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  1. Version 1.5.4

    3,187 downloads

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities. Storage Adaptor for: [Mining Quarry, Pump Jack] Mining Quarry, Pump Jack: Configuration to disable stability, allowing spawning even on terrain that is not stable. Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter. Ability to enable various options related to horse dung production: Dung production multiplier, Dung production speed, Dung production even without food (without the horses having to feed), Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production. Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed. You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin! Ability to enable automatic egg hatching. Ability to disable food and water consumption. You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc... Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency Composter: automatic item split. Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants. Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box. Possibility to change the growth rate. You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id. Special Seeds/Clones: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. You can enable cloning of special seeds in the plugin configuration. Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. You can disable food spoilage in the Planter Box container or Chicken Coop. Compatible with the Ganja plugin, the Planters Box will automatically harvest weed. PVE MODE: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner and/or his team/clan members. Support for farm commands: Commands to Plant, Harvest, Clone, Remove, Kill, and Fertilize everything from the Planter Box. Commands to instant grow plants and to modify the genes of plants/seeds/clones or the entire Planter Box. /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) And much more. Expand your industrial and farming horizons with this plugin! Compatible with Oxide/Umod and Carbon. VIDEO EXAMPLE Below you can see an example video on how to use the plugin. ---------------------------------------- ---------------------------------------- ---------------------------------------------------------------------------------------------------- Storage Adaptor for: Mining Quarry, Pump Jack ---------------------------------------------------------------------------------------------------- SUPPORTED ENTITIES: Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop Mining Quarry Pump Jack More entities will be added in the future or upon request, via a support ticket ---------------------------------------------------------------------------------------------------- FARMING AUTOMATION: The plugin allows you to automate farming Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced. The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container. There is also a Storage Adaptor to move food and eggs as you like. You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed. Ability to enable automatic egg hatching (via configuration or permission) Ability to disable food and water consumption. Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough. 1 Storage Adaptor can be used for automatic food refill. The dung produced by the horses is collected and automatically moved into a storage container. Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter. Ability to enable various options related to horse dung production: Dung production multiplier Dung production speed Dung production even without food (without the horses having to feed) Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc... Industrial conveyor: change Maximum stack size to move, item movement frequency Composter: automatic item split. Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants. Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box. Possibility to change the growth rate. You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id. Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. Compatible with the Ganja plugin, the Planters Box will automatically harvest weed. Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. You can disable food spoilage in the Planter Box container or Chicken Coop. ---------------------------------------------------------------------------------------------------- PERMISSIONS: The plugin can work in various ways. Assigning permissions for individual Storage Adaptors and farming automation Permissions or groups for Storage Adapters auto attach Creating custom groups with the ability to set limits for each entity Or a mix of both To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player. If you want to use the plugin via permissions, these are the available permissions: ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.chickencoop.no_food_water_required: Disable the chicken coop's food and water consumption ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching FARM COMMANDS ultimateindustrialfarm.planterbox.command.farm: To use the commands: [plantall, harvestall, cloneall, removeall, killall] and Planter Box Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) ultimateindustrialfarm.planterbox.command.fertilize: To use the command: [fertilize] ultimateindustrialfarm.planterbox.command.grow: To use the command: [grow] ultimateindustrialfarm.planterbox.command.setgene: To use the commands (Change gene): [setgene, setgenebox] FOR INDUSTRIAL These permissions enable the use of Storage Adaptors on the various entities. ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.industrial.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.industrial.pumpjack: For the entity Pump Jack ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor FOR FARMING AUTOMATION These permissions enable farming automatizion on the various entities. ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization STORAGE ADAPTER AUTOMATIC ATTACH Storage Adapters can be automatically connected when the entity is generated. This feature can be enabled via permissions or groups in the configuration file. Via permissions: ultimateindustrialfarm.auto_attach.storage_adaptor.all: Enable auto attach on all industrial entities ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit: Storage adapters will not count towards your limits if limits have been set via group configuration. No limits for auto attached storage adapters. ultimateindustrialfarm.auto_attach.storage_adaptor.beehive: For the entity Beehive ultimateindustrialfarm.auto_attach.storage_adaptor.furnace: For the entity Furnace ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox: For the entity Mail Box ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox: For the entity Drop Box ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox: For the entity PlanterBox ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.auto_attach.storage_adaptor.fridge: For the entity Fridge ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.auto_attach.storage_adaptor.composter: For the entity Composter ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable: For the entity Mixing Table ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.auto_attach.storage_adaptor.recycler: For the entity Recycler ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque: For the entity Barbeque ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.auto_attach.storage_adaptor.campfire: For the entity Camp Fire ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret: For the entity Auto Turret ultimateindustrialfarm.auto_attach.storage_adaptor.samsite: For the entity SAM Site ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret: For the entity Flame Turret ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine: For the entity Snow Machine ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.auto_attach.storage_adaptor.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack: For the entity Pump Jack NB: No refund will be made for the Storage Adaptor if you have permission or configuration to not request the storage adaptor in inventory when placing it on the entity or auto attach. For configuration via groups in the configuration file, read further down in the section: GROUPS AND LIMITS The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player ---------------------------------------------------------------------------------------------------- SPECIAL SEEDS: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. For each Special Seed you can decide: The item that must produce (even with a skin) The conditions of the item (for items that have condition) The quantity of items to produce Special seeds can produce any item, the only limit is your imagination. You can enable cloning of special seeds in the plugin configuration. The basic plugin already provides configured seeds, which you can see below: Normal: For integration with Ganja Plugin, you can produce weed directly: Crazy seeds USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE You need to generate an item with a certain skin id, to get the Special Seed item. The name of the item to use and the skin id are present in the configuration file: Item name (The item name of the base seed to use for Special Seed). Default seed.hemp SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily. For example, this creates a special seed to produce Blueberries: Item: seed.hemp | SkinID: 3490773788 or ItemID: -237809779 | SkinID: 3490773788 At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857 At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654 Read more about the plugin for special seed giving commands and their configuration below. ---------------------------------------------------------------------------------------------------- SOME PLANTER BOX FEATURES: PRODUCTION MODE This feature can be enabled in the configuration file. Allows you to change the production type of the Planter Box AUTOMATIC MODIFICATION OF PLANT GENES This feature can be enabled in the configuration file. It allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes. You can enable/disable this feature or apply the genes to all active Planter Boxes. CONVERSION TOOL: This feature can be enabled in the configuration file. Allows you to convert seeds/clones, honey jars, etc... There are many other features of the plugin. ---------------------------------------------------------------------------------------------------- GROUPS AND LIMITS The plugin creates 4 default groups: Default, vip1, vip2, vip3. You can add more groups or rename groups. For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created. In the configuration file there is this configuration for managing groups: Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Settings Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system) Industrial Settings Enable Customization: If set to true, enables Industrial customization. Default False Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value) Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value) PlanterBox Settings Enable Customization: Enable planter box customization. Default false Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0 Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true Allow Genetic modification: If set to TRUE, it allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes. You can enable/disable this feature or apply the genes to all active Planter Boxes (if they have this setting enabled). Default false Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE: Harvests plants when they reach the configured stage. Default: RIPE Harvest plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Harvest plants when the configured stage has reached at least this progress value. Default 0% Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE: Clone plants when they reach the configured stage. Default: SAPLING Clone plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Clone plants when the configured stage has reached at least this progress value. Default 0% Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24 Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false Water quality. Value between 0% and 100% (-1 disable): Minimum water quality always available to plants. Determines the minimum level of water always available to plants. Default -1 Prevents Planter Box from using more water, exceeding the ideal saturation: Prevents Planter Box from using more water, exceeding the ideal saturation, for example if you manually add water to the Planter Box. Default false Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1 Temperature at 100%: If set to true, sets the temperature to 100%. Default false Overall quality. Value between 0% and 100% (-1 disable): Minimum overall quality always available for plants. Determines the overall quality of plants. Default -1 Growth rate multiplier: Increase or decrease the growth rate of plants. Default 1.0 Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0 Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0 Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0 Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity and/or enable auto attach of the Storage Adapter. LIMIT: 0 disables the use of Storage Adaptors for this entity. -1 you can add Storage Adaptors without limits AUTO STORAGE ADAPTORS SETTINGS: Attach Storage Adapter automatically: Enable auto attach Storage Adapter on entity. Default false Exclude from Storage Adapters limits count: If set to TRUE, auto attach Storage adapters will not count towards your limits. No limits for auto attached storage adapters. Default true No Storage Adaptor required in the inventory: If set to TRUE, allows you to auto attach Storage Adaptors without having them in your inventory. Default true Farming Automation Limits: Here you can set the limit of how many farming entities can be automated. You can set the limit for each entity. 0 disables auto farming for this entity. -1 auto farming for this entity without limits. More for Hitch & Trough: Enable Customization: Enable Hitch & Trough customizations. Default false Multiplies dung production (if value is less than or equal to 1, does not change production multiplier): Dung production multiplier. Default 1 (vanilla value) Dung production rate: Dung production rate. Default 1 (vanilla value) No Food required: Production of Dung even without food (without the horses having to feed). Default False Continuous Dung Production. The horse eats immediately after finishing its dung production, producing dung continuously: Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production. Default False More for Chicken Coop: Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0 Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False No Food and Water required: Disable the chicken coop's food and water consumption. Default False Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes Eggs will be produced in this time interval. Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false More for Beehive Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0 Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value) Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value) Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value) How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value) Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value) NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes. If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey. You just calculate the seconds * 5, and you get the production time. Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1 In this case you can avoid assigning permissions for each individual entity. If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities. When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming. The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player PLANTER BOX LEVEL For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id. By default 3 levels are created, but you can add as many levels as you like. The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels. Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" } Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360 Here is an example: The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player ---------------------------------------------------------------------------------------------------- COMMANDS FOR PLAYERS: Commands can be typed in chat (by putting the / character in front of the command) /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. PLANTER BOX LEVEL These are commands that can be used for farming (Planter Box, seeds, clones, plants, etc...), to speed up the work during farming. For commands reserved only for Planter Boxes, the Planter Box must be owned by the player or his team (if team use is enabled in the configuration). Admins can use commands on any Planter Box (requires permission: ultimateindustrialfarm.admin) To use these commands (even for Admins) you need the permission: ultimateindustrialfarm.planterbox.command.farm /plantall -- Plant the entire Planter Box, you must have selected (in your hands) the seeds/clones. /harvestall -- Harvest all plants in the Planter Box, but only those plants that are in the production phase (production quantity greater than 0). /cloneall -- Cloning of all plants in the Planter Box, but only for plants that are in the production phase (production quantity greater than 0) /removeall -- Removing all dead plants in the Planter Box. /killall -- Kills all plants in the Planter Box, even the undead ones. Completely clears the Planter Box. /fertilize -- Fertilize the entire Planter Box. You don't need to have fertilizer in your inventory. Requires permission: ultimateindustrialfarm.planterbox.command.fertilize /grow -- Instant grows all plants in the Planter Box by 1 growth level. Requires permission: ultimateindustrialfarm.planterbox.command.grow /setgene <genome> -- To modify the genetics of the seeds/clones, you must have selected (in hand) the seeds/clones (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgene GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene /setgenebox <genome> -- To modify the genetics of all plants in the Planter Box (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgenebox GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT), Requires permission: ultimateindustrialfarm.planterbox.command.farm NB: For all commands for the farm and the system for the Planter Box, it is mandatory to have the permission: ultimateindustrialfarm.planterbox.command.farm, in addition to any additional permissions required by the various commands. COMMANDS FOR ADMIN: Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon. To use these commands you must have the role: ultimateindustrialfarm.admin /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed The quantity of items. /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed The quantity of items. The SteamID of the player to give the items to ---------------------------------------------------------------------------------------------------- CONFIGURATION: In the configuration file, in addition to the section for RolePermission, these properties are present TimeZone: Default: Europe/London Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. Planter Box - Commands: List of farm commands, example: plantall, harvestall, cloneall, ec... ChatPrefix: Chat message prefix. Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True PVE Mode. Allows loot, harvesting, cloning, etc., only to the entity owner: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner. Default false PVE Mode. Allow also Clan/team members: If set to true, allows loot, harvesting, cloning, etc., also to clan/team members. Default false ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds) Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box): Disable Special Seed Overlay info, information about the special seed, when you are close to the Planter Box. Default false Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false Mining Quarry or Pump Jack: Disable stability control during spawning: If set to true, allows the Mining Quarry and/or Pump Jack to spawn even on terrain that is not stable. Default false Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False SPECIAL SEEDS/CLONES CONFIGURATION: The configuration for Special Seeds is present in the file: SpecialSeeds.json Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true DisplayName: The name of the special seed the player will see Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does. Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0 Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “” Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50% Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100% Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2 Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6 Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false Clone settings for Special Seed. (Only if Planter Box Production Mode is set to CLONE or manual cloning): Settings to enable the production of clones from special seeds and other settings: Enable Clone Production: If set to "false," the special seed cannot be cloned or used for production. If a special clone exists and "Enabled" is set to "false," the clone will not produce anything at harvest. Default false DisplayName: The name of the special clone the player will see. Description: A description of the Special Clone item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does. Base clone Item name (The item name of the base clone to use for Special Clone): The name of the item that must be used to create the Special Clone. Default clone.hemp Special Clone SkinID: The skinID of the Special Clone. This ID is used to give items via command/loot. Example 3575812073 for blueberries. Produce the same amount as the basic clone. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the clones produced will be the same amount as the base clone's production. For example, if the hemp clone produces 4 clone and the special clone uses the hemp clone as its base clone, then the special clone will produce 4 clones, ignoring the Minimum and Maximum production settings. Default false Minimum Quantity to produce: The minimum amount of Special Clones to produce. Default 1 Maximum Quantity to produce: The maximum number of Special Clones to produce. Default 3 Use Planter Box Production Multiplier: If set to true, uses the CLONE production multiplier associated with the Planter Box. Special Clones production will be multiplied by the multiplier set on the Planter Box. Default false At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857 At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654 ---------------------------------------------------------------------------------------------------- LOCALIZATION: The plugin is translated into the following languages: English Italian Spanish French German Dutch Turkish Chinese (Simplified - zh-CN) Chinese (Traditional - zh-TW) Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang ---------------------------------------------------------------------------------------------------- NEW FEATURES: You can also propose new features via a support ticket ----------------------------------------------------------------------------------------------------
    $10.99
  2. Version 0.1.3

    112 downloads

    An excellent plugin for item recycling with extensive functionality. The ability to log successful recycling; The ability to create new permissions; The ability to customize permissions flexibly, including both new and existing ones; The ability to have multiple permissions at the same time, with the selection of the best limits from the available permissions; The ability to configure the recycling efficiency for each permission; The ability to configure the scrap return percentage when recycling blueprints for each permission; The ability to configure the chance to return the original item when recycling blueprints for each permission; The ability to configure forbidden items for recycling for each permission; The ability to configure the recycling speed for each permission; The ability to configure the recycling cycle limit per use for each permission; The ability to configure the recycling slot limit for each permission; The ability to configure the recycling cooldown for each permission; The ability to purchase a bypass for the recycle cooldown; The ability to configure the daily recycling limit for each permission; The ability to purchase additional recycles after reaching the daily limit; The ability to count recycling only when at least one item is successfully recycled; The ability to forbid recycling when wounded; The ability to forbid recycling while swimming; The ability to forbid recycling while mounted on certain seats; The ability to forbid recycling in specified monuments, by name or by monument type; The ability to forbid recycling in someone else's building privileges; The ability to forbid recycling when taking damage; The ability to forbid recycling during a combat block; The ability to forbid recycling during a raid block; The ability to automatically generate language files for specified languages(with content filled in English); The ability to display a status bar while waiting for a cooldown; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "rec", "Is it worth enabling GameTips for messages?": true, "Is it worth using Notify plugins for messages instead of the vanilla UI?": false, "Specify the regular message type for notify": 0, "Specify the warning message type for notify": 1, "Is it worth using the AdvancedStatus plugin?": true, "Is it worth saving recycling logs to a file?": true, "List of language keys for creating language files": [ "en" ], "Is it worth allowing blueprint recycling based on permissions?": true, "Price to skip 60 seconds of recycler cooldown": 10.0, "List of mount names where recycling is prohibited": [ "horsesaddle", "horsesaddlerear", "bikedriverseat", "bikepassengerseat", "motorbikedriverseat", "motorbikepassengerseat", "modularcardriverseat", "modularcarpassengerseatleft", "modularcarpassengerseatright", "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatsidewayleft", "miniheliseat", "minihelipassenger", "transporthelipilot", "transporthelicopilot", "attackhelidriver", "attackheligunner", "submarinesolodriverstanding", "submarineduodriverseat", "submarineduopassengerseat", "snowmobiledriverseat", "snowmobilepassengerseat", "snowmobilepassengerseat tomaha", "workcartdriver", "locomotivedriver", "craneoperator", "batteringramseat", "ballistagun.entity" ], "Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0, "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#EFC570", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/AdvancedStatus_SandClock.png", "Status. Image - Local(Leave empty to use Image_Url)": "AdvancedStatus_SandClock", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#EFC570", "Status. Image - Transparency": 1.0, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance(Leave empty to disable). Example '0.75 0.75'": "", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Transparency": 1.0, "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance(Leave empty to disable)": "", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Transparency": 1.0, "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance(Leave empty to disable)": "", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#EFC570", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of recycling permissions": [ { "Permission Name": "advancedrecycler.default", "Item recycling time(seconds)": 8.0, "Item recycling efficiency": 0.4, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.0, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.001, "Is it worth giving scrap if the original item drops when recycling a blueprint?": false, "Number of available recycling slots": 2, "Cooldown time(in seconds) before next recycling": 600.0, "Daily recycling limit. A value of 0 disables the limit": 50, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 5.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 15, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "advancedrecycler.vip", "Item recycling time(seconds)": 5.0, "Item recycling efficiency": 0.6, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.15, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.15, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 4, "Cooldown time(in seconds) before next recycling": 450.0, "Daily recycling limit. A value of 0 disables the limit": 100, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 2.5, "Item recycling limit per session(per command use). A value of 0 disables the limit": 50, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "TunnelStation" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "realpve.vip", "Item recycling time(seconds)": 4.0, "Item recycling efficiency": 0.65, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.5, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.3, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 6, "Cooldown time(in seconds) before next recycling": 300.0, "Daily recycling limit. A value of 0 disables the limit": 0, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 0.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 0, "Is it worth forbidding recycling if the player is in a wounded state?": false, "Is it worth forbidding recycling if the player is swimming?": false, "Is it worth forbidding recycling if the player is mounted?": false, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": false, "Is it worth forbidding recycling if the player has taken damage?": false, "Is it worth forbidding recycling if the player has combat block?": false, "Is it worth forbidding recycling if the player has raid block?": false, "List of monuments where recycling is forbidden": [ "oilrig_1" ], "List of monument types where recycling is forbidden": null, "List of forbidden recycling items": [ "blood" ] } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } EN: { "CmdNotAllowed": "You do not have permission to use this command!", "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available commands for the recycler:\n\n<color=#D1CBCB>/rec</color> - Request access to the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>bars *boolValue*(optional)</color> - Toggle status bar display\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - View your usage limits\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional uses of the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip for remote recycler\n\n--------------------------------------------------", "CmdBarsEnabled": "Status bar display enabled!", "CmdBarsDisabled": "Status bar display disabled!", "CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for using the remote recycler!\n<size=10>However, you can buy additional uses with the <color=#D1AB9A>/rec buy limits</color> command for <color=#D1CBCB>${1}</color></size>", "CmdDailyLimit": "You have exceeded the daily limit ({0}) for using the remote recycler!", "CmdCooldownSkip": "You must wait {0} seconds before using the remote recycler again!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/rec buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>", "CmdCooldown": "You must wait {0} seconds before using the remote recycler again!", "CmdWoundBlock": "You can't use the remote recycler while wounded!", "CmdSwimming": "You can't use the remote recycler while swimming!", "CmdMountBlock": "You can't use the remote recycler while mounted here!", "CmdMonumentBlock": "You can't use the remote recycler at '{0}'!", "CmdBuildingBlock": "You can't use the remote recycler inside someone else's base!", "CmdDamageBlock": "You can't use the remote recycler while taking damage!", "CmdCombatBlock": "You can't use the remote recycler during combat block!", "CmdRaidBlock": "You can't use the remote recycler during a raid block!", "CmdAlredyHave": "You already have an active remote recycler!", "CmdPurchaseNotLimited": "You haven't reached your daily limit yet!", "CmdPurchaseHaveExtra": "You still have {0} additional remote recycler uses! Use them before purchasing more.", "CmdPurchaseLimitsNotAllowed": "Purchasing additional remote recycler uses is unavailable!", "CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> remote recycler uses!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional uses</size>", "CmdPurchaseNoCooldown": "You don't have a cooldown for remote recycler usage!", "CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for remote recycler usage is not available!", "CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for remote recycler usage!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>", "CmdMyLimits": "Your remote recycler limits:\n\n<color=#D1CBCB>Efficiency</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Blueprint efficiency</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Blueprint original item return</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Cycle Time</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Usage Cycles</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{5} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "EFFICIENCY {0}%, {1} SEC", "UiRecycleEfficiencyBp": "EFFICIENCY {0}%, BP {2}%, {1} SEC", "UiSessionLimit": "Recycling cycles: {0}", "BarCooldown": "Recycler cooldown:", "MsgSessionLimit": "You have exceeded the limit of {0} recycling cycles per session." } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды для переработчика:\n\n<color=#D1CBCB>/rec</color> - Запросить доступ к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>bars *булевоеЗначение*(опционально)</color> - Переключение отображения статус баров\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество доступа к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед повторным использованием удалённым переработчиком\n\n--------------------------------------------------", "CmdBarsEnabled": "Отображение статус баров включено!", "CmdBarsDisabled": "Отображение статус баров выключено!", "CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!\n<size=10>Но вы можете купить дополнительные использования удалённого переработчика с помощью команды <color=#D1AB9A>/rec buy limits</color> за <color=#D1CBCB>{1}$</color></size>", "CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!", "CmdCooldownSkip": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/rec buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>", "CmdCooldown": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!", "CmdWoundBlock": "Вам запрещено пользоваться удалённым переработчиком в предсмертном состоянии!", "CmdSwimming": "Вам запрещено пользоваться удалённым переработчиком в воде!", "CmdMountBlock": "Вам запрещено пользоваться удалённым переработчиком сидя в данном месте!", "CmdMonumentBlock": "Вам запрещено пользоваться удалённым переработчиком в '{0}'!", "CmdBuildingBlock": "Вам запрещено пользоваться удалённым переработчиком в чужой базе!", "CmdDamageBlock": "Вам запрещено пользоваться удалённым переработчиком при получении урона!", "CmdCombatBlock": "Вам запрещено пользоваться удалённым переработчиком во время боя!", "CmdRaidBlock": "Вам запрещено пользоваться удалённым переработчиком во время рейда!", "CmdAlredyHave": "У вас уже имеется активный удалённый переработчик!", "CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!", "CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных использований удалённого переработчика! Используйте их прежде, чем покупать новые.", "CmdPurchaseLimitsNotAllowed": "Покупка дополнительных использований удалённого переработчика недоступна!", "CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> использований удалённого переработчика!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных использований</size>", "CmdPurchaseNoCooldown": "У вас нет задержки на использование удалённого переработчика!", "CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на использование удалённого переработчика недоступна!", "CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для использования удалённого переработчика!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>", "CmdMyLimits": "Ваши лимиты удалённого переработчика:\n\n<color=#D1CBCB>Эффективность</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Эффективность(чертежи)</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Шанс возврата(чертежи)</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Время цикла</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Циклов использований</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{5} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "ЭФФЕКТИВНОСТЬ {0}%, {1} СЕК", "UiRecycleEfficiencyBp": "ЭФФЕКТИВНОСТЬ {0}%, ЧЕРТЕЖИ {2}%, {1} СЕК", "UiSessionLimit": "Циклы переработки: {0}", "BarCooldown": "Задержка переработчика:", "MsgSessionLimit": "Вы превысили лимит в {0} циклов переработки за одно использование." } /rec - Request access to the remote recycler. /rec bars *boolValue*(optional) - Toggle status bar display. /rec limits - View your usage limits. /rec buy limits *amount*(optional) - Purchase additional uses of the remote recycler. /rec buy cd *amount*(optional) - Purchase a 60 second(x by amount) cooldown skip for remote recycler. Example: /rec limits /rec buy limits 1 /rec buy limits 0.5
    $14.99
  3. Version 1.0.6

    46 downloads

    Recycler Station adds a deployable recycling station that allows players to recycle items directly from their base The station uses a simple system with two containers: INPUT - where players place recyclable items OUTPUT - where all recycled resources are automatically moved Items placed in the INPUT box are processed automatically by the recycler, creating a smooth and hands-free recycling workflow The system is designed to feel natural in Rust while improving convenience for players and server owners Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - Features - Dedicated INPUT and OUTPUT boxes - Safe pause handling when OUTPUT is blocked or full - Protected station parts - Tool Cupboard range and authorization checks - Purchase support for Resources, Economics, or ServerRewards - EN and RU language support - Permissions - recyclerstation.use - Commands - /rs buy - /rs help - Admin Commands - /rs give <player> [amount] - /rs remove - Config { "Debug": false, "UseVanillaSpeed": true, "CustomSpeedMultiplier": 1.0, "OutputResumeDelaySeconds": 8.0, "Purchase": { "Enabled": true, "UseResources": true, "UseEconomics": false, "UseServerRewards": false, "MaxPurchasesPerPlayer": 100, "ResourcesCost": [ { "Shortname": "scrap", "Amount": 500 }, { "Shortname": "metal.fragments", "Amount": 5000 }, { "Shortname": "metal.refined", "Amount": 50 }, { "Shortname": "gears", "Amount": 10 } ], "EconomicsCost": 2500.0, "ServerRewardsCost": 800 } } Need Support :
    $19.99
  4. Version 1.0.1

    10 downloads

    Tired of running across the map just to recycle a few items? ExtendedRecycler is here to revolutionize how you handle scrap in Rust! Forget the limitations of fixed recyclers. Our plugin gives you three ways to recycle, putting the power right in your hands - and lets server owners shape the entire recycling economy and control access! Your Recycling Arsenal: The Virtual Recycler: Type /vrec, and a recycling menu appears instantly - no need to move. Perfect for quick cleanups or when you’re on the go! The Placeable Recycler: Build your own dedicated recycling station anywhere in your base. A permanent solution for your main base. The Pockets Recycler: Find them as rare loot or get one from an admin. Take this portable unit with you on raids or expeditions! Power for Server Owners: Tune and Control Adjust recycling speed: Make it lightning‑fast for casual servers or slow and strategic for hardcore survival. Control resource yield: Increase the loot for new players or tighten the screws for a more challenging experience. Manage access: Use the permission system (extendedrecycler.PERMISSION) to grant or restrict access to the Virtual Recycler. Reward loyal players, VIPs, or clan members! Why ExtendedRecycler? Convenience: Recycle anywhere, anytime. Strategy: Choose the right recycler for the job. Flexibility: Adapt to any situation - from base defense to long‑range exploration. Control: Shape the gameplay experience to match your server’s vision. Get Started: Players: Just type /vrec to open your Virtual Recycler (if you have the required permission). Admins: Use er.give {{userid}} {{key}} {{type}} in console to equip your players with the tools they need! Check configuration - CLICK Upgrade your Rust experience with ExtendedRecycler - where recycling meets innovation!
    $14.99
  5. Version 1.0.8

    351 downloads

    VirtualRecycler Plugin The VirtualRecycler Plugin, developed by M&B-Studios, is a powerful tool designed for Rust server administrators and VIP players. This plugin allows players to use virtual recycling machines to quickly and efficiently recycle their surplus items. Features: Commands: The plugin offers a set of chat commands that enable players to open and use their virtual recycling machine. Permissions: Various permissions are supported, including: virtualrecycler.use: Grants players permission to use the virtual recycling machine. virtualrecycler.admin: Provides admins with instant recycling capabilities. virtualrecycler.vip: Offers VIP players a customized recycling speed. virtualrecycler.raidablebases: Allows players to open the VirtualRecycler only in the raidable bases Automatic Recycling: When a player opens their virtual recycling machine, the recycling process starts automatically. The recycling speed may vary depending on permissions. Ease of Use: Operating the virtual recycling machine is straightforward and user-friendly. Players can quickly and conveniently recycle their surplus items. Efficient Management: The plugin offers efficient management of recycling machines, ensuring that each player can only use their own machine. With the VirtualRecycler Plugin, you can enhance the recycling experience on your Rust server while simplifying the management and control of recycling machines. If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN { "Commands": [ "vrec", "vr", "virtualrec", "vrecycler", "virtualrecycler" ], "DefaultPermission": "virtualrecycler.use", "DefaultSpeed": 1.0, "AutoStart": false, "PermissionSpeeds": { "virtualrecycler.admin": 0.1, "virtualrecycler.raidablebases": 0.5, "virtualrecycler.vip": 0.5 }, "StaticRecyclerSpeeds": { "virtualrecycler.static1": 1.0, "virtualrecycler.static2": 0.5, "virtualrecycler.vipstatic": 0.1 } }
    $11.95
  6. Mevent

    Crafts

    Version 2.10.26

    1,785 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  7. Mevent

    Auto Recycler

    Version 1.0.11

    217 downloads

    Plugin Description "Auto Recycler" is a Rust plugin that offers players advanced recycling features. It enables automatic item recycling, access to a virtual recycler, and special recycling crates. With admin permission, you can configure which items players are not allowed to automatically recycle. Features Automatic Recycling: Players can set specific items for automatic recycling. These items will be recycled automatically when they enter their inventory. Virtual Recycler: Allows players to access a virtual recycler to recycle items directly from anywhere in the game. Recycling Crate: A special item that functions as a portable recycler. Customizable Configuration: The plugin configuration can be customized to exclude or allow specific items from recycling. Permissions autorecycler.admin: Grants access to all admin functions of the plugin. autorecycler.autorec: Allows players to use automatic recycling. autorecycler.recvirtual: Provides access to the virtual recycler. autorecycler.characteristics: Allows modification of item characteristics related to recycling. autorecycler.recboxbuy: Enables the purchase of the Recbox. Chat Commands /ar: Allows players to use the automatic recycler. /vrec: Allows players to use a virtual recycler (configurable command). /recbox: Displays information about the costs of purchasing a Recbox. /recboxbuy: Allows players to buy a Recbox if they have the required resources. NEW /autorectoggle activate and deactivate the AutoRecycler Additional Information The plugin offers extensive UI integration to simplify interaction with its features. It stores player data to maintain automatic recycling settings between sessions. The configuration file allows admins to customize the plugin's behavior, including Recbox costs and adjustable recycling properties of items. Note Ensure that players have the appropriate permissions to fully utilize the plugin's features. If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $21.95
  8. Version 1.6.5

    2,384 downloads

    Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Bases, Item, Recycler, Crates, Custom entity, Execute Commands, Loots, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, and much more... Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, allows you to spawn any entity or execute commands, all by using an item, pickup entity or vehicles, and much more. It is already configured to generate vehicles by default, including custom vehicles from Karuza, Naval Deep Sea entity, Crates, Locked Crate, Deployables, Casino items and much more. Through the configuration you can add other entities that can be generated, just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be used. It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water, also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more. It is also possible to pick up the generated entity/vehicles, using the hammer. You can add items to the in-game shop, loot, or wherever you want. Spawn Bases using copy paste or other plugin. You can also Deploy Nature and enable instant airdrop. Ability to enable the cleanup system, to automatically delete deployed entities that are no longer used. Compatible with Oxide/Umod and Carbon. ALL AVAILABLE ENTITIES Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity ALL AVAILABLE ENTITIES ---------------------------------------- BUY KARUZA CUSTOM VEHICLES: Karuza vehicles are included in the configuration, but vehicles must be purchased separately from the Karuza website: https://karuza.dev/ ---------------------------------------- PLAYLIST - VIDEO EXAMPLE Below you can see an example video on how to use the plugin. -------------------- SOME EXAMPLES OF USE: Some examples of how the plugin works and the entities that can be spawned by default. Vehicle Spawn Spawn Custom Vehicles by Karuza Pickup Entity Pickup Vehicle Pickup Karuza Vehicle Spawn Recycler Deploy Nature Ability to enable instant airdrop. Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47) Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. Spawn Bases using copy paste or other plugin Spawn Casino entities Spawn custom entities And much more PERMISSIONS: spawneverything.admin -- Allows the use of commands reserved for admins, such as giving items for entity spawning to players. spawneverything.fuel.unlimited -- If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity. spawneverything.nodamage.enabled -- Spawned entities will not take damage if the player has this permission. spawneverything.nodamage.allow_decay_damage -- Entities for which damage protection has been activated will continue to take damage from decay. spawneverything.nodecay -- Disable entity decay. spawneverything.spawn.not_enabled -- Allows you to spawn entities that have not been enabled in the configuration file. spawneverything.spawn.bypass_building_privilege -- Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn. spawneverything.spawn.bypass_tc -- Allows entities to be spawned, for entities that cannot be spawned near any Tool Cupboard (TC). spawneverything.spawn.bypass_monument -- Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments. spawneverything.spawn.bypass_road_rails -- Allows entities to be spawned to the road/rails, for entities that cannot be spawned to the road/rails. spawneverything.spawn.bypass_only_outside -- Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings. spawneverything.spawn.bypass_water -- Allows entities to spawn in water, for entities that cannot be spawned in water. spawneverything.spawn.bypass_respawn_conditions -- Allows you to bypass condition checking for respawned entities after they have been picked up. Picked up entities will always be respawned in the max condition. COMMANDS FOR PLAYERS Commands can be typed in chat (by putting the / character in front of the command), or from console. /se pickup -- Command to pick up entities, without the hammer. COMMANDS FOR ADMIN Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon. To use these commands you must have the role: spawneverything.admin /se <skinID> <quantity> -- Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters: skinID of the configured entity The quantity of items. /se <skinID> <quantity> <steamID> -- Allows you to give the item to spawn the entity, to a player. You need to pass these parameters: skinID of the configured entity The quantity of items. The SteamID of the player to give the items to Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json ENTITY PICK UP You can collect the generated entity using the hammer. By collecting the entity, you will be given back the item for the entity's spawn. To collect the entity you need to hold down the SHIFT key and hit the entity with the hammer. You can only collect entities that have been enabled for collection in the configuration file. Depending on the configurations/roles, the picked up entities can be respawned to the conditions they were in when they were picked up or to the maximum conditions. INSTANT AIRDROP In the plugin configuration, you can enable instant airdrop. USE VIA SHOP, LOOT. VENDING MACHINE The plugin can use any item for entity spawning. You need to generate an item with a certain skin id, to get the item that allows the entity to spawn. The name of the item to use and the skin id are present in the configuration file: Item name (That will be used to spawn the entity. Default grenade.flashbang) SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily. For example, this item spawns a minicopter: Item: grenade.flashbang | SkinID: 3366887420 or ItemID: -936921910 | SkinID: 3366887420 CONFIGURATION The settings and options can be configured in the SpawnEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "TimeZone": "Europe/London", "Chat Command": [ "se", "spawneverything", "spawner" ], "ChatPrefix": "SpawnEverything", "Enable entity spawn when item is dropped. (Default: FALSE)": false, "Show Pick Up Entity Confirm Dialog. (Default: TRUE)": true, "Pick up entity using a button/key combination. Button to use: -1 DISABLED - 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB). Default: -1": -1, "Kill all Nature entities when the associated cupboard (TC) is destroyed? Default: false": false, "Add spawnable Resource/Nature to your configuration. (Default: FALSE)": false, "Add Karuza Custom Vehicles to your configuration. (Default: FALSE)": false, "Instant Supply Signal Settings": { "Enable instant Supply Signal drop. Default: FALSE": false, "Spawn Only Outside bases. Default: TRUE": true, "Spawn Cooldown (seconds). [Minimum 1 seconds]. Default: 1": 1, "Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal. Default: TRUE": true }, "Cleanup system": { "Enable Cleanup System. Default: FALSE": false, "Deletes all player deployed entities when disconnecting. Default: FALSE": false, "Deletes all player vehicles when disconnecting. Default: FALSE": false, "Deletes all player Karuza vehicles when disconnecting. Default: FALSE": false }, "Role Permission": { "vip1": { "Priority. (lower = higher priority)": 1, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip2": { "Priority. (lower = higher priority)": 2, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "default": { "Priority. (lower = higher priority)": 100, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} } }, "Entity Drop Item": [ { "Enabled": false, "DisplayName": "Spawn Minicopter", "Description": "Spawn Minicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SkinID": 3366887420, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Attack Helicopter", "Description": "Spawn Attack Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "SkinID": 3366893095, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Scrap Transport Helicopter", "Description": "Spawn Scrap Transport Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SkinID": 3366892516, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Hot Air Balloon", "Description": "Spawn Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893631, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Armored Hot Air Balloon", "Description": "Spawn Armored Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893925, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": true, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Kayak", "Description": "Spawn Kayak", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab", "SkinID": 3366894316, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": true, "Minimum Water Depth": 0.5, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, ........................................ ], "VersionNumber": { "Major": 1, "Minor": 6, "Patch": 3 } } TimeZone: -- Default: Europe/London Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. ChatPrefix: -- Chat message prefix. Enable entity spawn when item is dropped: If set to FALSE, blocks the entity from spawning if the item is dropped instead of thrown. Default: FALSE Show Pick Up Entity Confirm Dialog: -- If enabled, show a confirmation dialog when you want to collect the entity for added security and to avoid unintentional errors. Default: TRUE Pick up entity using a button/key combination. Button to use: -1 DISABLED - 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB): Key combinations to pick up entities without using the hammer. Default -1 Kill all Nature entities when the associated cupboard (TC) is destroyed?: Destroys Nature/Resource entities when the associated cupboard (TC) is destroyed. NOTE: Entities generated before adding the TC will not be destroyed. Default false Add spawnable Resource/Nature to your configuration -- If set to TRUE, adds all Resources/Nature to the configuration. Default: FALSE Add Karuza Custom Vehicles to your configuration: -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Default: FALSE INSTANT AIRDROP Configuration for instant airdrop: Enable instant Supply Signal drop: -- If enabled, Supply Drops arrive instantly. Default: FALSE Spawn Only Outside bases: -- Enable Supply Signals to spawn only outside bases. Default: TRUE Spawn Cooldown (seconds). [Minimum 1 seconds]: -- Sets a wait time before the Supply Drop arrive, once the Supply Signal is thrown. Minimum 1 seconds. Default: 1 Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal: -- If enabled, bypasses the FancyDrop plugin to avoid conflicts. Default: TRUE CLEANUP SYSTEM If enabled, it allows spawned entities to be automatically deleted after a player disconnects. This is useful for creative servers, but not only: Enable Cleanup System: Enable or disable the automatic cleanup system. Default: FALSE Deletes all player deployed entities when disconnecting: Destroys all spawned entities (except vehicles). Default: FALSE Deletes all player vehicles when disconnecting: Destroys all vehicles (Except Karuza vehicles). Default: FALSE Deletes all player Karuza vehicles when disconnecting: Destroys all Karuza vehicles. Default: FALSE GROUPS AND LIMITS - ROLE PERMISSION The plugin creates 4 default groups: Default, vip1, vip2, vip3. You can add more groups or rename groups. For example, if you change the group vip1 to vip_elite, the permission spawneverything.vip_elite will be created If you create a new group, for example vipvanilla, the permission spawneverything.vipvanilla will be created. In the configuration file there is this configuration for managing groups: Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Always regenerate picked up entities at maximum conditions: Force entity respawn to always be at maximum conditions, even for picked up entities. Default FALSE Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit): Global limit that applies to all entities. Determines how many entities of the same type can be in use at the same time. Default -1 (no limit) Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit): Number of entities of the same type that can be in use at the same time. Here you can specify the limit for each individual SkinID. The limit applied here overrides the global limit. Configuration example: "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": { "3366887420": -1, "3366892516": 20, "3366893095": 0 } SPAWNABLE ENTITY: ITEM CONFIGURATION Here you will insert all the items with their configurations for the spawn of any entity. Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse. Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does. Item name (That will be used to spawn the entity. Default grenade.flashbang): -- Here you need to specify the name of the item that will be used to spawn this entity. Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration. SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities. You can use existing SkinIDs on the Steam Workshop or create your own Skin. Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new: FALSE: the entity will be respawned in the same condition it was in when picked. TRUE: the entity will always be respawned as new. Default: FALSE Entity Type -- This field is used by the plugin to understand if it is a Rust entity or an entity generated by another plugin. If you do not know what to enter, leave it as default: Rust Align the entity with the player's direction: Spawns the entity in the direction the player is looking. Default false Reverse the player's direction for entity generation: If set to TRUE, reverses the player's direction for entity spawning. Default false Force persistence. Set to TRUE if the spawned entity disappears after a server restart: Set to TRUE if the spawned entity disappears after a server restart. Default false Can Pick Up Entity. Default false -- Here you can decide whether the entity can be picked up with the hammer or not. It is recommended to disable picking for all items that generate Loot, to avoid abuse. Spawn Position Offset: -- Here you can specify the position to add relative to the entity spawn point, to fine-tune the positions of entities. Right: Moves the entity to the right. Use a negative value to move the entity to the left Forward: Moves the entity forward. Use a negative value to move the entity backwards. Up: Moves the entity up. Use a negative value to move the entity down. Spawn Rotation Offset -- Here you can specify the coordinates to add relative to the entity's spawn point, to fine-tune the rotation of the entities. X: Rotate the entity on the X-axis Y: Rotate the entity on the Y-axis Z: Rotate the entity on the Z-axis Custom Radius Check -- Each spawn checks if there are entities that collide and the radius, within which to check, is automatically determined based on the size of the entity. But in some cases it is necessary to define a custom radius. Here you can decide the radius within which to check if there are entities that collide with the spawn. Execute Player Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands %%msg%%: This placeholder can be used to send a message to the player, here is an example command: "%%msg%% test command": This will send a message to the player with the text: "test command" "%%msg%% %%steamid%%": This will send a message to the player with the text: player steamID %%steamid%%: This placeholder is used to insert the player's steamID into the command. %%username%%: This placeholder is used to insert the player username into the command. %%displayName%%: This placeholder is used to insert the player display name (include clan tag) into the command. %%spawnCoordinateX%%: This placeholder is used to insert the spawn coordinate X into the command. %%spawnCoordinateY%%: This placeholder is used to insert the spawn coordinate Y into the command. %%spawnCoordinateZ%%: This placeholder is used to insert the spawn coordinate Z into the command. %%spawnRotationX%%: This placeholder is used to insert the spawn rotation X into the command. %%spawnRotationY%%: This placeholder is used to insert the spawn rotation Y into the command. %%spawnRotationZ%%: This placeholder is used to insert the spawn rotation Z into the command. %%mapGrid%%: This placeholder is used to insert the map grid into the command. %%mapGridLetter%%: This placeholder is used to insert the map grid letter into the command. %%mapGridNumber%%: This placeholder is used to insert the map grid number into the command. -------------------- Here are some possible command examples: "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin) "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player. Execute Player Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE Execute Server Commands: -- Run a command on the server console with server privileges. Allow administrative commands such as spawning entities, changing game variables, managing players, etc. Bypass normal player permission restrictions, as the command is executed as if it were entered directly into the server console. Useful if you want to run a command, that a player normally could not execute, because he does not have permissions. You can use the same placeholders as the property: Execute Player Commands Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown. Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown): Cooldown for entity reuse. Default 0 seconds Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside Allow spawning entity only where you have Building Privilege -- If set to TRUE, spawning is only allowed where you have building permissions. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege Requires Building Privilege or zones without TC to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity or zones without TC. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] -- Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled]. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_tc Allow Spawn in Monuments: -- If set to FALSE, the entity cannot be spawned inside the monument, but can be spawned outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument Disable Spawn in Monuments and Monuments radius: -- If set to true, the entity cannot be spawned inside the monument and outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument Disable Spawn On Road/Rails -- Disable entity spawn on the road/rails. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails Minimum spawn distance from Road/Rails -- Minimum distance from the road/rails for the entity to spawn. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative. No Damage -- If set to TRUE, entities will not take damage. Default: FALSE No Damage - Allow Decay Damage -- Entities for which damage protection has been activated will continue to take damage from decay. Default: FALSE No Decay -- Disable entity decay. Default: FALSE Disable resource production, for example for entities of type Resource/Nature -- If set to TRUE, entities do not produce resources, useful for entities of type Resources/Nature Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon. Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory LOCALIZATION The plugin is translated into the following languages: English Italian Spanish French German Dutch Turkish Russian Ukrainian Chinese (Simplified - zh-CN) Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang ALL AVAILABLE ENTITIES Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity ALL AVAILABLE ENTITIES ---------------------------------------- AVAILABLE ENTITIES By default the plugin is configured with these entities that can be generated: VEHICLES: Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike. NAVAL DEEP SEA: PT Boat, Cannon - Land. KARUZA CUSTOM VEHICLES: All Karuza special vehicles are included, you need to enable the property in the config file to use them. Requires Karuza Vehicles plugin. SPECIAL VEHICLES: Bradley APC, Patrol Helicopter, Chinook 47. SPECIAL ENTITIES: Train Casino - Lucky Caboose, Blackjack Machine (Caboose), Card Table (Caboose), Slot Machine (Caboose), Card Table - A, Card Table - B, Card Table - C, Card Table - D, Slot Machine, Recycler, Recycler Safe Zone, Present Drop, Desk A Static, Door Vault, Small Ramp, Plank CRATE: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. CRATER: Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. RESOURCES/NATURE: Deployment of entities of type Resources/Nature, such as trees NEW ENTITIES You can add as many entities as you want via the configuration file. If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin. New entities will be added with future releases of the plugin. ENTITY IMAGE PREVIEW: Spawn Minicopter Spawn Attack Helicopter Spawn Scrap Transport Helicopter Spawn Hot Air Balloon Spawn Armored Hot Air Balloon Spawn Kayak Spawn Row Boat Spawn RHIB Spawn Tugboat Spawn Submarine Solo Spawn Submarine Duo Spawn Horse Spawn Snowmobile Spawn Tomaha Snowmobile Spawn Sedan Spawn 2 Module Car Spawn 3 Module Car Spawn 4 Module Car Spawn Motorbike Spawn Motorbike With Sidecar Spawn Pedal Bike Spawn Pedal Trike Spawn Recycler Spawn Recycler Safe Zone Spawn Bradley APC Spawn Patrol Helicopter Spawn Chinook 47 Spawn MLRS Launcher Spawn Survey Crater - For Mining Quarry Spawn Survey Crater Oil - For Pump Jack Spawn Locked Crate Spawn Oil Rig Locked Crate Spawn Bradley APC Crate Spawn Patrol Helicopter Crate Spawn Elite Tier Crate Spawn Elite Tier Crate - Underwater Labs Spawn Train Casino - Lucky Caboose Spawn Casino - Blackjack Machine (Caboose) Spawn Casino - Card Table (Caboose) Spawn Casino - Slot Machine (Caboose) Spawn Card Table - A Spawn Card Table - B Spawn Card Table - C Spawn Card Table - D Spawn Casino - Slot Machine Spawn Present Drop Spawn PT Boat Spawn Cannon - Land Spawn Desk A Static Spawn Door Vault Spawn Small Ramp Spawn Plank SPAWN ALL KARUZA VEHICLES SPAWN BASES EXECUTE COMMANDS AND MUCH MORE... Swamp Tree A Swamp Tree B Swamp Tree C Swamp Tree D Swamp Tree E Swamp Tree F Arctic Forest - Douglas Fir A Snow Arctic Forest - Douglas Fir B Snow Arctic Forest - Douglas Fir C Snow Arctic Forest - Pine A Snow Arctic Forest - Pine C Snow Arctic Forest - Pine Dead Snow A Arctic Forest - Pine Dead Snow B Arctic Forest - Pine Dead Snow C Arctic Forest - Pine Dead Snow D Arctic Forest - Pine Dead Snow E Arctic Forest - Pine Dead Snow F Arctic Forest - Pine Sapling A Snow Arctic Forest - Pine Sapling B Snow Arctic Forest - Pine Sapling C Snow Arctic Forest - Pine Sapling D Snow Arctic Forest - Pine Sapling E Snow Arctic Forestside - Pine A Snow Arctic Forestside - Pine B Snow Arctic Forestside - Pine D Snow Arctic Forestside - Pine Dead Snow E Arctic Forestside - Pine Dead Snow F Arctic Forestside - Pine Sapling D Snow Arctic Forestside - Pine Sapling E Snow Arid Beachside - Palm Tree Short A Arid Beachside - Palm Tree Short B Arid Beachside - Palm Tree Short C Arid Beachside - Palm Tree Small A Arid Beachside - Palm Tree Small B Arid Beachside - Palm Tree Small C Arid Cactus 1 Arid Cactus 2 Arid Cactus 3 Arid Cactus 4 Arid Cactus 5 Arid Cactus 6 Arid Cactus 7 Arid Field - Palm Tree Short A Arid Field - Palm Tree Short B Arid Field - Palm Tree Short C Arid Field - Palm Tree Small B Arid Field - Palm Tree Small C Arid Forest - Palm Tree Medium A Arid Forest - Palm Tree Short A Arid Forest - Palm Tree Short B Arid Forest - Palm Tree Short C Arid Forest - Palm Tree Tall A Arid Forest - Palm Tree Tall B Arid Forestside - Palm Tree Short A Arid Forestside - Palm Tree Short B Arid Forestside - Palm Tree Short C Bushes Arctic - Willow Snow A Bushes Arctic - Willow Snow B Bushes Arctic - Willow Snow C Bushes Arctic - Willow Snow D Bushes Arctic - Willow Snow Small A Bushes Arctic - Willow Snow Small B Bushes Arctic Forest - Spicebush A Snow Bushes Arctic Forest - Spicebush C Snow Bushes Arctic Forest - Willow Snow A Bushes Arctic Forest - Willow Snow B Bushes Arctic Forest - Willow Snow C Bushes Arctic Forest - Willow Snow D Bushes Arid Desert - Creosote C Bushes Arid Desert - Creosote D Bushes Arid Desert - Mormon Tea A Bushes Arid Desert - Mormon Tea B Bushes Arid Desert - Mormon Tea C Bushes Arid Desert - Mormon Tea D Bushes Arid Dry - Creosote A Bushes Arid Dry - Creosote B Bushes Arid Grass - Creosote A Bushes Arid Grass - Creosote B Bushes Arid Grass - Creosote C Bushes Arid Grass - Creosote D Bushes Arid Ocotillo A Bushes Arid Ocotillo B Bushes Arid Ocotillo C Bushes Arid Ocotillo D Bushes Arid Ocotillo - Dry A Bushes Arid Ocotillo - Dry B Bushes Arid Ocotillo - Dry C Bushes Arid Ocotillo - Dry D Bushes Temperate - Spicebush A Bushes Temperate - Spicebush B Bushes Temperate - Spicebush C Bushes Temperate - Spicebush D Bushes Temperate - Willow A Bushes Temperate - Willow B Bushes Temperate - Willow C Bushes Temperate - Willow D Bushes Tundra - Spicebush A Bushes Tundra - Spicebush B Bushes Tundra - Spicebush C Bushes Tundra - Spicebush D Temperate Beachside - Birch Small Temperate Beachside - Birch Tiny Temperate Field - American Beech D Temperate Field - American Beech E Temperate Field - Birch Small Temperate Field - Birch Tiny Temperate Field Large - Oak B Temperate Field Large - Oak C Temperate Field Large - Oak D Temperate Field - Oak E Temperate Field - Oak F Temperate Field - Pine B Temperate Field - Pine D Temperate Forest - American Beech A Dead Temperate Forest - American Beech A Temperate Forest - American Beech B Temperate Forest - American Beech C Temperate Forest - Birch Big Temperate Forest - Birch Large Temperate Forest - Birch Medium Temperate Forest Pine - American Beech A Temperate Forest Pine - American Beech B Temperate Forest Pine - American Beech C Temperate Forest Pine - Birch Big Temperate Forest Pine - Birch Large Temperate Forest Pine - Douglas Fir A Temperate Forest Pine - Douglas Fir B Temperate Forest Pine - Douglas Fir C Temperate Forest Pine A Temperate Forest Pine C Temperate Forestside - American Beech D Temperate Forestside - American Beech E Temperate Forestside - American Beech E Dead Temperate Forestside - Birch Medium Temperate Forestside - Birch Small Temperate Forestside - Birch Tiny Temperate Forestside Pine - Douglas Fir D Temperate Forestside Pine B Temperate Forestside Pine D Tundra Field - Birch Big Tundra Field - Birch Large Tundra Field - Birch Medium Tundra Field - Birch Small Tundra Field - Birch Tiny Tundra Field - Pine Dead D Tundra Field - Pine Dead E Tundra Field - Pine Dead F Tundra Field Pine A Tundra Field Pine B Tundra Field Pine D Tundra Field Pine Sapling A Tundra Field Pine Sapling B Tundra Field Pine Sapling C Tundra Field Pine Sapling D Tundra Field Pine Sapling E Tundra Forest - Birch Big Tundra Forest - Birch Large Tundra Forest Dead - Douglas Fir C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Douglas Fir A Tundra Forest - Douglas Fir B Tundra Forest - Douglas Fir C Tundra Forest - Douglas Fir D Tundra Forest - Pine A Tundra Forest - Pine C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Pine Sapling A Tundra Forest - Pine Sapling B Tundra Forest - Pine Sapling C Tundra Forest - Pine Sapling D Tundra Forest - Pine Sapling E Tundra Forestside - Birch Medium Tundra Forestside - Birch Small Tundra Forestside - Birch Tiny Tundra Forestside - Douglas Fir D Small Tundra Forestside - Pine B Tundra Forestside - Pine D Wood Pile Stone Ore Metal Ore Sulfur Ore Driftwood 1 Driftwood 2 Driftwood 3 Driftwood 4 Driftwood 5 Driftwood Set 1 Driftwood Set 2 Driftwood Set 3 Logs Dry - Dead Log A Logs Dry - Dead Log B Logs Dry - Dead Log C Logs Snow - Dead Log A Logs Snow - Dead Log B Logs Snow - Dead Log C Logs Wet - Dead Log A Logs Wet - Dead Log B Logs Wet - Dead Log C
    $10.99
  9. 20K

    Smart Sorter

    Version 1.8.11

    536 downloads

    Transform your Rust server's storage experience with intelligent automation, overflow chains, and PvP-safe raid protection. Why SmartSorter? For Players: Stop manually sorting hundreds of items after raids, monuments and roams Never lose loot to overflowing boxes again Create custom filter categories for your skinned gear sets Set up once, automate forever For Server Owners: Reduce player frustration and improve retention Performance-optimized for high-pop servers PvP-friendly with raid/combat blocking Admin-defined custom item categories for skinned items Zero dependencies - works out of the box What Makes It Unique? Drop Box Automation Mark any container as a "Drop Box" - toss items in and watch them automatically route to nearby filtered containers. No manual sorting needed. Sorting Chains (Overflow System) Link unlimited containers together. When one fills up, items automatically overflow to the next in the chain. Perfect for massive loot rooms. Custom Item Categories Admins define custom categories for skinned items like "Raid Gear", "VIP Kits", or "Event Loot". Players filter containers by these categories just like vanilla ones. Category definitions persist across wipes while templates let players reapply setups instantly. Raid & Combat Protection Full integration with RaidBlock, NoEscape, and CombatBlock - prevent sorting abuse during raids with granular control over what gets disabled. Essential for PvP servers. Defense Auto-Fill One-click filling of turrets, SAM sites, flame turrets, and shotgun traps. Set your preferred ammo/fuel amounts once and forget it. Smart Template System Save filter configurations as templates, load them onto any container, and share setups across your base in seconds. Core Features Automatic Sorting Drop Box system for hands-free organization Category and item-specific filters (granular control) Custom item categories for skinned items (admin-defined) Works with 50+ container types Intelligent handling of furnaces, refineries, recyclers, and vending machines Smart routing with sorting chains Manual Control Tools Send Near - Distribute inventory to nearby filtered containers within radius Send to Box - Fill the specific container you're looting Dump All - Empty your entire inventory instantly Loot All - Grab everything from a container (supports backpacks!) In-Container Sort - Organize by name or category with one click Inventory and backpack Sorting Sorting Chains (Overflow System) Link unlimited containers for automatic overflow routing Visual chain inspection with in-game colored lines and spheres Cycle detection prevents infinite loops Per-player chain ownership Configurable visualization duration and appearance Custom Item Categories 🏷 Admins create categories via /sscustomcat (e.g. "Custom Currency", "Custom Fuel", "Event Items") Add specific skinned items by skin ID and display name Players access custom categories through the "Custom" button in the filter panel Toggle entire categories or individual items on/off Custom button reflects active state (green when filtering, gray when inactive) Category definitions stored in config and persist across wipes Per-container selections included in template save/load Defense Management Auto-fill Auto Turrets, SAM Sites, Flame Turrets, Shotgun Traps Customizable ammo/fuel amounts per defense type Radius-based batch filling Automatic weapon mounting for turrets Per-player preferences saved Raid & Combat Protection Integrates with RaidBlock, NoEscape, and CombatBlock Granular control - disable specific features during raids/combat Optional chat notifications when actions are blocked Essential for PvP servers - prevents sorting abuse Template System Save filter configurations by name Load templates onto any container instantly Share setups between boxes Per-player template ownership with admin override Easy template management (delete, rename) Player Preferences Toggle auto-opening of filter panels (/ssautofilters) Minimize UI to compact button mode Per-player defense ammo/fuel settings Settings persist across sessions Visual Interface Dynamic context-aware UI (changes based on container type) Built-in help system with full-color image guides Fully customizable layouts, colors, and button positions Responsive design adapts to 1-column or 2-column layout ImageLibrary support for item icons Technical Specifications Supported Containers (50+) Storage boxes, large boxes, coffins, barrels, fridges, lockers, tool cupboards, vending machines, furnaces (all types), refineries, recyclers, BBQs, campfires, lanterns, mannequins, drop boxes, wall cabinets, beehives, chicken coops, composters, cauldrons, stashes, and all defense entities. Performance Optimized Configurable processing intervals Batch processing limits (MaxDirtyBoxesPerTick) Optimization mode for high-population servers Efficient memory pooling throughout Automatic cleanup of deleted container data Framework Compatible Full support for uMod/Oxide Native Carbon framework support No external dependencies required Works out of the box Safety Features Wall-check system (prevent looting through walls) Building privilege requirement Configurable item blacklist/whitelist Automatic cleanup of old container data (configurable grace period) Permission-based access control Configuration Highlights 1000+ Customization Options UI Customization: Every color, position, size, and text label Button Layouts: 4 preset layouts (Default, DropBox, Awaiting, HasChain) Timing: Sort delays, cooldowns, debounce intervals Distances: Default radius, visualization settings Category Overrides: Reclassify any item into any category Custom Items: Define skinned item categories with skin ID and display name Furnace/Refinery: Custom fuel and smeltable item lists Support & Updates Documentation: Built-in visual help system Active Development: Regular updates and improvements Bug Reports: Fast response on CodeFling Feature Requests: Always welcome What's Included Plugin file (.cs) Default configuration Built-in help system with images Full permissions setup 50+ container support Custom item categories system Raid/combat block integration Template system Performance optimization Extensive customization options Perfect For: Large Base Builders - Automate loot rooms with chains PvP Servers - Raid block integration prevents abuse High-Pop Servers - Performance optimized Casual Servers - Quality of life improvement Modded Servers - Works with custom items PLAYER COMMANDS /ss or /smartsorter Opens the visual help guide UI /sshelp Opens the visual help guide UI (same as /ss) /sscommands Shows a list of all available chat commands /sstoggle Shows or hides the SmartSorter UI completely /ssremovechains Removes ALL sorting chains you own /ssautofilters [on|off] Toggles whether the filters panel auto-opens when looting filtered containers /ssrefresh Refreshes the UI if it gets stuck or doesn't display properly /ssshowchains Visually displays your sorting chains for 15 seconds using colored lines and spheres /ssdefense Opens the defense configuration panel to set ammo/fuel amounts for turrets and traps ADMIN COMMANDS /sscustomcat Opens the custom item category admin UI /ssdebug on|off Enables or disables debug logging in console /ssreloadconfig Reloads the configuration file from disk /ssclearfilters <containerID> Clears all filters on a specific container by NetworkID /ssconfig [setting] [value] Opens the config UI, or sets a specific config value ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ smartsorter.use - Required for all features smartsorter.admin - Admin commands and config access ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ DEPENDENCIES None required. Optional ImageLibrary support for enhanced item icons. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Give your players the gift of time. Install Smart Sorter today.
    $24.99
  10. Version 1.0.21

    3,203 downloads

    This plugin allows for your players to receive or purchase personal recyclers that they can place inside of their base. The primary benefit of this plugin vs other similar plugins, is that this plugin will restrict usage of the recyclers to only a user or their team (configurable), and has commands built in that will allow players to purchase it directly via payment gateways like Tebex etc. It will also work with the VIP Token plugin, allowing for a token to be purchased and traded in game, providing the consumer with a redeemable recycler. The plugin itself is fairly straight forward - players type the command into chat, which will provide them with a recycler item. This item is a reskinned box, and will be placed using the box prefab, but once deployed, it will spawn a recycler in with the same positioning as the box, then despawn the box. Recyclers can also be picked up using a hammer or toolgun by pressing mouse 3. Features Automatically clears data on map wipe. Allows players to keep their unredeemed recyclers between wipes (configurable). Prevents other players from accessing the recycler (configurable). Team mate support (configurable). Configurable starting amount of recyclers. Additional recycler(s) are accrued upon a map wipe, if the player had not redeemed their recycler (configurable). External payment gateway support, allowing for you to sell individual recyclers to your players. VIP Tokens support. Check below for the configuration example. Can pick up own recyclers using your hammer/toolgun and mouse 3. Recyclers will lost max condition each time they are picked up to prevent players from deploying them while grinding the roads (configurable). Permissions personalrecycler.use personalrecycler.admin personalrecycler.place personalrecycler.use commands /recyclers - will print out how many recyclers a player has left to redeem. /redeemrecycler - will spawn a recycler in the players inventory and deduct a recycler from their redeemable count. /crecycler - Will pickup the targeted recycler (requires a hammer to be wielded) if the player has permission. Players with this permission will automatically get the configured number of starting recyclers upon using the commands for the first time, and will have have recyclers added to their redemption pool at the start of each wipe (configurable). personalrecycler.admin commands /addrecycler <player name> - will increase the amount of redeemable recyclers a player has by 1. /clearrecyclers <player name> - will remove all of the saved recycler IDs from the data file, making all of their recyclers publically accessible. /clearrecyclerdata - removes all of the saved recycler IDs from the data file, making all recyclers publically accessible. (Console command) subtractrecycler <target> <optional: amount> - removes recyclers from the players available recyclers pool. API This plugin allows for you to add a command to a payment gateway such as Tebex, or via my VIP Tokens plugin. The command is structured as below: addrecycler <Steam ID> <quantity> Most payment gateways required the player to log in with their steam ID. An example command using tebex would be: addrecycler {id} 1 This would add 1 recycler for the steam ID of the account that logged into Tebex. You can also add this as a VIP Token. See configuration options below: "recycler": { "name": "Personal Recycler", "days_to_add": 0, "vip_group": null, "vip_description": "Allows you to place a personal recycler that only you can access.", "remove_tokens_on_wipe": false, "token_item": { "name": "Recycler Token", "skin": 2544601457, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "addrecycler {id} 1", "message": "You redeemed a recycler token.", "public_message": null, "hook": false } } As you can see, the command follows Tebex's variable style, using {id} to capture the players steam ID. If you require help setting this up with VIP Tokens, or need any assistance with anythign else, feel free to send me a PM. Enjoy!
    $4.99
  11. Version 1.1.1

    103 downloads

    Here is a GUIshop Pre-built Config for the GUIShop on UMod by Khan, It is designed for scrap based use based off the in-game value of scrap, and what the items of the game recycle down vs those items value in the vending machines/scrap. This config supports all of the following plugins: Backpacks by whitethunder Lock-on-Rockets, by killyou ExtendedRecycler by TheFriendlyChap This Config Has taken many hours to create and fine-tune to provide a "fair" and "non-broken" feeling. Workbenches also influence cost of the item Based on which workbench is required to craft it via a multiplier - this was T3 items are not cheap (rockets/c4/ect.) Gunpowder also has its own multiplier to make boom less convenient to buy. With the Current setup you can only "sell" items in the "sell" tab back to the store. These items are the items found in the sell vending machines at Bandit Camp, with the exception of Horse Dung - which you cannot buy due to a duplication exploit with buying dung, and selling fertilizer. The "Sell" tab also Includes the "special" items in the game to sell if you have any plugins that add them to the Loot-Tables (blood bags, sticks, paper, ect. ect. ect.) **INSTALLATION** - Make sure ImageLibrary, LangAPI, and of course GUIShop is up-to-date - Download file and replace GUIShop's Config in your server/oxide/config folder - Good to go!
    $2.50
  12. Version 1.0.9

    573 downloads

    This plugin provides a simple UI to configure recyclers at monuments and safezones. Speed, efficiency and color of the recycler can be adjusted. Command (Chat or F1 console) /rsettings Required permission recyclersettings.admin
    $4.00
  13. Version 1.8.93

    3,115 downloads

    Industrial Recycler – The Ultimate Automated Recycling System for Rust! Supercharge your Rust server’s recycling experience with the Industrial Recycler plugin! Empower your players to automate, optimize, and control every aspect of item recycling, whether they want a plug-and-play setup or deep customization. Core Features Automated Industrial Recycling Fully automate resource processing! Industrial recyclers can be linked to input/output storage and adapters, allowing seamless recycling and transfer between containers. Standard Recycler Option Prefer a classic touch? Standard recyclers are also available—simple and reliable, with or without automation. Shop, Give, and Upgrade Commands /buyindustrialrecycler – Buy an industrial recycler (Permission: industrialrecycler.buyindustrial) /buyrecycler – Buy a standard recycler (Permission: industrialrecycler.buystandard) /giveindustrialrecycler & /givestandardrecycler – Instantly give recyclers to any player (Permission: industrialrecycler.give) /upgraderecycler – Instantly upgrade a standard recycler to industrial (Permission: industrialrecycler.give) /irec or /virtualrec – Open your personal virtual recycler from anywhere (Permission: industrialrecycler.virtual) VIP & Admin Benefits Tiered Ownership Limits Customizable limits for Standard, VIP1, VIP2, and Admins (Admins enjoy unlimited recyclers). Configurable Purchase Costs Set any item or currency as the price for purchasing recyclers in your shop. Advanced Access Control Permissions for Everything Decide who can buy, give, place, upgrade, or pick up recyclers with flexible permissions. Ownership Security Limit recycler usage to owner only, or expand to team/friends (via Friends plugin). NoEscape Integration Automatically restrict virtual recycling if players are raid-blocked or in combat (optional). Interactive & User-Friendly UI Intuitive Panels Jump between recycler, input, and output with a click—no more clunky menus! Layout Toggle Owners can switch between layout styles instantly, right from the UI (with permission). Shop & Purchase UI Players buy recyclers via an in-game panel with clear costs and confirmation. Virtual Recycler (Anywhere Recycling!) Personal Recycler Players with permission can access a virtual recycler from anywhere with commands like /irec—no need to place a recycler at their base! Placement & Pickup Place on Foundations, or Tugboats (Standard only) Pick Up Easily Use a hammer to pick up your recycler or its adapters (if permitted)—items inside will be safely returned. Customization & Flexibility Change the Base Item Make the recycler any deployable you want—match your server’s style! Custom Skins Industrial and Standard versions each use their own skin for clear identification. Hide Storage Containers For minimalistic servers, hide storage visuals for a cleaner look. Full Localization Support Available Languages: English, Portuguese, German, Spanish All chat and UI messages are ready for your global player base. Smart Quality-of-Life Dropped Item Protection If recyclers are destroyed or picked up, any leftover items are safely dropped for the owner. Recycler Speed Tiers Special permissions allow VIPs/Admins to recycle at faster speeds. Why Choose Industrial Recycler? Transform recycling into a powerful, automated experience. Perfect for PVE, PVP, RP, and creative servers. Easy to set up, ultra-configurable, and packed with features for admins and players alike. Embrace the future of recycling in Rust—install Industrial Recycler today! Configuration File:
    $25.00
  14. Version 1.0.8

    1,015 downloads

    About: Recyclers will now require players to insert a fuses to toggle on the recycler. Config: { "Enable player placed only recyclers": false, "Fuse durability per recycle": 10.0 } Lang: { "NoFuse": "Please insert a fuse to toggle on the recycler." }
    Free
  15. Version 1.2.8

    1,893 downloads

    With Portable Recycler, you and your players will benefit exponentially in time saving for searching for Recyclers around monuments like never before. Access your own portable recycler anywhere you like! FEATURES Use /recycler (by default, can modify in the config) to open up your private recycler. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Chat message custom icon Steam ID. Phrase support. Group-based recycling quality. Group-based recycling rates. PERMISSIONS PortableRecycler.use: To allow anyone to open up their recycler. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. recycler: Opens up your own personal portable recycler. CONFIG DISCLAIMER The yellow and green buttons while using the Recycler in the GIF, does not come with the plugin. That's another plugin called Quick Sort by MONaH.
    $4.99
  16. Version 1.0.3

    12 downloads

    ForceRecycler is a plugin that ensures all recyclers on the map always give 60%, regardless of safe zones or visual differences. It works immediately after server initialization and does not require any additional plugins. Installation is simple – just place the file in oxide/plugins & carbon/plugins.
    $1.99
  17. Version 1.0.1

    738 downloads

    Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,
    Free
  18. Version 1.0.9

    21 downloads

    The simplest Pocket Recycler with permissions Permission pocketrecycler.use - permission to use /rec command You can add custom permissions to change the recycling time and efficiency for players with permissions Commands Chat Command: /rec - Open Pocket Recycler DEFAULT CONFIGURATION { "Permission to use the plugin (default: pocketrecycler.use)": "pocketrecycler.use", "Recycler Container Size": 6, "Works only for those who have permission ?": true, "Use Sound Effects?": true, "Recycle Sound Effects": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Recycler Open Sound Effects?": "assets/prefabs/npc/autoturret/effects/autoturret-deploy.prefab", "Allow blueprints to be obtained from recycled items.(default: false)": false, "Chance of obtaining blueprints from recycled items. 0 - 100 (default: 0)": 0, "Stack Multiplier Per Recycle Tick(default: 0.1)": 0.1, "Extra Scrap rate(default: 0)": 0.0, "Default recycling efficiency (pocketrecycler.use: 0.4)": 0.4, "Default recycling time duration (pocketrecycler.use: 8)": 8, "Recycler Permissions Settings": { "Recycling efficiency [permission] = efficiency (1.0 = 100%)": { "pocketrecycler.deluxe": 1.0, "pocketrecycler.premium": 0.8, "pocketrecycler.vip": 0.6 }, "Recycling time duration [permission] = time (sec)": { "pocketrecycler.deluxe": 0, "pocketrecycler.premium": 4, "pocketrecycler.vip": 6 } }, "Items recycle list": { "Enable item replacement after recycling": false, "Consider the efficiency value ?": true, "Get default item ingredients ?": false, "List of recyclable items": [ { "SkinID": 0, "Shortname": "wood", "Displayed item name": null, "Ingredients": [ { "SkinID": 2420097877, "Shortname": "paper", "Amount per 1 recycled item": 1, "Displayed item name": null } ] }, { "SkinID": 2420097877, "Shortname": "paper", "Displayed item name": null, "Ingredients": [ { "SkinID": 0, "Shortname": "wood", "Amount per 1 recycled item": 1, "Displayed item name": null } ] } ] } } DEFAULT LANG FILES EN { "permission": "You do not have permission to use this command!", "INPUT_STRING": "Input", "EFFICIENCY": "EFFICIENCY {0}%, {1} SEC", "CAN_RECYCLE": "You cannot perform this action while: <color=#FBD900>{0}</color>", "BUILDING_BLOCKED": "in another player's building zone" } RU { "permission": "У вас нет разрешения для использования этой команды!", "INPUT_STRING": "Ввод", "EFFICIENCY": "ЭФФЕКТИВНОСТЬ {0}%, {1} СЕКУНД", "CAN_RECYCLE": "Вы не можете выполнить это действие находясь: <color=#4A95CC>{0}</color>", "BUILDING_BLOCKED": "в зоне запрета строительства" }
    $3.99
  19. Mercury

    IQRecycler

    Version 1.12.67

    358 downloads

    IQRecycler - a plugin that allows you to set up your own recycler for your players! This plugin will allow you to extensively customize and monetize the recycler on your server. You can have full control over it and customize it according to your preferences, individually for each privilege! It supports pickup the recycler, inflicting damage, displaying health, and has a large base of supported plugins. List of features: Interface: - The plugin has a simple, stylish, and intuitive UI interface with the ability to craft the recycler. Recycler Configuration: - Configuration of the placement of the recycler. - Configuration for lifting the recycler by the owner or their friends. - Configuration of the durability of the recycler after lifting. - Configuration of the overall durability for the recycler. Ability to /remove the recycler: - It has support for the IQGradeRemove plugin, which allows players to lift the recycler using /remove. Damage to the recycler: - The plugin includes support for damage to the recycler from all types of Rust weapons and items. - Support for customizing the damage to the recycler from specific items. Repairing the recycler: - The plugin supports the ability to repair the recycler by hitting it with a hammer. You can configure the required resources and the amount of durability it will receive per hit. Item Recycling: - You can configure the speed of item recycling for players. - Full customization of recycling, allowing you to configure the final loot after recycling an item. For example, replacing all the loot with an AK47 or any other item, with the option to set the drop chance, support for SkinID, and custom names! Blacklist of items: - You can prohibit players from recycling specific items in their recyclers. These items will be marked in the player's inventoryand cannot be transferred to the recycler. The "Item Recycling" and "Blacklist of items" features can be individually configured for each privilege group, according to their own rights! Recycler Crafting: - You can allow all players to craft the recycler or only specific groups by granting them permissions. - Full customization of the items and quantities required to craft the recycler, with support for custom items. - Optionally, you can set a cost for crafting the recycler using: IQEconomic, Economics, ServerRewards. Item Configuration: - You can configure the display of the item in players' inventories by changing its name (supports both Russian and English) and changing the icon (SkinID). Permissions: iqrecycler.craft - ability to use the recycler crafting iqrecycler.ignorepayment - ability to ignore payment for crafting from economy plugins Other permissions are configured in the configuration. Configuration : { "Recycler crafting configuration": { "Use craft recycler (UI) (true - yes/false - no)": true, "List of items for the Recycler crafting recipe (can hold no more than 5 pieces)": [ { "Shortname": "metal.fragments", "Amount": 500, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металл", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } }, { "Shortname": "scrap", "Amount": 70, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металлолом", "Text in English": "scrap" } }, { "Shortname": "techparts", "Amount": 10, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "микросхемы", "Text in English": "tech trash" } } ], "Use charging for crafting the recycler (IQEconomic, Economics, ServerRewards) (true - yes/false - no)": false, "Crafting cost of the recycler (IQEconomic, Economics, ServerRewards)": 100 }, "Setting up a recycler Item": { "The recycler's display name (in the inventory)": { "Text in Russian": "Домашний переработчик", "Text in English": "Home recycler" }, "SkinID for the image (required field)": 2976924191 }, "Settings Recycler": { "Install recycler controllerr": { "The recycler can be installed only in the area of the cupboard (building zone) (true - yes/false - no)": true, "The ability to install a recycler on the ground (true - yes/false - no)": false, "Prohibit installing a recycler during a raid block (true - yes/false - no)": true }, "Pickup of a recycler": { "How many seconds will a recycler pick up": 12, "You can pickup the recycler only in the area of the cupboard (building zone) (true - yes/false - no)": true, "Only the owner who installed it or his friends can pickup the recycler (true - yes/false - no)": false, "Disable recycler pickup during raid block (true - yes/false - no)": true, "Recycler condition setting": { "Use condition removal from recycler when picking it up (true - yes/false - no)": true, "How much % of condition to remove from an object when it is raised (0 - 100)": 25 } }, "Health Count": 750, "Damage Controller Recycler": { "Use Damage Recycler (true - yes/false - no)": true, "Custom Damage List [Shortname] = Damage": { "multiplegrenadelauncher": 40.0, "grenade.beancan": 25.0, "grenade.f1.deployed": 35.0, "explosive.satchel": 130.0, "explosive.timed": 300.0, "ammo.rocket.basic": 190.0, "ammo.rocket.hv": 140.0, "ammo.rocket.fire": 80.0, "surveycharge": 10.0 } }, "Recycler repair settings": { "Use the ability to repair the recycler (true - yes/false - no)": true, "Use prohibition on repairing the recycler if it has recently been damaged (true - yes/false - no) (damage support for the recycler must be enabled)": true, "How many seconds until the recycler can be repaired after it has been damaged": 20.0, "How much durability will be replenished for the recycler per one repair": 100, "Items that will be taken during repairs": [ { "Shortname": "metal.fragments", "Amount": 30, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металла", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 5, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } } ] }, "Disallow the use of a recycler during a raid block (true - yes/false - no). (true - yes/false - no)": false }, "Settings supports plugins": { "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#64D15D>IQRecycler</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }, "Standard recycling process settings (available to all players)": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "gears", "SkinID": 0 }, { "Shortname": "techparts", "SkinID": 0 }, { "Shortname": "metalspring", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 5.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 25, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 15, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 50, "Displayed item name": "" } ] }, { "Shortname": "spraycan", "SkinID": 0, "OutputList": [ { "Shortname": "bleach", "SkinID": 1337228, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "Coin" } ] } ] } }, "List of recycling settings by privileges [Permission] = Setting": { "iqrecycler.premium": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": false, "List of items that cannot be recycled": [] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 2.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 6, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 10, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" } ] } ] } }, "iqrecycler.vip": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "techparts", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 3.5 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 4, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 150, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 60, "Displayed item name": "" } ] } ] } } } }
    $9.99
  20. Version 2.1.1

    1,120 downloads

    RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Custom Recycle plugin expands the possibilities of RUST recycler recipes. You can customize and remove existing recipes, and add new ones, even for non-recyclable items. Additionally, you can add levels to your recycler to increase its speed. The only limit with this plugin is your imagination! Edit existing recycler recipes and add your own. Disable RUST's default recipes. Set editable chances for custom recipe items. Change the speed of the recycler. Place and pick up the recycler. Set custom recycle amounts with levels. A RUST-themed level UI. Supports currency plugins. Level progress is saved when the recycler is picked up. giverecycler <userId> - Gives you or player (if ID is set) an placeable recycler. (From player console - requires permission) customrecycle.give - Required to use giverecycler command from player console. ImageLibrary plugin is required ONLY when Recycler Levels are enabled. When you have problems like DOUBLE RECYCLER PLACING try CHANING ITEM NAME in configuration! { "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Recycler Speed (5 = Default)": 5.0, "Recycler Speed Permissions": { "customrecycle.admin": 1.0, "customrecycle.vip": 4.0 }, "Require Permission To Place": false, "Placed Recycler Amount Permissions": { "customrecycle.admin": 1000, "customrecycle.default": 1, "customrecycle.vip": 3 }, "Recycler Item Name": "Recycler", "Allow Placing Only On Floor": false, "Allow Placing On Tug Boat": false, "Enable Better Amount Accuracy (More Calculations)": true, "Allow Pickup Recycler To Everyone Authed": true, "Disabled Vanilla Recipes": [ "axe.salvaged", "box.wooden.large" ], "Recycler Levels - Enable": true, "Recycler Levels - Save Levels On Pickup In Name": false, "Recycler Levels - Enable For No Owner": false, "Recycler Levels - Money Plugin (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ServerRewards)": 0, "Recycler Levels - Money Plugin Currency (If ShoppyStock Is Used)": "rp", "Recycler Levels": [ { "Recycler Stack Percentage Per Tick": 0.15, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" } ] }, { "Recycler Stack Percentage Per Tick": 0.2, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" } ] } ], "Custom Recyclables - Show Level Bonus": true, "Custom Recyclables - Allow Only In Placed Recyclers": false, "Custom Recyclables (Shortname or SkinID)": { "2483299228": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800428, "Item Display Name": "Golden Jackhammer Body" }, { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800641, "Item Display Name": "Golden Jackhammer Drill" } ] }, "metal.refined": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "metal.fragments", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 50, "Maximum Item Amount": 100, "Item Skin": 0, "Item Display Name": "" } ] }, "rifle.ak": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "techparts", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin": 0, "Item Display Name": "" }, { "Item Shortname": "scrap", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 30, "Maximum Item Amount": 70, "Item Skin": 0, "Item Display Name": "" } ] } } }
    $9.99
  21. Version 2.4.91

    479 downloads

    Recyclerbox allows players to convert large or small wooden boxes into recyclers through customizable commands. Simply select your desired box type, execute the command, and watch as items are automatically recycled with configurable efficiency. Customize your setup with blacklisted items, adjustable scrap ratios, and optional visual effects. Features Transform wooden boxes into recyclers instantly Virtual recycler for convenient on-the-go use Customizable commands and permissions Adjustable recycling efficiency and scrap yield Optional audio effects Permissions: Here is a description of how to use the specified permissions: Permission Get Recycler ("recyclerbox.get"): This permission allows the user to obtain the recycler box. Permission Transform Recycler ("recyclerbox.transform"): This permission enables users to transform a regular box into a recycler box. Permission Use Virtual Recycler ("recyclerbox.virtual"): With this permission, users can utilize a virtual recycler. Embrace efficient resource management and strategic gameplay with the Recyclerbox plugin. Perfect for players looking to optimize their Rust experience! Config File: { "Get Recyclerbox Command": [ "getrec", "getrecycler", "recyclerbox" ], "Transform Recyclerbox Command": [ "trarec", "boxtorecycler", "transformrecycler", "transforbox" ], "Virtual Recyclerbox Command": [ "rec", "vrec", "virtualrecycler" ], "Large Box SkinId Recycler": 2994391115, "Small Box SkinId Recycler": 2988594458, "RecyclerLimit": 1, "Recycler Efficiency": 0.6, "Ratio Scrap": 1.2, "Enable Prefab Fx": true, "Lock Recycler While In Use": false, "Disable During Raid Block (Requires No Escape plugin)": true, "Prefab Fx Open Recycler": "assets/bundled/prefabs/fx/build/promote_toptier.prefab", "Prefab Fx Close Recycler": "assets/bundled/prefabs/fx/build/promote_toptier.prefab", "Transfer Virtual Recycled Items to Inventory": false, "Blacklisted Items": [ "lmg.m249", "gunpowder" ], "Blacklisted Skins": [ 2994391115, 2988594458 ], "Check Player Alive": true, "Check Player Wounded": true, "Check Building Privilege": true, "Check Swimming": true, "Check Falling": true, "Check Mounted": true, "Check Cargo Ship": true, "Check Balloon": true, "Check Elevator": true, "Check Safe Zone": true, } Happy recycling!
    $9.00
  22. Version V1.1

    77 downloads

    Presenting the Five Stars Hotel, a place where you can relax and enjoy your day after a long farming day. You will find everything you need to enjoy your stay here. From nice and cozy rooms to a nice pool, gambling or disco. The hotel is 100% compatible with the Hotel Plugin and others. Features The hotel has 20 rooms (10 on each building). Stairs and elevator access to upper floors. Lobby with 18 NPCvendingmachines (9 on each lobby). Recycling machines on second and third floors. Fully equipped rooms. Casino on last floor with Roulette, Poker tables, Slot machines and Arcade(left building). Disco room on last floor (right building). Roofs with helipads. Marketplace on left building roof. Pool with chairs and grill. Enjoy your stay! For bugs and orders feel free to contact me here or on discord.
    $15.00
  23. Version 1.0.3

    19 downloads

    - Cuesta Verde is a residential area inspired by the movie Poltergeist. - Build freely on the foundations. These reserved areas are equipped with electricity and water. - Climb the electricity towers to get power for your house. - Get water through the sewers you'll find under the electricity tower. INCLUDES - Poltergeist style television. - Recyclers. - Water supply. - Electricity supply. - 16 zones to build your house. - 16 basements under the foundations where you can build. - Telephone booths. - Benches to rest. - High walls to protect the players. - Access to the residence through large doors. - A beautiful decoration.
    $9.90
  24. Version 1.5.0

    64 downloads

    Recycle Anything allows you to setup your own custom recycler recipes, complete with custom outputs. If you are like me then you HATE having to eat those damn berries to get their seeds. You're welcome. This plugin is not limited to just recycling food. If you felt particularly spicy you could even allow the player to recycle their fertilizer instead of having to sell it at Bandit Camp. VERY customizable Recycler recipes/ outputs (NOT LIMITED TO FOOD). Can differentiate recipes by item skin ids (great for custom items) Can differentiate recipes by item names (also, great for custom items) Able to set a minimum required amount before the player can recycle an item Can now use Economics!! recycle Pookie Bears into cash! Can now Recycle BP's as well as out BP's for any given recipe. (Check the default config to see how it works). Can now use ServerRewards!! Can now setup catch all recipes using the * character. It will match any item that fulfills the remaining conditions. What's on the todo list? Allow for random output (recycle a sleeping bag and get 500 wood, or 3 sheet metal doors for example) If you are using any plugin that modifies an items name or skin id after the item is already in the inventory (if so you have likely had clashes with other plugins too), then this plugin MAY cause stack sizes to be incorrect. I will be happy to work with you to resolve this issue IF it shows up. DEFAULT: HGRecycleAnything.json Readme: For a detailed explanation of the configuration file as well as a general explanation of the plugin please view the following; https://docs.google.com/document/d/1YxmU62QjICWnC_ar3vAo2J0-L72QboA5v6Zo5V0ldhk/edit?usp=sharing
    $5.00

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