - Permission to bypass DLC or Skin ownership checks. With this permission, you can use DLC or Skins you don’t own. ultimatelocker.autolock.enabled - This role is required to be able to use the automatic positioning system of Code Lock or Key Lock. ultimatelocker.autolock.nolockrequired - With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one. ultimatelocker.autoclosing.enabled - This role is required to be able to use the automatic closing system, Door Closer. COMMANDS FOR PLAYERS Commands can be typed in chat (by putting the / character in front of the command), or from console. /autolock or /codelock -- Open Auto Lock/Auto Closing settings UI. /locker -- Command to add lock manually. /closer -- Command to add door closer manually. /uncloser -- Command to remove door closer manually. /ual -- Toggle Auto Lock. Command to enable/disable auto lock. /uad -- Toggle Auto Closer. Command to enable/disable automatic closing. /ul code <code> -- Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member. /ul codeall <code> -- Change the Code Lock code on all entities owned by the player. /ul ctime <time> -- Set the closing delay time (seconds) for the Door you are looking at. ---------- COMMANDS FOR ADMIN Commands can be typed in chat (by putting the / character in front of the command), or from console. To use these commands you must have the role: ultimatelocker.admin /ul unlock -- Unlock the Code Lock/Key Lock of the entity you are watching. /ul unlockall <steamID> -- Unlock all player Code Locks/Key Locks. /ul lock -- Lock the Code Lock/Key Lock of the entity you are watching. /ul lockall <steamID> -- Lock all player Code Locks/Key Locks. /ul remove -- Removes the Code Lock/Key Lock of the entity you are watching. /ul removeall <steamID> -- Removes all player Code Locks/Key Locks. /ul code <code> -- Change the Code Lock code of the entity you are looking at. Instead of <code> you must insert the new code. Must consist of 4 numbers. /ul codeall <code> <steamID> -- Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers. /ul show -- Shows the Code Lock code of the entity you are looking at. -------------------- NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force. -------------------- Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json CLAN/TEAM If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations. CONFIGURATION The settings and options can be configured in the UltimateLocker under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "TimeZone": "Europe/London", "ChatPrefix": "UltimateLocker", "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false, "Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch's TOS! ⚠) Default false": false, "Chat Command": [ "ul", "ultimatelocker" ], "Skin Blacklist Configuration": { "Lock: Block lock for entity with this skin": [], "Door Closer: Block door closer for entity with this skin": [] }, "Proximity System": { "Show UI when player is near a door with Door Closer. Default false": false, "Show UI when pressing key. Default true": true, "Button to show UI: 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB). Default 2": 2 }, "Auto Lock Configuration": { "Chat Command": [ "al", "autolock", "codelock" ], "Toggle Auto Lock - Chat Command": "ual", "Add Lock manually - Chat Command": "locker", "Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock. (Default: FALSE)": false, "RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false. (Default: FALSE)": false, "FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player's default settings by UI. (Default: null)": null, "Auto Lock Category Configuration": { "Is automatic lock enabled on Doors enabled.": true, "Is automatic lock enabled on Windows enabled.": true, "Is automatic lock enabled on Boxes enabled.": true, "Is automatic lock enabled on Storage Container enabled.": true, "Is automatic lock enabled on Lockers enabled.": true, "Is automatic lock enabled on TC (Cupboards) enabled.": true, "Is automatic lock enabled on Vehicles enabled.": true, "Is automatic lock enabled on Medieval entity enabled.": true, "Is automatic lock enabled on Furnace enabled.": true, "Is automatic lock enabled on Vending Machine enabled.": true, "Is automatic lock enabled on Composter enabled.": true, "Is automatic lock enabled on Mixing Table enabled.": true, "Is automatic lock enabled on Planter enabled.": true, "Is automatic lock enabled on Auto Turret enabled.": true, "Is automatic lock enabled on SAM Site enabled.": true, "Is automatic lock enabled on Traps enabled.": true, "Is automatic lock enabled on Weapon Rack enabled.": true, "Is automatic lock enabled on Stash enabled.": true, "Is automatic lock enabled on Neon Sign enabled.": true, "Is automatic lock enabled on Other Custom Entities enabled.": true, "Is automatic lock enabled on Other Lockable Entities enabled.": true }, "Player default settings": { "Allow automatic lock placement by default. (Default: TRUE)": true, "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": true, "Allow Guest Code by default. (Default: FALSE)": false, "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true, "Enable streamer mode by default. (Default: FALSE)": false, "Allow automatic lock on Doors by default. (Default: TRUE)": true, "Allow automatic lock on Boxes by default. (Default: FALSE)": false, "Allow automatic lock on Storage Container by default. (Default: FALSE)": false, "Allow automatic lock on Lockers by default. (Default: TRUE)": true, "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true, "Allow automatic lock on Vehicle by default. (Default: TRUE)": true, "Allow automatic lock closing when dismount of the vehicle by default. (Default: TRUE)": true, "Allow automatic lock on Medieval entity by default. (Default: FALSE)": false, "Allow automatic lock on Furnace by default. (Default: FALSE)": false, "Allow automatic lock on Vending Machine by default. (Default: FALSE)": false, "Allow automatic lock on Composter by default. (Default: FALSE)": false, "Allow automatic lock on Mixing Table by default. (Default: FALSE)": false, "Allow automatic lock on Planter by default. (Default: FALSE)": false, "Allow automatic lock on Auto Turret by default. (Default: FALSE)": false, "Allow automatic lock on SAM Site by default. (Default: FALSE)": false, "Allow automatic lock on Traps by default. (Default: FALSE)": false, "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true, "Allow automatic lock on Stash by default. (Default: FALSE)": false, "Allow automatic lock on Neon Sign by default. (Default: FALSE)": false, "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false }, "Player Auto Closing default settings": { "Allow automatic closing by default. (Default: FALSE)": false, "Allow automatic closing of Door by default. (Default: FALSE)": false, "Allow automatic closing of Double Door by default. (Default: FALSE)": false, "Allow automatic closing of Window by default. (Default: FALSE)": false, "Allow automatic closing of Garage by default. (Default: FALSE)": false, "Allow automatic closing of Ladder Hatch by default. (Default: FALSE)": false, "Allow automatic closing of External Gate by default. (Default: FALSE)": false, "Allow automatic closing of Fence Gate by default. (Default: FALSE)": false, "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": false } }, "Auto Closing Configuration": { "Chat Command": [ "ac", "autoclose", "autocloser" ], "Toggle Auto Closer - Chat Command": "uad", "Add Door Closer manually - Chat Command": "closer", "Remove Door Closer manually - Chat Command": "uncloser", "Enable automatic closing of Door. (Default: FALSE)": false, "Enable automatic closing of Double Door. (Default: FALSE)": false, "Enable automatic closing of Window. (Default: FALSE)": false, "Enable automatic closing of Garage. (Default: FALSE)": false, "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false, "Enable automatic closing of External Gate. (Default: FALSE)": false, "Enable automatic closing of Fence Gate. (Default: FALSE)": false, "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false, "Minimum Closing Delay Time. (Default: 10 seconds)": 10, "Maximum Closing Delay Time. (Default: 60 seconds)": 60, "Default Closing Delay Time. (Default: 30 seconds)": 30 }, "Requires Building Privilege to place Code Locks. (Default: TRUE)": true, "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false, "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false, "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true, "Auto claim unowned vehicles when deploying locks. (Default: FALSE)": false, "Auto replace vehicle ownership when deploying locks. (Default: FALSE)": false, "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true, "Allow pushing vehicles blocked by the Code Lock if present in your Building Privilege. (Default: TRUE)": true, "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true, "Enable Lock": { "Vehicles": [ { "ItemName": "Minicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Scrap Transport Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Attack Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Armored / Hot Air Balloon", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Row Boat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "RHIB", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tugboat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarinesolo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarine Duo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Horse", "EnableLock": true, "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tomaha Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Sedan", "EnableLock": true, "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "2 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "3 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "4 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] } ], "Deployables": [ { "ItemName": "Large Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Legacy Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Refinery", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Electric Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Stone Fireplace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "BBQ", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Hobo Barrel", "EnableLock": true, "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel B", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel C", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "RequiredPermission": [ "" ] }, ............ ] }, "VersionNumber": { "Major": 1, "Minor": 6, "Patch": 0 } } TimeZone: Default: Europe/London ChatPrefix: -- Chat message prefix. Skin Blacklist Configuration: Skins that are not allowed for auto-lock or auto-close can be entered here. If the entity has one of these skins, auto-lock or auto-close will not work. "Skin Blacklist Configuration": { "Lock: Block lock for entity with this skin": [], "Door Closer: Block door closer for entity with this skin": [] }, AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE. Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch’s TOS! ⚠): Disable DLC/Skin ownership check, to be used only on CREATIVE or TEST servers. Using this option on PVP or PVE servers will result in a warning or ban from the Rust server list by Facepunch. Default false Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default: TRUE Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default: FALSE Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default: FALSE Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE Auto claim unowned vehicles when deploying locks: Auto claim unowned vehicles when deploying locks. Default FALSE Auto replace vehicle ownership when deploying locks: Auto replace vehicle ownership when deploying locks. Default FALSE Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE Allow pushing vehicles blocked by the Code Lock if present in your Building Privilege: Allow pushing vehicles/horses blocked by the code lock if present in the player's building authorization zone. Default: TRUE Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock. ItemName: The name of the entity EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity. RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration. You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock. Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration. You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock. When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples. "RequiredPermission”: [ "vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity. "RequiredPermission”: [ "user_1”, "vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity. The role name must respect certain parameters and can only contain these alphanumeric characters: a-z A-Z 0-9 . _ – Any unsupported characters will be removed, the space character will be replaced by the _ character. AUTO LOCK - CONFIGURATION Chat Command: Here you can specify 1 or more commands to open the UI for Auto Lock settings Add Lock manually -- Chat Command: Command to add lock manually. Default /locker Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock-- If [true] allow only Key Lock. [false] to allow both Key Lock and Code Lock. Default FALSE If set to true, only new codelocks placed will not be shared, old codelocks will remain shared (if they were shared) RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false: Default settings are applied only 1 time, when the player runs the plugin for the first time. With this option you can reset all default settings for all players, useful when you change a default setting and want it to be applied to all players. The field must be set to true and the plugin restarted, at the end of the restart all players will have the new default settings that have been configured and the parameter is reset to false, for successful reuses. Default false FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player's default settings by UI: This setting allows you to choose how to handle automatic sharing of locks with clan/team members. Default null true: If set to true, locks will be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI. false: If set to false, locks will NOT be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI. null: If set to null, the player will be able to enable or disable automatic lock sharing with clan/team members, via the plugin UI. -------------------- Auto Lock Category Configuration: This configuration allows you to enable or disable auto-lock regardless of the enabled entities. You can enable/disable auto-lock for each category: Is automatic lock enabled on Doors enabled: Default true Is automatic lock enabled on Windows enabled: Default true Is automatic lock enabled on Boxes enabled: Default true Is automatic lock enabled on Storage Container enabled: Default true Is automatic lock enabled on Lockers enabled: Default true Is automatic lock enabled on TC (Cupboards) enabled: Default true Is automatic lock enabled on Vehicles enabled: Default true Is automatic lock enabled on Naval Deep Sea: Default true Is automatic lock enabled on Medieval entity enabled: Default true Is automatic lock enabled on Furnace enabled: Default true Is automatic lock enabled on Vending Machine enabled: Default true Is automatic lock enabled on Composter enabled: Default true Is automatic lock enabled on Mixing Table enabled: Default true Is automatic lock enabled on Planter enabled: Default true Is automatic lock enabled on Auto Turret enabled: Default true Is automatic lock enabled on SAM Site enabled: Default true Is automatic lock enabled on Traps enabled: Default true Is automatic lock enabled on Weapon Rack enabled: Default true Is automatic lock enabled on Stash enabled: Default true Is automatic lock enabled on Neon Sign enabled: Default true Is automatic lock enabled on Sign / Drawing: Default true Is automatic lock enabled on Other Custom Entities enabled: Default true Is automatic lock enabled on Other Lockable Entities enabled: Default true -------------------- Player default settings: Allow automatic …. …. by default: The settings that start with "Allow automatic …. …. by default", are the basic settings once the Auto Lock system is enabled. EXAMPLE: If you have Auto Lock enabled and have the setting "Allow automatic lock on Doors by default = true", then it will be set to automatically place the code lock /key lock on doors by default. After that the player can change this setting via the UI. This applies to all basic "allow configuration properties”. -------------------- Allow automatic lock closing when dismount of the vehicle by default.: If the vehicle has a lock, the lock will be automatically closed when you dismount the vehicle, so as to avoid leaving vehicles open and potentially stolen. Default TRUE AUTO CLOSING (DOOR CLOSER) - CONFIGURATION Add Door Closer manually -- Chat Command: Command to add door closer manually. Default /closer Remove Door Closer manually – Chat Command: Command to remove door closer manually. Default /uncloser Enable automatic closing of Door. (Default: FALSE): Enable automatic closing for Single Doors. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Double Door. (Default: FALSE): Enable automatic closing for Double Doors. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Window. (Default: FALSE): Enable automatic closing for Windows. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Garage. (Default: FALSE): Enable automatic closing for Garage. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Ladder Hatch. (Default: FALSE): Enable automatic closing for Ladder Hatch. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of External Gate. (Default: FALSE): Enable automatic closing for External Gate. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Fence Gate. (Default: FALSE): Enable automatic closing for Fence Gate. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE): Enable automatic closing for Legacy Wood Shelter Door. Permission is still required: ultimatelocker.autoclosing.enabled Minimum Closing Delay Time. (Default: 10 seconds): Minimum delay time usable for automatic closing, Door Closer. Maximum Closing Delay Time. (Default: 60 seconds): Maximum delay time that can be used for automatic closing, Door Closer. Default Closing Delay Time. (Default: 30 seconds): Default delay time for automatic closing, Door Closer. -------------------- Player Auto Closing default settings: Allow automatic closing .... .... by default: The settings that start with "Allow automatic closing .... .... by default", are the basic settings once the Auto Closing system is enabled. EXAMPLE: If you have set "Allow automatic closing of Door by default. (Default: FALSE)": true", automatic closing for doors will be applied automatically. PROXIMITY SYSTEM - CONFIGURATION Show UI when player is near a door with Door Closer: If set to true, an icon appears in the top right corner when you approach a door with auto-closing enabled. This opens a menu to change the door's auto-closing behavior via the UI. Default false Show UI when pressing key: If set to true, allows to open the UI for modifying the automatic door closing via a key combination. Default true Button to show UI: 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB): Key combinations to use to open the UI for modifying the automatic door closing. Default 2 LOCALIZATION The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Spanish French German Dutch Turkish Russian Ukrainian Chinese (Simplified -- zh-CN) Chinese (Traditional -- zh-TW) Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/UltimateLocker.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang AVAILABLE ENTITIES VEHICLES: Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista DEPLOYABLES: Wood Storage Box, Large Wood Box, Ammo Storage Box, Armor Storage Box, Charcoal Storage Box, Clothing Storage Box, Comps Storage Box, Explosives Storage Box, Food Storage Box, Guns Storage Box, Meds Storage Box, Metal Storage Box, Ore Storage Box, Scrap Storage Box, Stone Storage Box, Sulfur Storage Box, Tools Storage Box, Wood Storage Box, Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Medieval Large Wood Box, Storage Barrel B, Storage Barrel C, Black Box, Abyss Horizontal Storage Tank, Abyss Vertical Storage Tank, Bamboo Barrel, Wicker Barrel, Krieg Storage Crates, Krieg Storage Barrel, Large Industrial Furnace, Industrial Electric Furnace, Industrial Auto Turret, Industrial Storage Horizontal Barrel, Industrial Storage Vertical Barrel, Industrial Garage Door, RHIB Storage, Boat Building Station, Steering Wheel, Sail, Small Boat Engine, Anchor, Cannon, Small Ramp, Wall Cabinet, Clothing Mannequin, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Artist Canvas Small, Artist Canvas Large, Artist Canvas Standing, Artist Canvas XL, Artist Canvas XXL, Light-Up Frame Large, Light-Up Frame XL, Light-Up Frame XXL, Light-Up Frame Small, Light-Up Frame Standing, Ornate Frame Small, Ornate Frame Standing, Ornate Frame large, Ornate Frame XL, Ornate Frame XXL, Shutter Frame Small, Shutter Frame large, Shutter Frame XL, Shutter Frame XXL, Paintable Window, Portable Easel, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box, Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy, Wood Shutters, Triangle Planter Box, Triangle Rail Road Planter, Single Plant Pot, Beehive, Chicken Coop, Cooking Workbench, Engineering Workbench, Hopper. NEW ENTITIES New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin. ENTITY IMAGE PREVIEW VEHICLES: Minicopter Scrap Transport Helicopter Attack Helicopter Hot Air Balloon Armored Hot Air Balloon Kayak Row Boat RHIB Tugboat Submarine Solo Submarine Duo Horse Snowmobile Tomaha Snowmobile Sedan 2 Module Car 3 Module Car 4 Module Car Motorbike Motorbike With Sidecar Pedal Bike Pedal Trike Mounted Ballista Battering Ram Catapult Siege Tower Ballista DEPLOYABLES: Wood Storage Box Large Wood Box Ammo Storage Box Armor Storage Box Charcoal Storage Box Clothing Storage Box Comps Storage Box Explosives Storage Box Food Storage Box Guns Storage Box Meds Storage Box Metal Storage Box Ore Storage Box Scrap Storage Box Stone Storage Box Sulfur Storage Box Tools Storage Box Wood Storage Box Large Furnace Furnace Legacy Furnace Small Oil Refinery Electric Furnace Stone Fireplace Barbeque (BBQ) Hobo Barrel Storage Barrel Vertical Storage Barrel Horizontal Metal Shop Front Drop Box Abyss Horizontal Storage Tank Abyss Vertical Storage Tank Bamboo Barrel Wicker Barrel Black Box Wall Cabinet Clothing Mannequin Krieg Storage Crates Krieg Storage Barrel Large Industrial Furnace Industrial Electric Furnace Industrial Auto Turret Industrial Storage Horizontal Barrel Industrial Storage Vertical Barrel Industrial Garage Door Boat Building Station Steering Wheel Sail Small Boat Engine Anchor Cannon Small Ramp Mail Box Vending Machine Computer Station Twitch Rivals Desk Mixing Table Composter Small Planter Box Large Planter Box Minecart Planter Bath Tub Planter Rail Road Planter Hitch & Trough Triangle Planter Box Triangle Rail Road Planter Single Plant Pot Beehive Chicken Coop Cooking Workbench Engineering Workbench Hopper Small Water Catcher Large Water Catcher Water Barrel Powered Water Purifier Fluid Switch & Pump Repair Bench Research Table Workbench Level 1 Workbench Level 2 Workbench Level 3 Button Switch Smart Switch Timer Small Generator SAM Site Auto Turret Flame Turret Shotgun Trap Modular Car Lift Snow Machine Fogger-3000 Elevator Mining Quarry Pump Jack RHIB Storage Wood Shutters Medieval Large Wood Box Tall Weapon Rack Horizontal Weapon Rack Wide Weapon Rack Weapon Rack Stand Frontier Bolts Single Item Rack Frontier Horseshoe Single Item Rack Frontier Horns Single Item Rack Small Stash Chippy Arcade Game Strobe Light Laser Light Sound Light Small Neon Sign Medium Neon Sign Large Neon Sign Medium Animated Neon Sign Large Animated Neon Sign Search Light CCTV Camera PTZ CCTV Camera RF Broadcaster RF Receiver Industrial Conveyor Industrial Crafter Wheelbarrow Piano Junkyard Drum Kit Boom Box Chinese Lantern Chinese Lantern White Tuna Can Lamp Lantern Camp Fire Cursed Cauldron Skull Fire Pit Jack O Lantern Angry Jack O Lantern Happy Artist Canvas Small Artist Canvas Large Artist Canvas Standing Artist Canvas XL Artist Canvas XXL Light-Up Frame Large Light-Up Frame XL Light-Up Frame XXL Light-Up Frame Small Light-Up Frame Standing Ornate Frame Small Ornate Frame Standing Ornate Frame large Ornate Frame XL Ornate Frame XXL Shutter Frame Small Shutter Frame large Shutter Frame XL Shutter Frame XXL Paintable Window Portable Easel
    $10.99
  3. Version 1.0.4

    61 downloads

    Introducing BetterBeehive, the comprehensive beehive plugin! Features Tiered Beehive System Three Distinct Tiers: Basic, Advanced, and Elite beehives, each with unique skins and progressively better capabilities Customizable Progression: Server admins can fully configure each tier's properties Enhanced Production Increased Production Rates: Up to 4x faster honey production with higher-tier beehives Configurable Output: Set minimum and maximum honeycomb production for each tier Boosted XP: Higher XP gains for bee nucleus with each tier Quality of Life Improvements Indoor Functionality: Elite beehives can function inside bases, eliminating the need for outdoor placement Environmental Adaptability: Higher tiers can ignore temperature and humidity constraints Bee Sting Protection: Advanced and Elite beehives eliminate bee damage to nearby players Permission-Based System Tiered Permissions: Control access to each beehive tier through permissions Simple Upgrading: Players can upgrade regular beehives to custom tiers with a simple chat command Customization Options Fully Configurable: Admins can adjust production rates, indoor functionality, and environmental constraints Production Parameters: Fine-tune minimum/maximum honeycomb production and XP gains Update Intervals: Customize how frequently beehives update and produce resources Commands /bees [tier] - Converts a regular beehive in your inventory to the specified tier (or highest tier you have permission for) Permissions betterbeehive.use - Allows use of the plugin's commands betterbeehive.tier1 - Access to Basic tier beehives betterbeehive.tier2 - Access to Advanced tier beehives betterbeehive.tier3 - Access to Elite tier beehives
    $10.00
  4. Version 1.8.0

    41 downloads

    ════════════════════════════════════════════════ BEEHIVE STORAGE ADAPTOR Industrial Automation for Beehives v1.8.0 by romzar.games ════════════════════════════════════════════════ DESCRIPTION ----------- Beehive Storage Adaptor allows players to connect industrial storage adaptors to beehives, enabling full automation of honey and honeycomb collection through Rust's industrial system. Players can now integrate beehives into their conveyor belt systems, electrical grids, and automated factories! COMPATIBLE WITH BOTH OXIDE/uMOD AND CARBON FRAMEWORKS KEY FEATURES ------------ ✓ Automatic Storage Adaptor Attachment - Automatically attaches a storage adaptor to every beehive placed by authorized players - No player interaction required - completely automatic ✓ Full Industrial System Integration - Connect conveyors directly to beehives - Use electrical switches and power to control honey collection - Build complex automated honey farms ✓ Ideal Conditions System - Force ideal temperature for beehives (per-player permission) - Bypass outside placement requirement - Bypass rain penalty - Each condition has its own permission for granular control - Configurable ideal temperature value ✓ Disable Bee Swarms (Optional) - Option to remove the visual bee swarms around active beehives - Reduces visual clutter on large honey farms - Removes both passive and angry bee effects ✓ Permission-Based System - Control who can have automated beehives - Perfect for VIP perks or donation rewards - Separate admin permissions for management commands ✓ Group-Based Limits System - Configure different beehive limits per permission group - Perfect for VIP tiers and donation rewards - Unlimited permission available for admins/special players - Players get helpful upgrade messages when limit reached - Data persistence - limits maintained across restarts ✓ Per-Player Reset Command - Reset and recreate adaptors for a specific player - Automatically cleans up orphaned data entries - Does not affect other players' beehives - Search by SteamID or player name ✓ Server-Wide Sync Command - Reconcile data files with actual server state - Remove orphaned entries from all players - Recreate missing adaptors on tracked beehives - Add tracking for untracked beehives with adaptors ✓ Admin Global Reset Command - Reposition all adaptors with a single command - Perfect for config adjustments - Works on all existing beehives ✓ Smart Duplicate Prevention - Never creates duplicate adaptors - Safe to reload the plugin anytime - Automatically detects existing adaptors ✓ Dirty Bit Data System - Data only saves to disk when actually changed - Randomized auto-save timer (270-330s) to avoid I/O spikes - Player data removed from memory on disconnect to save RAM - Proper wipe detection clears all data ✓ Automatic Cleanup - Removes adaptors when beehives are destroyed - No orphaned entities - Clean and optimized performance ✓ Multi-Language Support - Full English and Portuguese (pt-BR) translations - All player messages localized automatically - Easy to add more languages INSTALLATION ------------ 1. Upload BeehiveStorageAdaptor.cs to your plugins folder 2. The plugin will auto-generate its config file on first load 3. Grant permissions to players/groups (see PERMISSIONS section) 4. Reload the plugin if needed PERMISSIONS ----------- beehivestorageadaptor.use - Required for players to have storage adaptors on their beehives - Without this permission, beehives work normally (no adaptor) beehivestorageadaptor.admin - Required to use admin commands (/beehive.reset, /beehive.resetplayer, /beehive.sync) - For server administrators only beehivestorageadaptor.unlimited - Bypass all beehive limits - Perfect for admins or special players - No maximum beehive count beehivestorageadaptor.idealtemp - Forces ideal temperature on the player's beehives - Temperature value configured in config (default: 20°C) beehivestorageadaptor.bypassoutside - Beehives always count as "outside" for the player - Allows indoor beehive placement without production penalty beehivestorageadaptor.bypassrain - Removes rain penalty from the player's beehives - Beehives produce at full rate regardless of weather beehivestorageadaptor.{group} - Group-specific limits configured in config file - Examples: beehivestorageadaptor.default, beehivestorageadaptor.vip, beehivestorageadaptor.premium - Players with multiple group permissions get the highest limit PERMISSION EXAMPLES ------------------- Grant to all players with default limit (5 beehives): o.grant group default beehivestorageadaptor.use o.grant group default beehivestorageadaptor.default Grant to VIP group with higher limit (10 beehives): o.grant group vip beehivestorageadaptor.use o.grant group vip beehivestorageadaptor.vip Grant to premium group with highest limit (20 beehives): o.grant group premium beehivestorageadaptor.use o.grant group premium beehivestorageadaptor.premium Grant unlimited beehives to admins: o.grant group admin beehivestorageadaptor.use o.grant group admin beehivestorageadaptor.unlimited Grant ideal conditions to VIP: o.grant group vip beehivestorageadaptor.idealtemp o.grant group vip beehivestorageadaptor.bypassoutside o.grant group vip beehivestorageadaptor.bypassrain Grant admin permissions: o.grant group admin beehivestorageadaptor.admin COMMANDS -------- /beehive.limit (Chat) - Check your current beehive limit and usage - Shows how many beehives you have vs your limit - Available to all players with .use permission - Example output: "Beehive Adaptors: 3/10" /beehive.reset (Chat) or beehive.reset (Console) - Requires: beehivestorageadaptor.admin - Removes all old adaptors and recreates them with current config settings - Useful when adjusting adaptor position/rotation or limits - Shows statistics: beehives found, adaptors removed /beehive.resetplayer <steamid or name> (Chat) or beehive.resetplayer (Console) - Requires: beehivestorageadaptor.admin - Resets adaptors for a specific player only - Cleans up orphaned data entries (registered IDs that no longer exist) - Removes old adaptors and recreates them respecting permissions and limits - Does NOT affect other players' beehives - Accepts SteamID or partial player name - Shows: beehives found, adaptors removed, adaptors recreated, orphans removed /beehive.sync (Chat) or beehive.sync (Console) - Requires: beehivestorageadaptor.admin - Synchronizes data files with actual server state - Removes orphaned entries from all loaded player data - Adds tracking for untracked beehives that already have adaptors - Creates missing adaptors on tracked beehives - Processes all beehives on the map grouped by owner - Shows: players scanned, orphans removed, missing added, adaptors created CONFIGURATION ------------- File Location: config/BeehiveStorageAdaptor.json Default Configuration: { "Enabled": true, "DisableBeeSwarms": false, "GroupLimits": { "default": 5, "vip": 10, "premium": 20 }, "AlwaysIdealConditions": { "Enabled (master switch for ideal conditions patches)": false, "IdealTemperature (16-28 is optimal range, 20 recommended)": 20.0 }, "AdaptorPosition": { "x": 0.0, "y": 1.5, "z": 0.0 }, "AdaptorRotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } Configuration Options: - Enabled: Set to false to disable the plugin without unloading - DisableBeeSwarms: Set to true to remove the visual bee swarms around active beehives. Removes both passive and angry bee effects. - GroupLimits: Dictionary of group names and their beehive limits * "default": 5 = Players with beehivestorageadaptor.default get 5 beehives * "vip": 10 = Players with beehivestorageadaptor.vip get 10 beehives * "premium": 20 = Players with beehivestorageadaptor.premium get 20 beehives * Add as many custom groups as you want * Players with multiple group permissions get the highest limit * Permissions are automatically registered from this config - AlwaysIdealConditions: Harmony patch system for beehive conditions * Enabled: Master switch - must be true for any ideal condition patches to work * IdealTemperature: Temperature value forced on beehives (16-28 optimal, 20 rec.) * Each condition requires its own player permission (see PERMISSIONS) * Patches are applied on load and removed on unload - AdaptorPosition: Position offset relative to the beehive (X, Y, Z) * Y: 1.5 = on top of beehive (default) * Y: -0.4 = below beehive - AdaptorRotation: Rotation of the adaptor in degrees (X, Y, Z) HOW IT WORKS ------------ 1. Player with 'use' permission places a beehive 2. Plugin checks if player has reached their group limit 3. If within limit, plugin automatically attaches a storage adaptor 4. If limit reached, player receives a message with upgrade information 5. Player can now connect industrial components: - Conveyors to transport honey/honeycomb - Power switches to control automation - Electrical circuits for advanced setups 6. When beehive is destroyed, adaptor is removed and count updated 7. Player data is saved persistently across server restarts 8. On player disconnect, data saves and is removed from memory ADMIN WORKFLOW -------------- 1. Configure GroupLimits in config file for your server tiers 2. Grant 'use' permission and group limit permissions to players/groups 3. Enable AlwaysIdealConditions and grant condition permissions if desired 4. Adjust position/rotation in config if needed 5. Use /beehive.reset to apply config changes to all existing beehives 6. Use /beehive.resetplayer <name> to fix a specific player's beehives 7. Use /beehive.sync to reconcile data with server state after issues COMMON SCENARIOS FOR NEW COMMANDS ---------------------------------- Player reports beehive lost its adaptor: -> /beehive.resetplayer PlayerName Recreates all adaptors for that player, cleans orphaned data. Player removed adaptor manually and data is out of sync: -> /beehive.resetplayer PlayerName Removes stale entries, re-processes all their beehives. Server crash or unexpected restart caused data inconsistencies: -> /beehive.sync Scans entire map, fixes all mismatches for all players. Migrated from older plugin version: -> /beehive.sync Picks up existing adaptors and adds missing tracking entries. DATA FILES ---------- Player data is automatically saved to: data/BeehiveStorageAdaptor/{steamid}.json Each player's file contains: - Steam ID - List of beehive network IDs with adaptors - Last update timestamp Example data file (76561198012345678.json): { "SteamID": 76561198012345678, "BeehiveIDs": [12345678, 87654321, 11223344], "LastUpdated": "2025-10-17T10:30:00.0000000Z" } Data Features: - Dirty bit tracking - only writes to disk when data actually changes - Randomized auto-save interval (270-330s) to prevent I/O spikes - Player data unloaded from memory on disconnect - Proper wipe detection via OnNewSave - Individual files per player for easy management PERFORMANCE ----------- - Dirty bit system prevents unnecessary disk writes - Randomized save timers avoid multiple plugins saving simultaneously - Player data removed from RAM on disconnect - Efficient reverse lookup map (beehive ID -> player ID) - Only processes when beehives are placed or destroyed - Harmony patches are lightweight prefix overrides - Safe to use on high-population servers COMPATIBILITY ------------- - Works with vanilla Rust - Compatible with all industrial system items - No conflicts with other plugins - Standalone - no dependencies required - Works with building plugins (CopyPaste, etc.) - Oxide/uMod Framework - Fully Compatible - Carbon Framework - Fully Compatible - Single plugin file works on both frameworks automatically TROUBLESHOOTING --------------- Q: Adaptors aren't appearing on beehives A: Check that players have the 'beehivestorageadaptor.use' permission Q: Multiple adaptors on one beehive A: Use /beehive.reset command to clean up and recreate all adaptors Q: Want to change adaptor position A: Edit the config file, reload plugin, then use /beehive.reset Q: Players without permission have adaptors A: Existing beehives keep adaptors. Remove permission and use /beehive.reset Q: Want to remove bee swarms from beehives A: Set "DisableBeeSwarms": true in config and reload the plugin Q: Player can't place more beehives A: They've reached their group limit. Check with /beehive.limit command. Grant them a higher tier permission or .unlimited permission. Q: Player says beehive came back without adaptor A: Use /beehive.resetplayer <name> to fix that specific player's beehives Q: Data seems out of sync after server issues A: Use /beehive.sync to reconcile all data with actual server state Q: Ideal conditions not working A: Check that AlwaysIdealConditions.Enabled is true in config AND the player has the specific permission (idealtemp, bypassoutside, bypassrain) Q: How to add custom group limits? A: Edit config file GroupLimits section, add your group and limit: "elite": 50 Then grant permission: o.grant group elite beehivestorageadaptor.elite SUPPORT ------- For support, questions, or feature requests, please contact: Discord: romzar LICENSE ------- This plugin is provided for use on Rust game servers. Redistribution or resale of this plugin is prohibited. © 2025 romzar.games - All rights reserved. ═══════════════════════════════════════════════ Thank you for using Beehive Storage Adaptor! Enhance your server with industrial automation! ═══════════════════════════════════════════════
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