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Found 20 results

  1. Version 1.0.19

    755 downloads

    Adds to your server supply signals, which can be divided into categories of loot, such as: medicine, weapons, clothing, explosives, and others. Features Performance (algorithms are optimized, data are cached) Item customization (icons, display name, etc.) Loot customization (amount of items in the container, the chance of items, custom items) Drop customization (supply signal can spawn in barrels, containers, etc.) Fall customization (supply signal can fall at a different rate) Commands hsupply.give [name/steamid] [supply name] [amount] (give a player a supply signal) Video Config { "Supplies": [ { "Name": "heal", "Item Settings": { "Display Name": "Medicine Supply Signal", "ShortName": "supply.signal", "Skin": 2912968568 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Chance": 70.0, "Display Name": "", "ShortName": "antiradpills", "Skin": 0 }, { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 50.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 15 }, "Chance": 20.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 12 }, "Chance": 5.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 15, "Maximum amount": 25 }, "Chance": 10.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "guns", "Item Settings": { "Display Name": "Guns Supply Signal", "ShortName": "supply.signal", "Skin": 2912968440 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.ak", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.lr300", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "", "ShortName": "rifle.l96", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 10.0, "Display Name": "", "ShortName": "rifle.bolt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.m39", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "rifle.semiauto", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.m92", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.python", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.revolver", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.semiauto", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "explosive", "Item Settings": { "Display Name": "Explosive Supply Signal", "ShortName": "supply.signal", "Skin": 2912968298 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 6 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 8, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 20 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 5.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 60.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 30 }, "Chance": 10.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 64, "Maximum amount": 128 }, "Chance": 75.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 128, "Maximum amount": 256 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 256, "Maximum amount": 512 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 4 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "rocket.launcher", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "ammo.grenadelauncher.he", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 16 }, "Chance": 60.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 }, { "Amount": { "Minimal amount": 16, "Maximum amount": 24 }, "Chance": 25.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "clothes", "Item Settings": { "Display Name": "Clothes Supply Signal", "ShortName": "supply.signal", "Skin": 2912968179 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "coffeecan.helmet", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 60.0, "Display Name": "", "ShortName": "hazmatsuit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "hoodie", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "pants", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "shoes.boots", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.kilt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.facemask", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.plate.torso", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.pants", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cash", "Item Settings": { "Display Name": "Cash Supply Signal", "ShortName": "supply.signal", "Skin": 2912967918 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 75.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 70.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 50 }, "Chance": 40.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 150 }, "Chance": 20.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 5.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cars", "Item Settings": { "Display Name": "Cars Supply Signal", "ShortName": "supply.signal", "Skin": 2912968057 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Ferrari", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Mazda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Skoda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Opel", "ShortName": "box.wooden.large", "Skin": 2591806406 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "lucky", "Item Settings": { "Display Name": "Lucky Supply Signal", "ShortName": "supply.signal", "Skin": 2912968671 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 60.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 20.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 100 }, "Chance": 60.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 100, "Maximum amount": 250 }, "Chance": 15.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 55.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 15.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 50.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 9000, "Maximum amount": 15000 }, "Chance": 30.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 50.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 300, "Maximum amount": 900 }, "Chance": 25.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "autoturret", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } } ] }
    $19.95
  2. Version 0.0.6

    534 downloads

    Limits the amount of active Supply Signals on the server. Prevents players from calling an Airdrop if the amount of deployed Supply Signals, or the amount of spawned Cargo Planes or the amount of Supply Drops with a parachute still attached is over the limit defined in the config. Config: { "Max": 10, "BypassPermission": "supplysignallimit.bypass" } Lang: { "Limit": "There can only be {0} active Supply Signals at any time, please wait a few seconds." }
    $3.00
  3. Version 1.6.5

    2,384 downloads

    Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Bases, Item, Recycler, Crates, Custom entity, Execute Commands, Loots, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, and much more... Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, allows you to spawn any entity or execute commands, all by using an item, pickup entity or vehicles, and much more. It is already configured to generate vehicles by default, including custom vehicles from Karuza, Naval Deep Sea entity, Crates, Locked Crate, Deployables, Casino items and much more. Through the configuration you can add other entities that can be generated, just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be used. It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water, also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more. It is also possible to pick up the generated entity/vehicles, using the hammer. You can add items to the in-game shop, loot, or wherever you want. Spawn Bases using copy paste or other plugin. You can also Deploy Nature and enable instant airdrop. Ability to enable the cleanup system, to automatically delete deployed entities that are no longer used. Compatible with Oxide/Umod and Carbon. ALL AVAILABLE ENTITIES Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity ALL AVAILABLE ENTITIES ---------------------------------------- BUY KARUZA CUSTOM VEHICLES: Karuza vehicles are included in the configuration, but vehicles must be purchased separately from the Karuza website: https://karuza.dev/ ---------------------------------------- PLAYLIST - VIDEO EXAMPLE Below you can see an example video on how to use the plugin. -------------------- SOME EXAMPLES OF USE: Some examples of how the plugin works and the entities that can be spawned by default. Vehicle Spawn Spawn Custom Vehicles by Karuza Pickup Entity Pickup Vehicle Pickup Karuza Vehicle Spawn Recycler Deploy Nature Ability to enable instant airdrop. Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47) Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. Spawn Bases using copy paste or other plugin Spawn Casino entities Spawn custom entities And much more PERMISSIONS: spawneverything.admin -- Allows the use of commands reserved for admins, such as giving items for entity spawning to players. spawneverything.fuel.unlimited -- If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity. spawneverything.nodamage.enabled -- Spawned entities will not take damage if the player has this permission. spawneverything.nodamage.allow_decay_damage -- Entities for which damage protection has been activated will continue to take damage from decay. spawneverything.nodecay -- Disable entity decay. spawneverything.spawn.not_enabled -- Allows you to spawn entities that have not been enabled in the configuration file. spawneverything.spawn.bypass_building_privilege -- Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn. spawneverything.spawn.bypass_tc -- Allows entities to be spawned, for entities that cannot be spawned near any Tool Cupboard (TC). spawneverything.spawn.bypass_monument -- Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments. spawneverything.spawn.bypass_road_rails -- Allows entities to be spawned to the road/rails, for entities that cannot be spawned to the road/rails. spawneverything.spawn.bypass_only_outside -- Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings. spawneverything.spawn.bypass_water -- Allows entities to spawn in water, for entities that cannot be spawned in water. spawneverything.spawn.bypass_respawn_conditions -- Allows you to bypass condition checking for respawned entities after they have been picked up. Picked up entities will always be respawned in the max condition. COMMANDS FOR PLAYERS Commands can be typed in chat (by putting the / character in front of the command), or from console. /se pickup -- Command to pick up entities, without the hammer. COMMANDS FOR ADMIN Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon. To use these commands you must have the role: spawneverything.admin /se <skinID> <quantity> -- Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters: skinID of the configured entity The quantity of items. /se <skinID> <quantity> <steamID> -- Allows you to give the item to spawn the entity, to a player. You need to pass these parameters: skinID of the configured entity The quantity of items. The SteamID of the player to give the items to Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json ENTITY PICK UP You can collect the generated entity using the hammer. By collecting the entity, you will be given back the item for the entity's spawn. To collect the entity you need to hold down the SHIFT key and hit the entity with the hammer. You can only collect entities that have been enabled for collection in the configuration file. Depending on the configurations/roles, the picked up entities can be respawned to the conditions they were in when they were picked up or to the maximum conditions. INSTANT AIRDROP In the plugin configuration, you can enable instant airdrop. USE VIA SHOP, LOOT. VENDING MACHINE The plugin can use any item for entity spawning. You need to generate an item with a certain skin id, to get the item that allows the entity to spawn. The name of the item to use and the skin id are present in the configuration file: Item name (That will be used to spawn the entity. Default grenade.flashbang) SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily. For example, this item spawns a minicopter: Item: grenade.flashbang | SkinID: 3366887420 or ItemID: -936921910 | SkinID: 3366887420 CONFIGURATION The settings and options can be configured in the SpawnEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "TimeZone": "Europe/London", "Chat Command": [ "se", "spawneverything", "spawner" ], "ChatPrefix": "SpawnEverything", "Enable entity spawn when item is dropped. (Default: FALSE)": false, "Show Pick Up Entity Confirm Dialog. (Default: TRUE)": true, "Pick up entity using a button/key combination. Button to use: -1 DISABLED - 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB). Default: -1": -1, "Kill all Nature entities when the associated cupboard (TC) is destroyed? Default: false": false, "Add spawnable Resource/Nature to your configuration. (Default: FALSE)": false, "Add Karuza Custom Vehicles to your configuration. (Default: FALSE)": false, "Instant Supply Signal Settings": { "Enable instant Supply Signal drop. Default: FALSE": false, "Spawn Only Outside bases. Default: TRUE": true, "Spawn Cooldown (seconds). [Minimum 1 seconds]. Default: 1": 1, "Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal. Default: TRUE": true }, "Cleanup system": { "Enable Cleanup System. Default: FALSE": false, "Deletes all player deployed entities when disconnecting. Default: FALSE": false, "Deletes all player vehicles when disconnecting. Default: FALSE": false, "Deletes all player Karuza vehicles when disconnecting. Default: FALSE": false }, "Role Permission": { "vip1": { "Priority. (lower = higher priority)": 1, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip2": { "Priority. (lower = higher priority)": 2, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "default": { "Priority. (lower = higher priority)": 100, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} } }, "Entity Drop Item": [ { "Enabled": false, "DisplayName": "Spawn Minicopter", "Description": "Spawn Minicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SkinID": 3366887420, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Attack Helicopter", "Description": "Spawn Attack Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "SkinID": 3366893095, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Scrap Transport Helicopter", "Description": "Spawn Scrap Transport Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SkinID": 3366892516, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Hot Air Balloon", "Description": "Spawn Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893631, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Armored Hot Air Balloon", "Description": "Spawn Armored Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893925, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": true, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Kayak", "Description": "Spawn Kayak", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab", "SkinID": 3366894316, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": true, "Minimum Water Depth": 0.5, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, ........................................ ], "VersionNumber": { "Major": 1, "Minor": 6, "Patch": 3 } } TimeZone: -- Default: Europe/London Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. ChatPrefix: -- Chat message prefix. Enable entity spawn when item is dropped: If set to FALSE, blocks the entity from spawning if the item is dropped instead of thrown. Default: FALSE Show Pick Up Entity Confirm Dialog: -- If enabled, show a confirmation dialog when you want to collect the entity for added security and to avoid unintentional errors. Default: TRUE Pick up entity using a button/key combination. Button to use: -1 DISABLED - 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB): Key combinations to pick up entities without using the hammer. Default -1 Kill all Nature entities when the associated cupboard (TC) is destroyed?: Destroys Nature/Resource entities when the associated cupboard (TC) is destroyed. NOTE: Entities generated before adding the TC will not be destroyed. Default false Add spawnable Resource/Nature to your configuration -- If set to TRUE, adds all Resources/Nature to the configuration. Default: FALSE Add Karuza Custom Vehicles to your configuration: -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Default: FALSE INSTANT AIRDROP Configuration for instant airdrop: Enable instant Supply Signal drop: -- If enabled, Supply Drops arrive instantly. Default: FALSE Spawn Only Outside bases: -- Enable Supply Signals to spawn only outside bases. Default: TRUE Spawn Cooldown (seconds). [Minimum 1 seconds]: -- Sets a wait time before the Supply Drop arrive, once the Supply Signal is thrown. Minimum 1 seconds. Default: 1 Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal: -- If enabled, bypasses the FancyDrop plugin to avoid conflicts. Default: TRUE CLEANUP SYSTEM If enabled, it allows spawned entities to be automatically deleted after a player disconnects. This is useful for creative servers, but not only: Enable Cleanup System: Enable or disable the automatic cleanup system. Default: FALSE Deletes all player deployed entities when disconnecting: Destroys all spawned entities (except vehicles). Default: FALSE Deletes all player vehicles when disconnecting: Destroys all vehicles (Except Karuza vehicles). Default: FALSE Deletes all player Karuza vehicles when disconnecting: Destroys all Karuza vehicles. Default: FALSE GROUPS AND LIMITS - ROLE PERMISSION The plugin creates 4 default groups: Default, vip1, vip2, vip3. You can add more groups or rename groups. For example, if you change the group vip1 to vip_elite, the permission spawneverything.vip_elite will be created If you create a new group, for example vipvanilla, the permission spawneverything.vipvanilla will be created. In the configuration file there is this configuration for managing groups: Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Always regenerate picked up entities at maximum conditions: Force entity respawn to always be at maximum conditions, even for picked up entities. Default FALSE Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit): Global limit that applies to all entities. Determines how many entities of the same type can be in use at the same time. Default -1 (no limit) Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit): Number of entities of the same type that can be in use at the same time. Here you can specify the limit for each individual SkinID. The limit applied here overrides the global limit. Configuration example: "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": { "3366887420": -1, "3366892516": 20, "3366893095": 0 } SPAWNABLE ENTITY: ITEM CONFIGURATION Here you will insert all the items with their configurations for the spawn of any entity. Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse. Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does. Item name (That will be used to spawn the entity. Default grenade.flashbang): -- Here you need to specify the name of the item that will be used to spawn this entity. Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration. SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities. You can use existing SkinIDs on the Steam Workshop or create your own Skin. Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new: FALSE: the entity will be respawned in the same condition it was in when picked. TRUE: the entity will always be respawned as new. Default: FALSE Entity Type -- This field is used by the plugin to understand if it is a Rust entity or an entity generated by another plugin. If you do not know what to enter, leave it as default: Rust Align the entity with the player's direction: Spawns the entity in the direction the player is looking. Default false Reverse the player's direction for entity generation: If set to TRUE, reverses the player's direction for entity spawning. Default false Force persistence. Set to TRUE if the spawned entity disappears after a server restart: Set to TRUE if the spawned entity disappears after a server restart. Default false Can Pick Up Entity. Default false -- Here you can decide whether the entity can be picked up with the hammer or not. It is recommended to disable picking for all items that generate Loot, to avoid abuse. Spawn Position Offset: -- Here you can specify the position to add relative to the entity spawn point, to fine-tune the positions of entities. Right: Moves the entity to the right. Use a negative value to move the entity to the left Forward: Moves the entity forward. Use a negative value to move the entity backwards. Up: Moves the entity up. Use a negative value to move the entity down. Spawn Rotation Offset -- Here you can specify the coordinates to add relative to the entity's spawn point, to fine-tune the rotation of the entities. X: Rotate the entity on the X-axis Y: Rotate the entity on the Y-axis Z: Rotate the entity on the Z-axis Custom Radius Check -- Each spawn checks if there are entities that collide and the radius, within which to check, is automatically determined based on the size of the entity. But in some cases it is necessary to define a custom radius. Here you can decide the radius within which to check if there are entities that collide with the spawn. Execute Player Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands %%msg%%: This placeholder can be used to send a message to the player, here is an example command: "%%msg%% test command": This will send a message to the player with the text: "test command" "%%msg%% %%steamid%%": This will send a message to the player with the text: player steamID %%steamid%%: This placeholder is used to insert the player's steamID into the command. %%username%%: This placeholder is used to insert the player username into the command. %%displayName%%: This placeholder is used to insert the player display name (include clan tag) into the command. %%spawnCoordinateX%%: This placeholder is used to insert the spawn coordinate X into the command. %%spawnCoordinateY%%: This placeholder is used to insert the spawn coordinate Y into the command. %%spawnCoordinateZ%%: This placeholder is used to insert the spawn coordinate Z into the command. %%spawnRotationX%%: This placeholder is used to insert the spawn rotation X into the command. %%spawnRotationY%%: This placeholder is used to insert the spawn rotation Y into the command. %%spawnRotationZ%%: This placeholder is used to insert the spawn rotation Z into the command. %%mapGrid%%: This placeholder is used to insert the map grid into the command. %%mapGridLetter%%: This placeholder is used to insert the map grid letter into the command. %%mapGridNumber%%: This placeholder is used to insert the map grid number into the command. -------------------- Here are some possible command examples: "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin) "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player. Execute Player Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE Execute Server Commands: -- Run a command on the server console with server privileges. Allow administrative commands such as spawning entities, changing game variables, managing players, etc. Bypass normal player permission restrictions, as the command is executed as if it were entered directly into the server console. Useful if you want to run a command, that a player normally could not execute, because he does not have permissions. You can use the same placeholders as the property: Execute Player Commands Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown. Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown): Cooldown for entity reuse. Default 0 seconds Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside Allow spawning entity only where you have Building Privilege -- If set to TRUE, spawning is only allowed where you have building permissions. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege Requires Building Privilege or zones without TC to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity or zones without TC. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] -- Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled]. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_tc Allow Spawn in Monuments: -- If set to FALSE, the entity cannot be spawned inside the monument, but can be spawned outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument Disable Spawn in Monuments and Monuments radius: -- If set to true, the entity cannot be spawned inside the monument and outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument Disable Spawn On Road/Rails -- Disable entity spawn on the road/rails. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails Minimum spawn distance from Road/Rails -- Minimum distance from the road/rails for the entity to spawn. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative. No Damage -- If set to TRUE, entities will not take damage. Default: FALSE No Damage - Allow Decay Damage -- Entities for which damage protection has been activated will continue to take damage from decay. Default: FALSE No Decay -- Disable entity decay. Default: FALSE Disable resource production, for example for entities of type Resource/Nature -- If set to TRUE, entities do not produce resources, useful for entities of type Resources/Nature Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon. Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory LOCALIZATION The plugin is translated into the following languages: English Italian Spanish French German Dutch Turkish Russian Ukrainian Chinese (Simplified - zh-CN) Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang ALL AVAILABLE ENTITIES Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity ALL AVAILABLE ENTITIES ---------------------------------------- AVAILABLE ENTITIES By default the plugin is configured with these entities that can be generated: VEHICLES: Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike. NAVAL DEEP SEA: PT Boat, Cannon - Land. KARUZA CUSTOM VEHICLES: All Karuza special vehicles are included, you need to enable the property in the config file to use them. Requires Karuza Vehicles plugin. SPECIAL VEHICLES: Bradley APC, Patrol Helicopter, Chinook 47. SPECIAL ENTITIES: Train Casino - Lucky Caboose, Blackjack Machine (Caboose), Card Table (Caboose), Slot Machine (Caboose), Card Table - A, Card Table - B, Card Table - C, Card Table - D, Slot Machine, Recycler, Recycler Safe Zone, Present Drop, Desk A Static, Door Vault, Small Ramp, Plank CRATE: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. CRATER: Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. RESOURCES/NATURE: Deployment of entities of type Resources/Nature, such as trees NEW ENTITIES You can add as many entities as you want via the configuration file. If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin. New entities will be added with future releases of the plugin. ENTITY IMAGE PREVIEW: Spawn Minicopter Spawn Attack Helicopter Spawn Scrap Transport Helicopter Spawn Hot Air Balloon Spawn Armored Hot Air Balloon Spawn Kayak Spawn Row Boat Spawn RHIB Spawn Tugboat Spawn Submarine Solo Spawn Submarine Duo Spawn Horse Spawn Snowmobile Spawn Tomaha Snowmobile Spawn Sedan Spawn 2 Module Car Spawn 3 Module Car Spawn 4 Module Car Spawn Motorbike Spawn Motorbike With Sidecar Spawn Pedal Bike Spawn Pedal Trike Spawn Recycler Spawn Recycler Safe Zone Spawn Bradley APC Spawn Patrol Helicopter Spawn Chinook 47 Spawn MLRS Launcher Spawn Survey Crater - For Mining Quarry Spawn Survey Crater Oil - For Pump Jack Spawn Locked Crate Spawn Oil Rig Locked Crate Spawn Bradley APC Crate Spawn Patrol Helicopter Crate Spawn Elite Tier Crate Spawn Elite Tier Crate - Underwater Labs Spawn Train Casino - Lucky Caboose Spawn Casino - Blackjack Machine (Caboose) Spawn Casino - Card Table (Caboose) Spawn Casino - Slot Machine (Caboose) Spawn Card Table - A Spawn Card Table - B Spawn Card Table - C Spawn Card Table - D Spawn Casino - Slot Machine Spawn Present Drop Spawn PT Boat Spawn Cannon - Land Spawn Desk A Static Spawn Door Vault Spawn Small Ramp Spawn Plank SPAWN ALL KARUZA VEHICLES SPAWN BASES EXECUTE COMMANDS AND MUCH MORE... Swamp Tree A Swamp Tree B Swamp Tree C Swamp Tree D Swamp Tree E Swamp Tree F Arctic Forest - Douglas Fir A Snow Arctic Forest - Douglas Fir B Snow Arctic Forest - Douglas Fir C Snow Arctic Forest - Pine A Snow Arctic Forest - Pine C Snow Arctic Forest - Pine Dead Snow A Arctic Forest - Pine Dead Snow B Arctic Forest - Pine Dead Snow C Arctic Forest - Pine Dead Snow D Arctic Forest - Pine Dead Snow E Arctic Forest - Pine Dead Snow F Arctic Forest - Pine Sapling A Snow Arctic Forest - Pine Sapling B Snow Arctic Forest - Pine Sapling C Snow Arctic Forest - Pine Sapling D Snow Arctic Forest - Pine Sapling E Snow Arctic Forestside - Pine A Snow Arctic Forestside - Pine B Snow Arctic Forestside - Pine D Snow Arctic Forestside - Pine Dead Snow E Arctic Forestside - Pine Dead Snow F Arctic Forestside - Pine Sapling D Snow Arctic Forestside - Pine Sapling E Snow Arid Beachside - Palm Tree Short A Arid Beachside - Palm Tree Short B Arid Beachside - Palm Tree Short C Arid Beachside - Palm Tree Small A Arid Beachside - Palm Tree Small B Arid Beachside - Palm Tree Small C Arid Cactus 1 Arid Cactus 2 Arid Cactus 3 Arid Cactus 4 Arid Cactus 5 Arid Cactus 6 Arid Cactus 7 Arid Field - Palm Tree Short A Arid Field - Palm Tree Short B Arid Field - Palm Tree Short C Arid Field - Palm Tree Small B Arid Field - Palm Tree Small C Arid Forest - Palm Tree Medium A Arid Forest - Palm Tree Short A Arid Forest - Palm Tree Short B Arid Forest - Palm Tree Short C Arid Forest - Palm Tree Tall A Arid Forest - Palm Tree Tall B Arid Forestside - Palm Tree Short A Arid Forestside - Palm Tree Short B Arid Forestside - Palm Tree Short C Bushes Arctic - Willow Snow A Bushes Arctic - Willow Snow B Bushes Arctic - Willow Snow C Bushes Arctic - Willow Snow D Bushes Arctic - Willow Snow Small A Bushes Arctic - Willow Snow Small B Bushes Arctic Forest - Spicebush A Snow Bushes Arctic Forest - Spicebush C Snow Bushes Arctic Forest - Willow Snow A Bushes Arctic Forest - Willow Snow B Bushes Arctic Forest - Willow Snow C Bushes Arctic Forest - Willow Snow D Bushes Arid Desert - Creosote C Bushes Arid Desert - Creosote D Bushes Arid Desert - Mormon Tea A Bushes Arid Desert - Mormon Tea B Bushes Arid Desert - Mormon Tea C Bushes Arid Desert - Mormon Tea D Bushes Arid Dry - Creosote A Bushes Arid Dry - Creosote B Bushes Arid Grass - Creosote A Bushes Arid Grass - Creosote B Bushes Arid Grass - Creosote C Bushes Arid Grass - Creosote D Bushes Arid Ocotillo A Bushes Arid Ocotillo B Bushes Arid Ocotillo C Bushes Arid Ocotillo D Bushes Arid Ocotillo - Dry A Bushes Arid Ocotillo - Dry B Bushes Arid Ocotillo - Dry C Bushes Arid Ocotillo - Dry D Bushes Temperate - Spicebush A Bushes Temperate - Spicebush B Bushes Temperate - Spicebush C Bushes Temperate - Spicebush D Bushes Temperate - Willow A Bushes Temperate - Willow B Bushes Temperate - Willow C Bushes Temperate - Willow D Bushes Tundra - Spicebush A Bushes Tundra - Spicebush B Bushes Tundra - Spicebush C Bushes Tundra - Spicebush D Temperate Beachside - Birch Small Temperate Beachside - Birch Tiny Temperate Field - American Beech D Temperate Field - American Beech E Temperate Field - Birch Small Temperate Field - Birch Tiny Temperate Field Large - Oak B Temperate Field Large - Oak C Temperate Field Large - Oak D Temperate Field - Oak E Temperate Field - Oak F Temperate Field - Pine B Temperate Field - Pine D Temperate Forest - American Beech A Dead Temperate Forest - American Beech A Temperate Forest - American Beech B Temperate Forest - American Beech C Temperate Forest - Birch Big Temperate Forest - Birch Large Temperate Forest - Birch Medium Temperate Forest Pine - American Beech A Temperate Forest Pine - American Beech B Temperate Forest Pine - American Beech C Temperate Forest Pine - Birch Big Temperate Forest Pine - Birch Large Temperate Forest Pine - Douglas Fir A Temperate Forest Pine - Douglas Fir B Temperate Forest Pine - Douglas Fir C Temperate Forest Pine A Temperate Forest Pine C Temperate Forestside - American Beech D Temperate Forestside - American Beech E Temperate Forestside - American Beech E Dead Temperate Forestside - Birch Medium Temperate Forestside - Birch Small Temperate Forestside - Birch Tiny Temperate Forestside Pine - Douglas Fir D Temperate Forestside Pine B Temperate Forestside Pine D Tundra Field - Birch Big Tundra Field - Birch Large Tundra Field - Birch Medium Tundra Field - Birch Small Tundra Field - Birch Tiny Tundra Field - Pine Dead D Tundra Field - Pine Dead E Tundra Field - Pine Dead F Tundra Field Pine A Tundra Field Pine B Tundra Field Pine D Tundra Field Pine Sapling A Tundra Field Pine Sapling B Tundra Field Pine Sapling C Tundra Field Pine Sapling D Tundra Field Pine Sapling E Tundra Forest - Birch Big Tundra Forest - Birch Large Tundra Forest Dead - Douglas Fir C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Douglas Fir A Tundra Forest - Douglas Fir B Tundra Forest - Douglas Fir C Tundra Forest - Douglas Fir D Tundra Forest - Pine A Tundra Forest - Pine C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Pine Sapling A Tundra Forest - Pine Sapling B Tundra Forest - Pine Sapling C Tundra Forest - Pine Sapling D Tundra Forest - Pine Sapling E Tundra Forestside - Birch Medium Tundra Forestside - Birch Small Tundra Forestside - Birch Tiny Tundra Forestside - Douglas Fir D Small Tundra Forestside - Pine B Tundra Forestside - Pine D Wood Pile Stone Ore Metal Ore Sulfur Ore Driftwood 1 Driftwood 2 Driftwood 3 Driftwood 4 Driftwood 5 Driftwood Set 1 Driftwood Set 2 Driftwood Set 3 Logs Dry - Dead Log A Logs Dry - Dead Log B Logs Dry - Dead Log C Logs Snow - Dead Log A Logs Snow - Dead Log B Logs Snow - Dead Log C Logs Wet - Dead Log A Logs Wet - Dead Log B Logs Wet - Dead Log C
    $10.99
  4. KpucTaJl

    Better Npc

    Version 2.2.7

    15,455 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter "False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $35.00
  5. Version 1.0.2

    9 downloads

    AirdropSpeedControl is an Oxide/uMod plugin for Rust servers that gives administrators direct control over supply signal airdrops and random server airdrops. The plugin includes a permission-protected in-game UI, configurable airdrop speed settings, drop positioning, fall speed control, pink supply-drop smoke, test-drop buttons, preset buttons, and safe cleanup tools. It is designed to work as a standalone airdrop controller while staying friendly with LootDefender and Loottable setups. Main Features Permission-Protected Admin UI The plugin provides an in-game UI that can be opened with: /dropspeed Only players with the required permission can open and use the UI: airdropspeedcontrol.use The UI allows admins to change airdrop behavior without editing the config manually every time. Signal Airdrop Control The plugin can control airdrops triggered by supply signals.Configurable signal airdrop options include: Enable or disable signal airdrop control Plane speed multiplier Plane height offset Drop position radius Supply signal smoke duration Plane spawn delay after signal throw Supply drop fall drag Pink smoke on supply drop Pink smoke duration The position radius controls how accurately the drop lands near the supply signal. 0 = exact supply signal position Higher value = random position within that radius in meters Random Server Airdrop Control The plugin can also control normal random server airdrops. Configurable random airdrop options include: Enable or disable random airdrop control Plane speed multiplier Plane height offset Supply drop fall drag Pink smoke on supply drop Pink smoke duration Optional direct supply drop handling Random server airdrops do not use position radius because they are meant to remain random by nature. Plane Speed Control Plane speed can be adjusted separately for: Signal airdrops Random server airdrops This is controlled by a multiplier. Example: 1 = default speed 2 = twice as fast 5 = much faster Plane Height Offset The plane height can be adjusted with a height offset. Example: 0 = default height -100 = lower plane path 100 = higher plane path This can be useful if you want faster, more direct-looking drops. Supply Drop Fall Drag The plugin can control how fast the crate itself falls. Lower drag means the crate falls faster. Example: 0.6 = normal/default style 0.2 = faster falling crate 0.05 = very fast / near instant style Pink Supply Drop Smoke The plugin can add pink smoke to supply drops. The smoke uses the Rust supply signal smoke effect and is attached to a helper entity created by the plugin. This allows the smoke to: Follow the crate Stay upright Be timed Be removed when the crate is looted/destroyed Be cleaned manually if needed Pink smoke duration behavior: 0 = smoke stays until the crate is looted/destroyed 1-3600 = smoke stays until the timer ends or the crate is looted/destroyed The maximum pink smoke duration is: 3600 seconds / 1 hour Supply Signal Smoke Duration The thrown supply signal smoke can also be controlled. This is separate from the pink crate smoke. Supply Signal Smoke Duration Seconds This controls how long the original thrown supply signal keeps smoking. Test Drop Buttons The UI includes test buttons: Test Signal Drop Test Random Drop These allow admins to test settings quickly without waiting for natural airdrops. The signal test drop spawns a supply signal at the admin’s current position. The random test drop calls a random managed airdrop using the random airdrop settings. Presets The UI includes presets for both sections: Signal presets Random presets Available presets: Default Fast Instant Presets do not immediately apply permanently. They load values into the UI, and you must press Save to apply and store them. Session Reset The UI includes a reset button. This resets unsaved UI changes back to the last saved config values. It does not wipe the full config. It only resets the current editing session. Manual Smoke Cleanup The plugin includes a safe smoke cleanup command: /dropspeedcleansmoke This command is protected by the same permission: airdropspeedcontrol.use It only removes smoke helper entities created and marked by this plugin. It does not remove normal spheres, drones, or other plugin entities. The UI also includes a Clean Smoke button that performs the same safe cleanup. LootDefender-Friendly Behavior The plugin detects if LootDefender is loaded. It can preserve LootDefender-related ownership and skin information on supply drops. Relevant option: Preserve LootDefender OwnerID And SkinID This helps avoid breaking LootDefender protection/locking behavior. Loottable Compatibility The plugin detects if Loottable is loaded. It can block Loottable from also handling supply signals so both plugins do not fight over the same airdrop. Relevant option: Block Loottable From Handling Supply Signals Permission Grant access with: oxide.grant user <steamid> airdropspeedcontrol.use or for a group: oxide.grant group admin airdropspeedcontrol.use Commands Chat Commands /dropspeed Opens the AirdropSpeedControl UI. Requires: airdropspeedcontrol.use /dropspeedcleansmoke Cleans up marked pink smoke helper entities created by this plugin. Requires: airdropspeedcontrol.use Config File Config path: oxide/config/AirdropSpeedControl.json Example config: { "Signal Airdrops": { "Enabled": true, "Plane Speed Multiplier": 3.0, "Plane Height Offset": 0.0, "Drop Position Radius Meters (0 = exact signal position)": 0.0, "Supply Signal Smoke Duration Seconds": 30.0, "Plane Spawn Delay Seconds After Signal Throw": 3.3, "Supply Drop Fall Drag (lower = faster)": 0.6, "Pink Smoke On SupplyDrop": true, "Pink Smoke Duration Seconds (0 = until looted)": 60.0 }, "Random Server Airdrops": { "Enabled": true, "Plane Speed Multiplier": 2.0, "Plane Height Offset": 0.0, "Supply Drop Fall Drag (lower = faster)": 0.6, "Pink Smoke On SupplyDrop": true, "Pink Smoke Duration Seconds (0 = until looted)": 60.0, "Apply To Directly Spawned SupplyDrops Without Plane": false }, "Compatibility": { "Preserve LootDefender OwnerID And SkinID": true, "Block Loottable From Handling Supply Signals": true, "Cleanup Smoke Helpers On Reload": false, "Debug To Console": false }, "UI": { "Main Background Color": "0.08 0.08 0.08 0.94", "Header Color": "0.361 0.443 0.212 1", "Header Text Color": "1 1 1 1", "Footer Color": "0.361 0.443 0.212 1", "Footer Text Color": "1 1 1 1", "Section Background Color": "0.12 0.12 0.12 0.95", "Label Text Color": "1 1 1 1", "Input Background Color": "0.15 0.15 0.15 0.95", "Input Text Color": "1 1 1 1", "Button Color": "0.361 0.443 0.212 1", "Button Text Color": "1 1 1 1", "Small Adjust Button Color": "0.22 0.27 0.13 1", "Small Adjust Button Text Color": "1 1 1 1", "Toggle Enabled Color": "0.361 0.443 0.212 1", "Toggle Disabled Color": "0.60 0.20 0.20 0.85", "Danger Button Color": "0.60 0.20 0.20 0.85", "Tip Text Color": "1 1 1 1" } } Config Options Explained Signal Airdrops Enabled "Enabled": true Enables or disables plugin control for supply signal airdrops. Plane Speed Multiplier "Plane Speed Multiplier": 3.0 Controls how fast the cargo plane flies for supply signal drops. 1 = normal speed Higher = faster plane Plane Height Offset "Plane Height Offset": 0.0 Adjusts the cargo plane height. 0 = normal height Negative = lower Positive = higher Drop Position Radius "Drop Position Radius Meters (0 = exact signal position)": 0.0 Controls how accurate the supply signal drop position is. 0 = exact position 100 = random position within 100 meters Supply Signal Smoke Duration Seconds "Supply Signal Smoke Duration Seconds": 30.0 Controls how long the original thrown supply signal smoke lasts. Plane Spawn Delay Seconds After Signal Throw "Plane Spawn Delay Seconds After Signal Throw": 3.3 Delay between throwing a supply signal and spawning the cargo plane. Supply Drop Fall Drag "Supply Drop Fall Drag (lower = faster)": 0.6 Controls how quickly the crate falls. Lower = faster Higher = slower Pink Smoke On SupplyDrop "Pink Smoke On SupplyDrop": true Enables pink smoke on the supply drop crate. Pink Smoke Duration Seconds "Pink Smoke Duration Seconds (0 = until looted)": 60.0 Controls how long the pink crate smoke stays. 0 = until crate is looted/destroyed 1-3600 = seconds Random Server Airdrops Enabled "Enabled": true Enables or disables plugin control for random server airdrops. Plane Speed Multiplier "Plane Speed Multiplier": 2.0 Controls random airdrop cargo plane speed. Plane Height Offset "Plane Height Offset": 0.0 Adjusts random airdrop cargo plane height. Supply Drop Fall Drag "Supply Drop Fall Drag (lower = faster)": 0.6 Controls random drop crate fall speed. Pink Smoke On SupplyDrop "Pink Smoke On SupplyDrop": true Enables pink smoke for random airdrop crates. Pink Smoke Duration Seconds "Pink Smoke Duration Seconds (0 = until looted)": 60.0 Controls random drop pink smoke duration. 0 = until looted/destroyed 1-3600 = seconds Apply To Directly Spawned SupplyDrops Without Plane "Apply To Directly Spawned SupplyDrops Without Plane": false Controls whether the plugin should also apply random drop settings to supply drops that spawn directly without a cargo plane. Usually leave this disabled unless another plugin spawns direct supply drops and you want AirdropSpeedControl to affect them. Compatibility Preserve LootDefender OwnerID And SkinID "Preserve LootDefender OwnerID And SkinID": true Keeps LootDefender-related ownership/skin behavior intact where possible. Recommended: true Block Loottable From Handling Supply Signals "Block Loottable From Handling Supply Signals": true Prevents Loottable from also controlling supply signal airdrops when AirdropSpeedControl is handling them. Recommended if you want this plugin to control supply signal drops. Cleanup Smoke Helpers On Reload "Cleanup Smoke Helpers On Reload": false Controls automatic smoke helper cleanup on plugin reload/load. Recommended: false Manual cleanup is safer with: /dropspeedcleansmoke or the Clean Smoke button in the UI. Debug To Console "Debug To Console": false Enables debug messages in the server console. Useful for testing, but normally leave disabled. UI Color Options All UI colors use Rust CUI color format: R G B A Example: "Button Color": "0.361 0.443 0.212 1" Where: R = red G = green B = blue A = alpha / transparency Values usually range from: 0.0 to 1.0 UI color options include: Main Background Color Header Color Header Text Color Footer Color Footer Text Color Section Background Color Label Text Color Input Background Color Input Text Color Button Color Button Text Color Small Adjust Button Color Small Adjust Button Text Color Toggle Enabled Color Toggle Disabled Color Danger Button Color Tip Text Color Notes The manual smoke cleanup only removes helpers created and marked by AirdropSpeedControl. It does not remove normal server spheres, drone spheres, admin-placed spheres, or other plugin entities. The plugin uses a marker skin ID internally to identify its own smoke helpers safely.
    $7.99
  6. Qbis

    Fast Airdrop

    Version 1.0.1

    1,234 downloads

    FastAirdrop - convenient plugin for Rust servers that changes the mechanics of airdrops, making them more dynamic and user—friendly. The plugin allows you to adjust the speed of the aircraft, the lifetime of the smoke, and the rapid drop. It's also free Work with Helpful supply plugin Config value "Plane Speed multiplier" - then lower, then faster plane CONFIIG { "Ignored supply signals skins": [ 64123623, 69942325 ], "Destroy smoke?": true, "Smoke alive time [seconds]": 5.0, "Plane speed [default 50]": 500.0, "Fast drop supply?": true, "Groud offset drop for Supply": 10.0, "Add light to Supply?": true, "Config version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    Free
  7. 0xF

    Simple Supply

    Version 1.0.2

    465 downloads

    The plugin allows players to summon supplies to one point and collect items from them inside after the unlock time has passed. Manage your supplies conveniently and efficiently! Default Config: { "Supply capacity (1-42)": 42, "Range": 15.0, "Time to unlock supply item": 150.0 } Demo:
    Free
  8. Version 1.1.1

    808 downloads

    HUD based alert system, no configuration required. The main objective is to broadcast an alert when important server wide events are starting, such as: Bradley event starts Cargo ship event starts Cargo plane (airdrop) event starts Patrol event starts Chinook event starts Oilrig defense Standard hackable crate drop This plugin also exposes an API which allows other plugins to use the same alert system to broadcast messages. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started"); } You can easily change the background color and text color of the announcement. The following snippet will change the background color to #00FF00 and the text color to #F0F0F0. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started", "#00FF00", "#F0F0F0"); }
    Free
  9. Ghosty

    SupplyLock

    Version 2.0.0

    771 downloads

    SupplyLock prevents other players from looting your supply drops. When you throw a supply signal, the resulting airdrop is automatically locked to you, your teammates, and clan members. Features: - Automatically locks supply drops to the player who threw the signal - Team members can access locked drops - Clan support (Clans & ClansReborn) - InstantAirdrop plugin integration - Optional timed auto-unlock - Notification batching (no chat spam when calling multiple drops) - Customizable messages Permissions: None required - works automatically for all players. Config: { "General": { "SignalMatchRadius": 50.0, "SignalExpirySeconds": 300.0, "LockRandomAirdrops": false, "UnlockAfterSeconds": 0.0 }, "Access": { "EnableTeamAccess": true, "EnableClanAccess": true }, "InstantAirdropIntegration": { "Enabled": true, "LockInstantDrops": true, "InstantDropUnlockSeconds": 0.0, "InstantDropMatchRadius": 25.0 }, "Messages": { "ShowLockMessage": true, "LockMessageFormat": "<size=16><color=#e74c3c>SupplyLock</color></size>\n<size=13>This supply drop belongs to <color=#3498db>{0}</color>.</size>", "UnlockedMessageFormat": "<size=16><color=#2ecc71>SupplyLock</color></size>\n<size=13>This supply drop is now unlocked!</size>", "NotifyOwnerOnSpawn": true, "OwnerNotifyFormat": "<size=16><color=#2ecc71>SupplyLock</color></size>\n<size=13>Your supply drop has landed and is locked to you!</size>", "OwnerNotifyInstantFormat": "<size=16><color=#2ecc71>SupplyLock</color></size>\n<size=13>Your instant supply drop has spawned and is locked to you!</size>" }, "DebugEnabled": false }
    Free
  10. Version 1.1.1

    4,468 downloads

    The plugin notifies players of an AirDrop by telling them the spawn square on the map, as well as displaying a marker on the map. Config: { "Show notify in chat": true, "Create MapMarker on map": true, "Select the type of marker (shopmarker | cratemarker)": "cratemarker", } Lang: { "CM_DROPSPAWNED": "AirDrop has been dropped in square {0} (You can see the marker when you open the map)" }
    Free
  11. Version 1.0.15

    1,800 downloads

    Are your players tired of waiting for Airdrops? This little plugin makes them appear almost instantly, no cargo plane, no parachutes. Airdrop will spawn wherever the supply signal lands. The delay can be modified in the config file. The default is 5 seconds to allow the supply signal to land and smoke briefly. Config File { "Delay Before Spawn": 5.0, "Use Permission": false, "Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": false, "Skin IDs To Ignore": [] } if "Use Permission" is set true then permission to be set is instantairdrop.use If "Prevent Deploying Inside" the Airdrop will be cancelled, the supply signal will be refunded to the player and a message will inform the player that supply signals can only be deployed outside. This is to prevent instant airdrops spawning inside of bases and is optional. Developer Integration 1. IsInstantAirdrop(SupplyDrop supplyDrop) - Takes a SupplyDrop object and returns true if it's an instant airdrop 2. IsInstantAirdropByEntity(BaseEntity entity) - Takes any BaseEntity and returns true if it's an instant airdrop Usage Examples for Other Plugins: // Check if a supply drop is an instant airdrop var instantAirdrop = plugins.Find("InstantAirdrop"); if (instantAirdrop != null) { bool isInstant = (bool)instantAirdrop.Call("IsInstantAirdrop", supplyDrop); if (isInstant) { // Handle instant airdrop differently Puts("This is an instant airdrop!"); } } // Or using BaseEntity bool isInstantByEntity = (bool)instantAirdrop.Call("IsInstantAirdropByEntity", entity); This integration allows other plugins to: - Prevent their plugin from calling in more airdrops - Apply different loot rules to instant vs regular airdrops - Show different notifications for instant airdrops - Track instant airdrop statistics separately - Apply special effects only to instant airdrops - Modify damage/protection rules for instant drops Tested to work nicely along side other plugins such as: Heli Signals Bradley Drops Fancy Drop Loot Defender Signal Cooldown Helpful Supply Supply Lock Vehicle Airdrops (fix coming soon) Note: The plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins.
    $3.99
  12. Version 1.14.19

    302 downloads

    IQDefenderSupply is a plugin for RUST servers that adds new types of airdrops. These airdrops come equipped with additional protection such as armor, drones*, NPCs*, and turrets, providing more complex and engaging interactions in the game! An excellent solution for any type of server, whether it's an automated event or a scheduled manual launch! The video showcases all types of protection with enabled NPCs* and drone defenses*. The video demonstrates the visual presentation of protected airdrops, their deployment, and player interactions with the protected airdrops! You can also review everything in the "Screenshots" section. Feel free to use the video link on your social media and channels as a demonstration of the update and plugin for your players. Plugin Installation: When you download the resource, you will receive an archive with "plugins" and "data" folders. Move the file from "data" to the exact path as in the archive (oxide/data/IQSystem/IQDefenderSupply). This folder contains pre-configured standard positions and will hold your future positions. Move IQDefenderSupply.cs from "plugins" to the exact path as in the archive (oxide/plugins). Note for users who use "Web File Editors" on hosting services: Before moving the files, unpack the archive to a convenient location and then transfer the files from there. List of Features: Protection and Defense of Airdrops: Easy: Features protective walls with an embedded turret. No access card required. Medium: Features a fully enclosed dome with grates, with a door secured by an access card. The card can be set to a specific level or randomly assigned. No turret is included in the protection. Hard: Features a fully enclosed dome similar to the medium level, but includes two defensive turrets. NPC and/or Drone Protection: Each protection level can be further enhanced with NPCs* and drones* with various settings. You can assign different outfits and weapons to NPCs* for each preset, and use custom presets for drones*. Customizable number of NPCs* and drones* around the protected airdrop. Turret Protection: Turrets are used directly from the game and are minimally modified, except for certain details such as: detection radius, accuracy, health level, weapon, and ammunition. Turrets have increased damage, so players can destroy them with any weapon. The time to destroy and the amount of ammunition depend on the turrets' health level! Preset Configuration: The plugin is not limited to three types of protection; you can create an unlimited number of presets using the three protection types. You can use any type of protection in different presets with varying defense settings, loot drops, and more. Loot Configuration: For each preset, you can configure the loot in the protected airdrop. You can adjust the items, drop chances, and their quantities! Similarly, you can configure the items dropped by killed NPCs*. The plugin features its own randomization system that ensures unique and non-repeating results each time! Automatic Start: You can use the plugin with automatic start based on a timer! It supports chat and GameTip notifications for players. Discord Integration: The plugin includes integration with Discord! You can send beautifully formatted messages with @everyone support to your Discord chat, such as: the airdrop plane has taken off, the plane has dropped the cargo, the protected airdrop was opened by a player, or the protected airdrop was removed. Messages are nicely formatted and configurable in the settings. G-Map Display: The plugin supports displaying each preset on G-Map, with customizable marker color and border settings. Notes: Drones* - Requires the IQDronePatrol plugin. For drone operations and protecting the cargo with drones - an additional plugin is required. NPCs* - Requires the NPCSpawn plugin. For protecting the cargo with NPCs - an additional plugin is required. List of Console and Chat Commands: Notes: * Administrative rights (ownerID) are required for usage. * Commands for setting and editing positions require the administrator to be on the server and execute the command in chat or the F1 console. * Items marked with "*" are mandatory arguments. * You can specify presets as a list (lite_supply, middle_supply, etc.), or use just one. iqds send.supply NamePos PresetName - send a plane to drop cargo at the specified position. iqds setup.pos NamePos* PresetName (Example: iqds setup.pos myPosName lite_supply,middle_supply) - set a position linked to a monument. iqds custom.pos NamePos* PresetName (Example: iqds custom.pos myPosName lite_supply,middle_supply) - set a custom position. iqds remove.pos NamePos* - remove a position. iqds edit.pos NamePos* PresetName (Example: iqds edit.pos myPosName lite_supply,middle_supply) - edit the coordinates of an existing monument-linked position. iqds edit.custom NamePos* (Example: iqds edit.custom myPosName lite_supply,middle_supply) - edit the coordinates of an existing custom position. iqds info.custom.pos - display all custom positions. iqds info.monument.pos - display all monument-linked positions. iqds info.all.pos - display all positions. API : Boolean IsValidTurret(UInt64 ownerID) // Returns true if it is a plugin turret Boolean IsValidSupplyDrop(UInt64 ownerID) // Returns true if it is a plugin drop List<String> GetAllPresetsKeys() // Returns a list of all preset keys from the configuration List<String> GetAllPositionsKeys() // Returns all position keys for drop locations List<String> GetParentPositionsKeys() // Returns all position keys for drop locations linked to monuments List<String> GetCustomPositionsKeys() // Returns all position keys for drop locations not linked to monuments void SendCargo() // Sends protected cargo to a random position with a random key void SendCargo(String keyPreset) // Sends protected cargo to a random position with the specified preset key void SendCargo(String keyPreset, String keyPosition) // Sends protected cargo to the specified position key with the specified preset key Configuration example : { "Auto event settings for protected cargo plane launch": { "Use automatic launch of planes with protected cargo (true - yes/false - no)": true, "Preset list settings for automatic launch [Preset] = Chance (From 0 to 100)": { "lite_supply": 80, "middle_supply": 45, "hard_supply": 10 }, "How often the protected drop will be launched automatically (specify the time in seconds)": 3600 }, "Other settings": { "Time after which protected cargo will be removed after being fully looted": 180, "When will the protected loot be removed if players do not loot it": 1800, "Notification settings from the plugin": { "IQChat: Notification format settings": { "IQChat : Custom prefix in chat": "<color=#CD412B>[IQDefenderSupply]</color> ", "IQChat : Custom chat avatar (If required)": "0" }, "Use GameTip notification for cargo plane takeoff": true, "Use chat notification for cargo plane takeoff": true, "Use chat notification for dropped protected cargo": true, "Use chat notification when player starts looting protected cargo": true }, "Automatically clear custom drop positions on map change/server wipe (true - yes/false - no)": true, "Discord notification settings. [MessageType (CargoSpawned - Plane departure, SupplyDropped - Supply drop, SupplyDestroyed - Supply removed, SupplyOpened - Supply opened)] = Setting": { "CargoSpawned": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Cargo plane launched", "Description": "A plane has launched to your island, carrying a special cargo of scientists with special protection!", "Color (Embed discord format)": 9824766, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/RjyHCbs/air-plane-New.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/RjyHCbs/air-plane-New.png", "Message above embed (e.g., @everyone)": "@everyone" }, "SupplyDropped": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Supply dropped", "Description": "Protected cargo has been dropped on your island. You can seize it! If you can...", "Color (Embed discord format)": 9830049, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" }, "SupplyOpened": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Protected cargo opened", "Description": "Protected cargo has started being looted!", "Color (Embed discord format)": 16709013, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" }, "SupplyDestroyed": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Protected cargo removed", "Description": "Protected cargo has been completely looted!", "Color (Embed discord format)": 16684437, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" } } }, "Protected cargo presets settings": { "lite_supply": { "Drop protection settings": { "Drop protection level: 0 - Easy, 1 - Medium, 2 - Hard": 0, "Drop protection settings with access card (for defender levels `Medium` and `Hard`)": { "Use access cards for drop (true - yes/false - no)": false, "Use random access card for drop": false, "Required access card: 1 - Green, 2 - Blue, 3 - Red": 0 }, "G-Map marker display settings": { "Display marker with protected cargo on the map (true - yes/false - no)": false, "Main marker color": "#738D45", "Outline marker color": "#C26D33", "Marker radius on the map": 0.25 }, "Additional settings": { "IQDronePatrol: Drone protection settings for the drop": { "Use defender drones in this preset": false, "Number of drones spawned to protect the drop": { "Minimum quantity": 3, "Maximum quantity": 6 }, "Number of drones that can attack one player simultaneously": 2, "Drone preset settings and selection chance [PresetFromConfig] = Chance": { "LITE_DRONE": 100 } }, "NPCSpawn: NPC protection settings for the drop": { "Use NPCSpawn in this preset": false, "Number of NPCs to spawn near the drop": { "Minimum quantity": 6, "Maximum quantity": 6 }, "Bot settings": { "Bot health": 150.0, "Damage multiplier": 1.25, "Aim cone multiplier": 1.0, "Running speed": 7.0, "NPC clothing": [ { "Shortname": "roadsign.jacket", "SkinID": 2991830202, "Mods weapon": [] }, { "Shortname": "coffeecan.helmet", "SkinID": 2991835101, "Mods weapon": [] }, { "Shortname": "roadsign.kilt", "SkinID": 2991832819, "Mods weapon": [] }, { "Shortname": "hoodie", "SkinID": 2936196960, "Mods weapon": [] }, { "Shortname": "pants", "SkinID": 2936196259, "Mods weapon": [] }, { "Shortname": "shoes.boots", "SkinID": 2980941295, "Mods weapon": [] } ], "NPC weapon variation": [ { "Shortname": "smg.mp5", "SkinID": 2873774818, "Mods weapon": [ "weapon.mod.flashlight" ] } ], "Drop loot settings from NPC": { "Use custom loot list (true - yes/false - no)": true, "Maximum loot drops": 3, "List of loot drops": [ { "Drop chance": 1, "Shortname": "smg.mp5", "SkinID": 2873774818, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 52, "Shortname": "ammo.pistol", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 15, "Maximum quantity": 60 } }, { "Drop chance": 12, "Shortname": "metalpipe", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 3, "Maximum quantity": 5 } }, { "Drop chance": 10, "Shortname": "sheetmetal", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 10, "Shortname": "metalspring", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 5 } }, { "Drop chance": 10, "Shortname": "sparkplug3", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "smgbody", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 35, "Shortname": "syringe.medical", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 15, "Shortname": "largemedkit", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 50, "Shortname": "bandage", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 8, "Shortname": "pickaxe", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 5, "Shortname": "knife.combat", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "weapon.mod.simplesight", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "weapon.mod.silencer", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "roadsign.gloves", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 10, "Shortname": "roadsign.kilt", "SkinID": 2991832819, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "grenade.beancan", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "grenade.flashbang", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "grenade.f1", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 30, "Shortname": "grenade.molotov", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } } ] } } } } }, "Turret settings for protected drop": { "Will loot drop from the turret upon destruction? (true - yes/false - no)": false, "Turret mode: true - passive / false - active": false, "Enemy detection radius (according to the standard - 30.0)": 40.0, "Turret accuracy (aimCone) (default 4)": 4.0, "Turret health level (default 1000)": 1000, "Turret weapon configuration": { "Turret weapon": { "shortname": "smg.thompson", "skinID": 0 }, "List of weapon mods in turret": [ { "shortname": "weapon.mod.silencer", "skinID": 0 } ], "List of ammo in turret": [ { "shortname": "ammo.pistol.fire", "amount": 150 }, { "shortname": "ammo.pistol.hv", "amount": 150 } ] } }, "Custom loot settings in drop": { "Use custom loot list (true - yes/false - no)": true, "Maximum loot drops": 8, "List of loot drops": [ { "Drop chance": 30, "Shortname": "keycard_green", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 86, "Shortname": "ammo.pistol", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 25, "Maximum quantity": 93 } }, { "Drop chance": 63, "Shortname": "ammo.shotgun", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 12, "Maximum quantity": 42 } }, { "Drop chance": 53, "Shortname": "ammo.rifle", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 25, "Maximum quantity": 128 } }, { "Drop chance": 33, "Shortname": "metal.refined", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 42, "Maximum quantity": 100 } }, { "Drop chance": 73, "Shortname": "metal.fragments", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 700, "Maximum quantity": 3000 } }, { "Drop chance": 33, "Shortname": "scrap", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 169, "Maximum quantity": 320 } }, { "Drop chance": 25, "Shortname": "hoodie", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "roadsign.kilt", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 5, "Shortname": "metal.facemask", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "pants", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 3, "Shortname": "metal.plate.torso", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "coffeecan.helmet", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 21, "Shortname": "roadsign.jacket", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "bucket.helmet", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "jackhammer", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 10, "Shortname": "explosive.timed", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 8, "Shortname": "supply.signal", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 4, "Shortname": "military flamethrower", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 13, "Shortname": "smg.mp5", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 12, "Shortname": "pistol.m92", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 2, "Shortname": "rifle.ak", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 11, "Shortname": "rifle.m39", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "pistol.prototype17", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 29, "Shortname": "grenade.f1", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 35, "Shortname": "explosive.satchel", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 2, "Maximum quantity": 2 } }, { "Drop chance": 25, "Shortname": "smg.thompson", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "smg.2", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "rifle.semiauto", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 12, "Shortname": "shotgun.spas12", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } } ] } }, } }
    $19.49
  13. Version 1.1.0

    304 downloads

    This plugin automatically displays active PVP zones on your server map in real-time. Perfect for enhancing your players' gaming experience during airdrops and special events. Key Features Automatic PVP zone display Markers appear instantly during events Perfect synchronization with airdrops and events Automatic marker removal when events end Performance and simplicity Lightweight plugin that doesn't impact server performance No configuration needed - works immediately Compatible with your existing plugins Benefits for your players Clear visibility of active combat zones Better strategic planning for PVP actions Reduced frustration from invisible zones More professional and modern interface Requirements This plugin requires the following dependencies to work: Marker Manager Modified : https://codefling.com/plugins/marker-manager-modified Zone Manager : https://umod.org/plugins/zone-manager Dynamic PVP : https://umod.org/plugins/dynamic-pvp Console Commands The plugin provides two console commands for administrators: ampz.reload Reloads the plugin configuration without restarting the server. Description: Allows you to apply configuration changes in real-time ampz.status Displays current plugin statistics. Information displayed: Active zone markers count Cached zones count Timer interval OnlyDynamicPvp mode status Installation Installation is simple: download the plugin and place it in your plugins folder. It works automatically without additional configuration. Important: Don't forget to properly configure Dynamic PVP so that zones are detected and displayed on the map.
    $11.99
  14. Version 1.0.2

    42 downloads

    Take your Rust server to the next level with InstancedAirdrops, the ultimate solution for fair and personalized airdrop looting! This premium plugin ensures that every player gets their own unique loot from airdrops, eliminating kill-stealing and loot disputes. Each airdrop is instanced per player, so only the intended recipient can access their rewards—no more fighting over drops! Key Features: Personalized Loot: Each player receives their own loot container from airdrops. Anti-Steal: Prevents other players from looting someone else’s drop. Admin Commands: Easily save and load plugin data with simple chat commands. Debug Logging: Optional detailed debug messages for easy troubleshooting. Configurable: Set loot window duration, plane flight time, and more. Seamless Integration: Works smoothly with existing Rust server setups. Why Choose InstancedAirdrops? Boosts player satisfaction by ensuring fair loot distribution. Reduces player conflict and improves server retention. Simple to install, configure, and manage. Upgrade your Rust server with InstancedAirdrops and give your players the fair, frustration-free airdrop experience they deserve! Example Config { "Enable Debugging Messages": false, "Loot Window (seconds)": 60.0, "Plane Timer": 20.0, "Airdrop Drag (Vanilla=3)": 0.5, "Lock to Player for called airdrops": true }
    $5.00
  15. Version 1.6.0

    63 downloads

    Yet another very simple plugin, but hey we all start somewhere, players with the permssion, giveairdrop.spawn can use the command "/spawnairdrop" by default it has a cooldown of 5 minutes New Update: Instead of giving the player an airdrop signal, now it spawns an airdrop prefab 100 units above the player, Added a notify message for the player to look up, this message can be configurated The notify message can also have its colour configurated, the default is white.
    $2.99
  16. Version 1.0.0

    2 downloads

    The plugin adds messages in the main chat when a Chinook, CargoShip, CargoPlane, Attack Helicopter, Tank event occurs. The plugin additionally allows you to enable or disable messages on AirDrop. Markers can also be enabled, when CargoPlane dumps AirDrop will appear from on the player's map. Configuration file { "Notify AirDrop in chat": true, "Create MapMarker on map": true, "Marker type (shopmarker | cratemarker)": "shopmarker", "Notify Cargo Plane in chat": true, "Notify Tank in chat": true, "Notify Cargo Ship in chat": true, "Notify Chinook in chat": true, "Notify Attack Helicopter in chat": true, "Show direction from where events are coming": true } Allows you to enable or disable the notification of an event and also allows you to enable or disable the notification of directions. Lang { "CargoPlaneNotification": "<color=#00DDFF>Cargo Plane has spawned{0}!</color>", "TankNotification": "<color=#A60000>Tank has spawned!</color>", "CargoShipNotification": "<color=#0008FF>Cargo Ship has spawned{0}!</color>", "ChinookNotification": "<color=#FFA200>Chinook has spawned{0}!</color>", "AttackHelicopterNotification": "<color=#FF0000>Attack Helicopter has spawned{0}!</color>", "AirDropSpawned": "<color=#D0FF00>AirDrop has been dropped in square {0}!</color>" } Ability to change the color of the message
    $2.99
  17. Version 1.5.0

    7 downloads

    The plugin accelerates CargoPlan and AirDrop and allows you to change the smoke duration from Supply Drop We can edit the speed of CargoPlane and AirDrop through the command: /cargo set speedairdrop <value>: Sets the airdrop speed multiplier. The value must be between 1 and 10. /cargo set speedcargoplane <value>: Sets the cargo plane's speed multiplier. The value must be between 1 and 100. /cargo set supplyduration <value>: Sets the duration of smoke from Supply Signal. The value must be between 1 and 600 seconds. Permission to use the command /cargo cargoplaneevent.admin Configuration file { "AirdropSpeedMultiplier": 1.0, "CargoPlaneSpeedMultiplier": 1.0, "SupplySignalSmokeDuration": 300.0 } Lang { "NoPermission": "<color=#FF0000>You don't have permission to use this command.</color>", "InvalidUsage": "<color=#FFA500>Usage: /cargo set <speedairdrop | speedcargoplane | supplyduration> <value></color>", "InvalidValue": "<color=#FFFF00>Value must be a number between {0} and {1}.</color>", "SpeedSetSuccess": "<color=#00FF00>{0} speed multiplier set to {1}.</color>", "SmokeDurationSetSuccess": "<color=#00FF00>Supply Signal smoke duration set to {0} seconds.</color>" } The lang file supports Hex colors
    $2.99
  18. King.

    CustomDrop

    Version 1.0.0

    13 downloads

    About CustomDrop: Adds new supply signals to the server, with which you can call AirDrop when any objects are spawned, you can also call a stone, which will be subject to increased mining rates, get a bonus item when you break the stone Config: { "Custom AirDrop settings": [ { "Displayed Item Name | Signal Grenade": "Signal Grenade | Minicopter", "PrefabName | Signal Grenade": "assets/content/vehicles/Minicopter/Minicopter.entity.prefab", "SkinID item | Signal Grenade": 3060835632, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Sulfur stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "SkinID item | Signal Grenade": 3060813889, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Metal stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "SkinID item | Signal Grenade": 3060812671, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Default stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "SkinID item | Signal Grenade": 3060813413, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] } ], "Use rates to mine rocks with AirDrop ?": true, "Rates for gather stone with AirDrop | Permission - Rates": { "customdrop.x2": 2.0, "customdrop.x3": 3.0, "customdrop.x4": 4.0 }, "Config version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $8.00
  19. Version 1.0.2

    272 downloads

    This plugins allows you to fine tune the settings about the Airdrop event such as frequency, speed, cargo drop mass and speed. To control the frequency, you can define a max and min duration between each airdrop event. If you don't want any randomization, just set the max and min with the same value. "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, The following config controls the "delay" between the start of the airdrop event (either it is server wide or called in by an user) and the drop of the cargo at the spot. In a nutshell it will make your planes fly must faster aka airspeed. "Airplane": { "Speed": { "Enabled": false, "Min": 70.0, "Max": 80.0 } }, You can change the duration of the supply signal smoke. "Signal": { "Duration": 110.0 }, Finally you can also adjust the time it takes for the dropped cargo to reach the ground by changing it's mass and drag values. "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": false, "Min": 2.5, "Max": 3.5 } }
    $2.99
  20. We need a plugin: Feature: 1.Plugin will show a mark(icon) on Map and it also Broadcast a Screen banner message to player when AirDrop coming. I suggest that broadcast a message to all players in advance when the airdrop has not reached the landing area,otherwise players will not have time to go to airdrop area to fight for it. 2.More lang support We would like to pay for it.thanks

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